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JavaScript Object Notation  |  1998-02-28  |  355KB

  1. {
  2.     "schema": {
  3.         "Counter": "Long Integer",
  4.         "typeID": "Long Integer NOT NULL",
  5.         "Category": "Long Integer NOT NULL",
  6.         "NameEnglish": "Text (50) NOT NULL",
  7.         "NameGerman": "Text (50) NOT NULL",
  8.         "NameFrench": "Text (50) NOT NULL",
  9.         "Race": "Long Integer NOT NULL",
  10.         "Prerequisite": "Long Integer NOT NULL",
  11.         "isConvoy": "Boolean NOT NULL",
  12.         "isAITarget": "Boolean NOT NULL",
  13.         "Facings": "Boolean NOT NULL",
  14.         "SizeX": "Long Integer NOT NULL",
  15.         "SizeY": "Long Integer NOT NULL",
  16.         "Cost": "Long Integer NOT NULL",
  17.         "IsAA": "Boolean NOT NULL",
  18.         "MineDetectionRange": "Long Integer NOT NULL",
  19.         "Movement": "Long Integer NOT NULL",
  20.         "canOverwatch": "Boolean NOT NULL",
  21.         "weaponNameEnglish": "Text (20) NOT NULL",
  22.         "weaponNameGerman": "Text (20)",
  23.         "weaponNameFrench": "Text (20)",
  24.         "weaponRange": "Long Integer NOT NULL",
  25.         "weaponMinimumRange": "Long Integer NOT NULL",
  26.         "weaponType": "Long Integer NOT NULL",
  27.         "unitTechLevel": "Long Integer NOT NULL",
  28.         "CostToNextTL": "Long Integer NOT NULL",
  29.         "actionPoints": "Long Integer NOT NULL",
  30.         "actionPointsShoot": "Long Integer NOT NULL",
  31.         "Armor": "Long Integer NOT NULL",
  32.         "UnitHasWeapon": "Boolean NOT NULL",
  33.         "damageType": "Long Integer NOT NULL",
  34.         "damageBase": "Long Integer NOT NULL",
  35.         "damageRandom": "Long Integer NOT NULL",
  36.         "AIcategory": "Long Integer NOT NULL",
  37.         "DamageArea": "Long Integer NOT NULL",
  38.         "DamageAA": "Long Integer NOT NULL",
  39.         "facingsImageID": "Text (4) NOT NULL",
  40.         "ruinImageID": "Text (8)",
  41.         "EncyclopediaEnglish": "Text (250) NOT NULL",
  42.         "EncyclopediaGerman": "Text (250) NOT NULL",
  43.         "EncyclopediaFrench": "Text (250) NOT NULL",
  44.         "EncyclopediaFrame": "Long Integer NOT NULL",
  45.         "MoveAnimation_Begin": "Long Integer NOT NULL",
  46.         "MoveAnimation_PixSpeed": "Long Integer NOT NULL",
  47.         "MoveStartAnimation_Begin": "Long Integer NOT NULL",
  48.         "MoveEndAnimation_Begin": "Long Integer NOT NULL",
  49.         "ShootBeginAnimation_Begin": "Long Integer NOT NULL",
  50.         "ShootShootAnimation_Begin": "Long Integer NOT NULL",
  51.         "ShootShootAnimation_ProjBegin": "Long Integer NOT NULL",
  52.         "ShootEndAnimation_Begin": "Long Integer NOT NULL",
  53.         "ShootProjectileAnimation_Begin": "Long Integer NOT NULL",
  54.         "ShootProjectileAnimation_PixOffset": "Long Integer NOT NULL",
  55.         "ShootProjectileAnimation_PixSpeed": "Long Integer NOT NULL",
  56.         "ShootProjectileAnimation_Curve": "Long Integer NOT NULL",
  57.         "ShootImpactAnimation_Begin": "Long Integer NOT NULL",
  58.         "ExplosionAnimation_Begin": "Long Integer NOT NULL",
  59.         "DanyUnitValue": "Long Integer NOT NULL",
  60.         "HitShortRange": "Long Integer NOT NULL",
  61.         "HitMediumRange": "Long Integer NOT NULL",
  62.         "HitLongRange": "Long Integer NOT NULL",
  63.         "Jammer": "Long Integer"
  64.     },
  65.     "data": [
  66.         {
  67.             "Counter": 3,
  68.             "typeID": 0,
  69.             "Category": 1,
  70.             "NameEnglish": "Commando",
  71.             "NameGerman": "Einzelk├ñmpfer",
  72.             "NameFrench": "Commando",
  73.             "Race": 0,
  74.             "Prerequisite": 134,
  75.             "isConvoy": 0,
  76.             "isAITarget": 1,
  77.             "Facings": 1,
  78.             "SizeX": 1,
  79.             "SizeY": 1,
  80.             "Cost": 10,
  81.             "IsAA": 0,
  82.             "MineDetectionRange": 1,
  83.             "Movement": 2,
  84.             "canOverwatch": 1,
  85.             "weaponNameEnglish": "Explosive Bullets",
  86.             "weaponNameGerman": "Explosiv-Geschosse",
  87.             "weaponNameFrench": "Balles Explosives",
  88.             "weaponRange": 3,
  89.             "weaponMinimumRange": 0,
  90.             "weaponType": 0,
  91.             "unitTechLevel": 2,
  92.             "CostToNextTL": 30,
  93.             "actionPoints": 150,
  94.             "actionPointsShoot": 80,
  95.             "Armor": 5,
  96.             "UnitHasWeapon": 1,
  97.             "damageType": 0,
  98.             "damageBase": 15,
  99.             "damageRandom": 10,
  100.             "AIcategory": 0,
  101.             "DamageArea": 1,
  102.             "DamageAA": 0,
  103.             "facingsImageID": "HCOM",
  104.             "ruinImageID": "UHRUI241",
  105.             "EncyclopediaEnglish": "The Commando is a specialist in close combat who is able to move through the forest to surprise enemies.",
  106.             "EncyclopediaGerman": "Der Einzelk├ñmpfer ist ein Spezialist im Nahkampf, der sich durch Wald bewegen kann, um den Gegner zu ├╝berraschen.",
  107.             "EncyclopediaFrench": "Le Commando peut marcher ├á travers les bois et surprendre l'adversaire. Une unit├⌐ tr├¿s puissante.",
  108.             "EncyclopediaFrame": 30,
  109.             "MoveAnimation_Begin": 1,
  110.             "MoveAnimation_PixSpeed": 8,
  111.             "MoveStartAnimation_Begin": -1,
  112.             "MoveEndAnimation_Begin": -1,
  113.             "ShootBeginAnimation_Begin": 1,
  114.             "ShootShootAnimation_Begin": 1,
  115.             "ShootShootAnimation_ProjBegin": 0,
  116.             "ShootEndAnimation_Begin": 1,
  117.             "ShootProjectileAnimation_Begin": -1,
  118.             "ShootProjectileAnimation_PixOffset": 10,
  119.             "ShootProjectileAnimation_PixSpeed": 20,
  120.             "ShootProjectileAnimation_Curve": 0,
  121.             "ShootImpactAnimation_Begin": 1,
  122.             "ExplosionAnimation_Begin": 1,
  123.             "DanyUnitValue": -10,
  124.             "HitShortRange": 75,
  125.             "HitMediumRange": 75,
  126.             "HitLongRange": 75,
  127.             "Jammer": 0
  128.         },
  129.         {
  130.             "Counter": 4,
  131.             "typeID": 1,
  132.             "Category": 1,
  133.             "NameEnglish": "Shocktrooper",
  134.             "NameGerman": "Schock-Trooper",
  135.             "NameFrench": "Raptor",
  136.             "Race": 1,
  137.             "Prerequisite": 230,
  138.             "isConvoy": 0,
  139.             "isAITarget": 0,
  140.             "Facings": 1,
  141.             "SizeX": 1,
  142.             "SizeY": 1,
  143.             "Cost": 20,
  144.             "IsAA": 0,
  145.             "MineDetectionRange": 1,
  146.             "Movement": 2,
  147.             "canOverwatch": 1,
  148.             "weaponNameEnglish": "Laser Blades",
  149.             "weaponNameGerman": "Laser-Klingen",
  150.             "weaponNameFrench": "Lames laser",
  151.             "weaponRange": 1,
  152.             "weaponMinimumRange": 0,
  153.             "weaponType": 0,
  154.             "unitTechLevel": 0,
  155.             "CostToNextTL": 0,
  156.             "actionPoints": 150,
  157.             "actionPointsShoot": 50,
  158.             "Armor": 20,
  159.             "UnitHasWeapon": 1,
  160.             "damageType": 0,
  161.             "damageBase": 38,
  162.             "damageRandom": 20,
  163.             "AIcategory": 1,
  164.             "DamageArea": 1,
  165.             "DamageAA": 0,
  166.             "facingsImageID": "Tstr",
  167.             "ruinImageID": "UTRUI434",
  168.             "EncyclopediaEnglish": "A single trained Tauran soldier can take out a tank if given the opportunity.",
  169.             "EncyclopediaGerman": "Ein einzelner, gut trainierter tauranischer Soldat kann einen Panzer ausl├╢schen, falls ihm die Gelegenheit dazu gegeben wird.",
  170.             "EncyclopediaFrench": "Un soldat d'├⌐lite Tauran. Il pourrait d├⌐truire un tank ├á lui seul si vous lui en laissez l'opportunit├⌐.",
  171.             "EncyclopediaFrame": 115,
  172.             "MoveAnimation_Begin": 1,
  173.             "MoveAnimation_PixSpeed": 7,
  174.             "MoveStartAnimation_Begin": -1,
  175.             "MoveEndAnimation_Begin": -1,
  176.             "ShootBeginAnimation_Begin": -1,
  177.             "ShootShootAnimation_Begin": 1,
  178.             "ShootShootAnimation_ProjBegin": 18,
  179.             "ShootEndAnimation_Begin": -1,
  180.             "ShootProjectileAnimation_Begin": -1,
  181.             "ShootProjectileAnimation_PixOffset": 10,
  182.             "ShootProjectileAnimation_PixSpeed": 20,
  183.             "ShootProjectileAnimation_Curve": 0,
  184.             "ShootImpactAnimation_Begin": -1,
  185.             "ExplosionAnimation_Begin": 1,
  186.             "DanyUnitValue": 10,
  187.             "HitShortRange": 90,
  188.             "HitMediumRange": 90,
  189.             "HitLongRange": 90,
  190.             "Jammer": 0
  191.         },
  192.         {
  193.             "Counter": 5,
  194.             "typeID": 2,
  195.             "Category": 1,
  196.             "NameEnglish": "Trooper",
  197.             "NameGerman": "Trooper",
  198.             "NameFrench": "Soldat",
  199.             "Race": 0,
  200.             "Prerequisite": 130,
  201.             "isConvoy": 0,
  202.             "isAITarget": 1,
  203.             "Facings": 1,
  204.             "SizeX": 1,
  205.             "SizeY": 1,
  206.             "Cost": 5,
  207.             "IsAA": 0,
  208.             "MineDetectionRange": 1,
  209.             "Movement": 2,
  210.             "canOverwatch": 1,
  211.             "weaponNameEnglish": "S-12 Assault Rifle",
  212.             "weaponNameGerman": "S-12 Kampfgewehr",
  213.             "weaponNameFrench": "Mitrailleuse S-12",
  214.             "weaponRange": 5,
  215.             "weaponMinimumRange": 0,
  216.             "weaponType": 0,
  217.             "unitTechLevel": 0,
  218.             "CostToNextTL": 5,
  219.             "actionPoints": 80,
  220.             "actionPointsShoot": 40,
  221.             "Armor": 5,
  222.             "UnitHasWeapon": 1,
  223.             "damageType": 0,
  224.             "damageBase": 3,
  225.             "damageRandom": 1,
  226.             "AIcategory": 0,
  227.             "DamageArea": 1,
  228.             "DamageAA": 0,
  229.             "facingsImageID": "htro",
  230.             "ruinImageID": "UHRUI240",
  231.             "EncyclopediaEnglish": "The Trooper can move through the forest and detect mines.",
  232.             "EncyclopediaGerman": "Der Trooper kann sich durch Wald bewegen und Minen aufsp├╝ren.",
  233.             "EncyclopediaFrench": "Le Soldat peut se cacher dans les bois et d├⌐tecter les mines.",
  234.             "EncyclopediaFrame": 66,
  235.             "MoveAnimation_Begin": 1,
  236.             "MoveAnimation_PixSpeed": 7,
  237.             "MoveStartAnimation_Begin": -1,
  238.             "MoveEndAnimation_Begin": -1,
  239.             "ShootBeginAnimation_Begin": 1,
  240.             "ShootShootAnimation_Begin": 1,
  241.             "ShootShootAnimation_ProjBegin": 0,
  242.             "ShootEndAnimation_Begin": 1,
  243.             "ShootProjectileAnimation_Begin": -1,
  244.             "ShootProjectileAnimation_PixOffset": 10,
  245.             "ShootProjectileAnimation_PixSpeed": 20,
  246.             "ShootProjectileAnimation_Curve": 0,
  247.             "ShootImpactAnimation_Begin": 1,
  248.             "ExplosionAnimation_Begin": 1,
  249.             "DanyUnitValue": -5,
  250.             "HitShortRange": 65,
  251.             "HitMediumRange": 55,
  252.             "HitLongRange": 50,
  253.             "Jammer": 100
  254.         },
  255.         {
  256.             "Counter": 7,
  257.             "typeID": 4,
  258.             "Category": 1,
  259.             "NameEnglish": "Footman",
  260.             "NameGerman": "Fu├ƒsoldat",
  261.             "NameFrench": "Brave",
  262.             "Race": 2,
  263.             "Prerequisite": 430,
  264.             "isConvoy": 0,
  265.             "isAITarget": 0,
  266.             "Facings": 1,
  267.             "SizeX": 1,
  268.             "SizeY": 1,
  269.             "Cost": 5,
  270.             "IsAA": 0,
  271.             "MineDetectionRange": 1,
  272.             "Movement": 2,
  273.             "canOverwatch": 1,
  274.             "weaponNameEnglish": "Bwupoo Mini-Cannon",
  275.             "weaponNameGerman": "Bwupoo-Minikanone",
  276.             "weaponNameFrench": "Fusil automatique",
  277.             "weaponRange": 5,
  278.             "weaponMinimumRange": 0,
  279.             "weaponType": 0,
  280.             "unitTechLevel": 0,
  281.             "CostToNextTL": 0,
  282.             "actionPoints": 120,
  283.             "actionPointsShoot": 45,
  284.             "Armor": 10,
  285.             "UnitHasWeapon": 1,
  286.             "damageType": 0,
  287.             "damageBase": 3,
  288.             "damageRandom": 2,
  289.             "AIcategory": 0,
  290.             "DamageArea": 1,
  291.             "DamageAA": 0,
  292.             "facingsImageID": "Bfot",
  293.             "ruinImageID": "UBRUI141",
  294.             "EncyclopediaEnglish": "A Footman is the basic Shubblar fighting unit.  They are extremely tough and prefer fresh raw meat when available.",
  295.             "EncyclopediaGerman": "Der Fu├ƒsoldat ist die grundlegende Kampfeinheit der Shubblar. Fu├ƒsoldaten sind extrem z├ñh, und essen rohes Fleisch, wenn sie welches kriegen k├╢nnen.",
  296.             "EncyclopediaFrench": "Comme tous les Shubblar, le Brave r├⌐siste ├á toutes les conditions climatiques extr├¬mes. Ce n'est pas qu'ils n'ont pas d├⌐couvert le feu, ils aiment simplement manger leur viande crue.",
  297.             "EncyclopediaFrame": 3,
  298.             "MoveAnimation_Begin": 1,
  299.             "MoveAnimation_PixSpeed": 7,
  300.             "MoveStartAnimation_Begin": -1,
  301.             "MoveEndAnimation_Begin": -1,
  302.             "ShootBeginAnimation_Begin": 1,
  303.             "ShootShootAnimation_Begin": 1,
  304.             "ShootShootAnimation_ProjBegin": 0,
  305.             "ShootEndAnimation_Begin": 1,
  306.             "ShootProjectileAnimation_Begin": -1,
  307.             "ShootProjectileAnimation_PixOffset": 10,
  308.             "ShootProjectileAnimation_PixSpeed": 20,
  309.             "ShootProjectileAnimation_Curve": 0,
  310.             "ShootImpactAnimation_Begin": 1,
  311.             "ExplosionAnimation_Begin": 1,
  312.             "DanyUnitValue": 5,
  313.             "HitShortRange": 60,
  314.             "HitMediumRange": 50,
  315.             "HitLongRange": 50,
  316.             "Jammer": 100
  317.         },
  318.         {
  319.             "Counter": 9,
  320.             "typeID": 6,
  321.             "Category": 1,
  322.             "NameEnglish": "Pack Freak",
  323.             "NameGerman": "Pack-Freak",
  324.             "NameFrench": "Kamikaze",
  325.             "Race": 2,
  326.             "Prerequisite": 430,
  327.             "isConvoy": 0,
  328.             "isAITarget": 0,
  329.             "Facings": 1,
  330.             "SizeX": 1,
  331.             "SizeY": 1,
  332.             "Cost": 40,
  333.             "IsAA": 0,
  334.             "MineDetectionRange": 0,
  335.             "Movement": 5,
  336.             "canOverwatch": 1,
  337.             "weaponNameEnglish": "Bwupoo Mini-Cannon",
  338.             "weaponNameGerman": "Bwupoo Minikanone",
  339.             "weaponNameFrench": "Fusil automatique",
  340.             "weaponRange": 5,
  341.             "weaponMinimumRange": 0,
  342.             "weaponType": 0,
  343.             "unitTechLevel": 0,
  344.             "CostToNextTL": 0,
  345.             "actionPoints": 190,
  346.             "actionPointsShoot": 65,
  347.             "Armor": 15,
  348.             "UnitHasWeapon": 1,
  349.             "damageType": 0,
  350.             "damageBase": 5,
  351.             "damageRandom": 10,
  352.             "AIcategory": 1,
  353.             "DamageArea": 1,
  354.             "DamageAA": 0,
  355.             "facingsImageID": "Bjpf",
  356.             "ruinImageID": "UBRUI140",
  357.             "EncyclopediaEnglish": "The Jumppack Freak is a member of an elite Shubblar clan.  They live together and do not take mates before thirty, though they rarely live that long.",
  358.             "EncyclopediaGerman": "Sie leben zusammen und binden sich nicht, bevor sie drei├ƒig sind, obwohl sie selten ├╝berhaupt so alt werden.",
  359.             "EncyclopediaFrench": "Le Kamikaze est un clan dans un clan. Ceux-ci vivent ensemble et se battent ensemble. Les femmes leur sont interdites avant l'├óge de trente ans; la plupart meurent avant d'avoir le temps d'y penserΓǪ",
  360.             "EncyclopediaFrame": 9,
  361.             "MoveAnimation_Begin": 1,
  362.             "MoveAnimation_PixSpeed": 10,
  363.             "MoveStartAnimation_Begin": 1,
  364.             "MoveEndAnimation_Begin": 1,
  365.             "ShootBeginAnimation_Begin": 1,
  366.             "ShootShootAnimation_Begin": 1,
  367.             "ShootShootAnimation_ProjBegin": 0,
  368.             "ShootEndAnimation_Begin": 1,
  369.             "ShootProjectileAnimation_Begin": -1,
  370.             "ShootProjectileAnimation_PixOffset": 10,
  371.             "ShootProjectileAnimation_PixSpeed": 20,
  372.             "ShootProjectileAnimation_Curve": 0,
  373.             "ShootImpactAnimation_Begin": 1,
  374.             "ExplosionAnimation_Begin": 1,
  375.             "DanyUnitValue": 10,
  376.             "HitShortRange": 90,
  377.             "HitMediumRange": 66,
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  382.             "Counter": 10,
  383.             "typeID": 7,
  384.             "Category": 1,
  385.             "NameEnglish": "Buggy",
  386.             "NameGerman": "Buggy",
  387.             "NameFrench": "Buggy",
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  395.             "Cost": 20,
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  397.             "MineDetectionRange": 0,
  398.             "Movement": 1,
  399.             "canOverwatch": 1,
  400.             "weaponNameEnglish": "M81 Mini-Gun",
  401.             "weaponNameGerman": "M81 Mini-Kanone",
  402.             "weaponNameFrench": "Mitrailleuse M81",
  403.             "weaponRange": 6,
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  407.             "CostToNextTL": 40,
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  409.             "actionPointsShoot": 180,
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  419.             "ruinImageID": "UHRUI232",
  420.             "EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
  421.             "EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
  422.             "EncyclopediaFrench": "Le v├⌐hicule au sol le plus rapide. Il est le plus efficace  lorsqu'il poursuit l'artillerie ennemie.",
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  440.             "HitMediumRange": 76,
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  443.         },
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  448.             "NameEnglish": "LAV",
  449.             "NameGerman": "LAV",
  450.             "NameFrench": "LAV",
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  463.             "weaponNameEnglish": "M44 Gatling-Gun",
  464.             "weaponNameGerman": "M44 Gatling-Gun",
  465.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  466.             "weaponRange": 6,
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  481.             "facingsImageID": "HLAV",
  482.             "ruinImageID": "UHRUI233",
  483.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  484.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  485.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
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  506.         },
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  508.             "Counter": 12,
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  511.             "NameEnglish": "Light Tank",
  512.             "NameGerman": "Leichter Panzer",
  513.             "NameFrench": "Char L├⌐ger",
  514.             "Race": 0,
  515.             "Prerequisite": 1017,
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  525.             "canOverwatch": 1,
  526.             "weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
  527.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  528.             "weaponNameFrench": "Canon J9 \"Volcan\"",
  529.             "weaponRange": 8,
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  533.             "CostToNextTL": 120,
  534.             "actionPoints": 220,
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  544.             "facingsImageID": "hltk",
  545.             "ruinImageID": "UHRUI227",
  546.             "EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
  547.             "EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkr├ñftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
  548.             "EncyclopediaFrench": "Le Char L├⌐ger a plus de puissance et d'armure que le LAV. Remarquez que sa structure r├⌐ussit difficilement ├á r├⌐sister ├á la puissance du tir.",
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  574.             "NameEnglish": "Beast Wagon",
  575.             "NameGerman": "Beast-Wagon",
  576.             "NameFrench": "Blind├⌐",
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  589.             "weaponNameEnglish": "Twin Bwupoo",
  590.             "weaponNameGerman": "Doppel-Bwupoo",
  591.             "weaponNameFrench": "Fusil automatique",
  592.             "weaponRange": 6,
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  608.             "ruinImageID": "UBRUI135",
  609.             "EncyclopediaEnglish": "The formidible Beast Wagon is driven by the Shubb-lo, fierce young Shubblar who are quick to fire.",
  610.             "EncyclopediaGerman": "Der gef├ñhrliche Beast-Wagon wird von Shubb-lo gefahren und bef├╢rdert feurige junge Shubblar, die auf den Kampf brennen.",
  611.             "EncyclopediaFrench": "La force du Blind├⌐ r├⌐side dans la quantit├⌐ de jeunes Shubblar qui y montent. Tellement entass├⌐s parfois qu'ils semblent faire partie du v├⌐hicule.",
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  634.             "Counter": 14,
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  637.             "NameEnglish": "Main Tank",
  638.             "NameGerman": "Kampfpanzer",
  639.             "NameFrench": "Char",
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  652.             "weaponNameEnglish": "180mm \"Inferno\"",
  653.             "weaponNameGerman": "180mm 'Inferno'",
  654.             "weaponNameFrench": "Canon 180mm\"Inferno\"",
  655.             "weaponRange": 8,
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  670.             "facingsImageID": "hmtk",
  671.             "ruinImageID": "UHRUI230",
  672.             "EncyclopediaEnglish": "The MBT is a tough and reliable vehicle which can withstand a considerable amount of damage.",
  673.             "EncyclopediaGerman": "Der Kampfpanzer ist ein z├ñhes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
  674.             "EncyclopediaFrench": "Le Char est durable et efficace. Il peut supporter une quantit├⌐ importante de dommages avant d'├¬tre d├⌐truit.",
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  697.             "Counter": 15,
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  700.             "NameEnglish": "Main Tank",
  701.             "NameGerman": "Kampfpanzer",
  702.             "NameFrench": "Tank",
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  704.             "Prerequisite": 230,
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  714.             "canOverwatch": 1,
  715.             "weaponNameEnglish": "180mm \"Inferno\"",
  716.             "weaponNameGerman": "180mm 'Inferno'",
  717.             "weaponNameFrench": "Canon ├á plasma",
  718.             "weaponRange": 10,
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  734.             "ruinImageID": "UTRUI424",
  735.             "EncyclopediaEnglish": "The Tauran Main Battle Tank is ugly, but deadly.  Some units have been destroyed while laughing at the design.",
  736.             "EncyclopediaGerman": "Der Kampfpanzer ist ein z├ñhes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
  737.             "EncyclopediaFrench": "Le Tank Tauran est hideux. Si vous avez le temps de rire de ce Tank, il aura probablement le temps de vous d├⌐truire.",
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  760.             "Counter": 17,
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  762.             "Category": 1,
  763.             "NameEnglish": "Mega Tank",
  764.             "NameGerman": "Mega-Panzer",
  765.             "NameFrench": "M├⌐ga Tank",
  766.             "Race": 1,
  767.             "Prerequisite": 230,
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  773.             "Cost": 150,
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  775.             "MineDetectionRange": 0,
  776.             "Movement": 1,
  777.             "canOverwatch": 1,
  778.             "weaponNameEnglish": "Mega Cannon",
  779.             "weaponNameGerman": "Mega-Kanone",
  780.             "weaponNameFrench": "Canon ├á plasma lourd",
  781.             "weaponRange": 9,
  782.             "weaponMinimumRange": 1,
  783.             "weaponType": 0,
  784.             "unitTechLevel": 0,
  785.             "CostToNextTL": 0,
  786.             "actionPoints": 120,
  787.             "actionPointsShoot": 50,
  788.             "Armor": 200,
  789.             "UnitHasWeapon": 1,
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  792.             "damageRandom": 50,
  793.             "AIcategory": 3,
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  795.             "DamageAA": 0,
  796.             "facingsImageID": "Tmeg",
  797.             "ruinImageID": "UTRUI425",
  798.             "EncyclopediaEnglish": "The Tauran Mega Tank can turn a battle if left unchecked.  It is a priority target.",
  799.             "EncyclopediaGerman": "Der tauranische Mega-Panzer kann den Verlauf einer Schlacht wenden, wenn man sich nicht um ihn k├╝mmert. Er ist ein Ziel hoher Priorit├ñt.",
  800.             "EncyclopediaFrench": "Le M├⌐ga Tank Tauran peut faire tourner la bataille ├á lui seul. S' il vous tire dessus, vous ├¬tes mort!",
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  819.             "HitLongRange": 70,
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  821.         },
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  827.             "NameGerman": "Artillerie",
  828.             "NameFrench": "Artillerie",
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  830.             "Prerequisite": 113,
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  833.             "Facings": 1,
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  836.             "Cost": 90,
  837.             "IsAA": 0,
  838.             "MineDetectionRange": 0,
  839.             "Movement": 1,
  840.             "canOverwatch": 1,
  841.             "weaponNameEnglish": "180mm Howitzer",
  842.             "weaponNameGerman": "180mm Haubitze",
  843.             "weaponNameFrench": "Rockette 180mm",
  844.             "weaponRange": 10,
  845.             "weaponMinimumRange": 3,
  846.             "weaponType": 1,
  847.             "unitTechLevel": 3,
  848.             "CostToNextTL": 720,
  849.             "actionPoints": 110,
  850.             "actionPointsShoot": 80,
  851.             "Armor": 20,
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  859.             "facingsImageID": "HART",
  860.             "ruinImageID": "UHRUI210",
  861.             "EncyclopediaEnglish": "The Self-Propelled Artillery is extremely effective for support operations on the battlefield.",
  862.             "EncyclopediaGerman": "Die mobile Artillerie ist eine sehr effektive Unterst├╝tzungseinheit auf dem Schlachtfeld.",
  863.             "EncyclopediaFrench": "Un excellent support dans toutes les situations, mais ne laissez pas l'ennemi s'approcher de votre artillerie.",
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  881.             "HitMediumRange": 78,
  882.             "HitLongRange": 68,
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  884.         },
  885.         {
  886.             "Counter": 19,
  887.             "typeID": 16,
  888.             "Category": 0,
  889.             "NameEnglish": "SHOG",
  890.             "NameGerman": "SHOG",
  891.             "NameFrench": "SHOG",
  892.             "Race": 1,
  893.             "Prerequisite": 230,
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  896.             "Facings": 1,
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  898.             "SizeY": 1,
  899.             "Cost": 180,
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  902.             "Movement": 3,
  903.             "canOverwatch": 1,
  904.             "weaponNameEnglish": "Plasma launcher",
  905.             "weaponNameGerman": "Plasma-Werfer",
  906.             "weaponNameFrench": "Lanceur ├á plasma",
  907.             "weaponRange": 13,
  908.             "weaponMinimumRange": 3,
  909.             "weaponType": 1,
  910.             "unitTechLevel": 0,
  911.             "CostToNextTL": 0,
  912.             "actionPoints": 140,
  913.             "actionPointsShoot": 40,
  914.             "Armor": 60,
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  922.             "facingsImageID": "Tsog",
  923.             "ruinImageID": "UTRUI420",
  924.             "EncyclopediaEnglish": "The SHOG was effective against human forces during the First Haven War.  It is tough and has grav.",
  925.             "EncyclopediaGerman": "Der SHOG war im ersten Haven-Krieg gegen die Kr├ñfte der Menschen sehr effektiv. Er ist z├ñh und besitzt Schwebef├ñhigkeiten.",
  926.             "EncyclopediaFrench": "Le SHOG ├⌐tait le cauchemar de la premi├¿re guerre de Nu Haven. Sa puissance de feu et son abilit├⌐ grav le rendent terrible.",
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  944.             "HitMediumRange": 80,
  945.             "HitLongRange": 66,
  946.             "Jammer": 100
  947.         },
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  952.             "NameEnglish": "Adv Launcher",
  953.             "NameGerman": "Raketen-Starter",
  954.             "NameFrench": "Long Tom",
  955.             "Race": 0,
  956.             "Prerequisite": 116,
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  960.             "SizeX": 1,
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  965.             "Movement": 1,
  966.             "canOverwatch": 1,
  967.             "weaponNameEnglish": "Enhanced Artillery",
  968.             "weaponNameGerman": "Verbesserte Artiller",
  969.             "weaponNameFrench": "Canon \"Long Tom\"",
  970.             "weaponRange": 16,
  971.             "weaponMinimumRange": 3,
  972.             "weaponType": 1,
  973.             "unitTechLevel": 9,
  974.             "CostToNextTL": 1260,
  975.             "actionPoints": 160,
  976.             "actionPointsShoot": 80,
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  985.             "facingsImageID": "HLTM",
  986.             "ruinImageID": "UHRUI210",
  987.             "EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle.  The enemy will focus on neutralizing it whenever possible.",
  988.             "EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
  989.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
  990.             "EncyclopediaFrame": 46,
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  1012.             "Counter": 22,
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  1015.             "NameEnglish": "Grav Bike",
  1016.             "NameGerman": "Grav-Bike",
  1017.             "NameFrench": "Moto Grav",
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  1028.             "Movement": 3,
  1029.             "canOverwatch": 1,
  1030.             "weaponNameEnglish": "W32 Rockets",
  1031.             "weaponNameGerman": "W32 Raketen",
  1032.             "weaponNameFrench": "Fus├⌐es W32 \"Gu├¿pes\"",
  1033.             "weaponRange": 6,
  1034.             "weaponMinimumRange": 0,
  1035.             "weaponType": 0,
  1036.             "unitTechLevel": 1,
  1037.             "CostToNextTL": 300,
  1038.             "actionPoints": 200,
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  1048.             "facingsImageID": "hgbk",
  1049.             "ruinImageID": "UHRUI211",
  1050.             "EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
  1051.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  1052.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
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  1070.             "HitMediumRange": 62,
  1071.             "HitLongRange": 52,
  1072.             "Jammer": 10
  1073.         },
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  1075.             "Counter": 23,
  1076.             "typeID": 20,
  1077.             "Category": 0,
  1078.             "NameEnglish": "Light Grav",
  1079.             "NameGerman": "Leichter Schweber",
  1080.             "NameFrench": "Grav L├⌐ger",
  1081.             "Race": 3,
  1082.             "Prerequisite": 310,
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  1088.             "Cost": 50,
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  1090.             "MineDetectionRange": 0,
  1091.             "Movement": 3,
  1092.             "canOverwatch": 1,
  1093.             "weaponNameEnglish": "Psi-Blast",
  1094.             "weaponNameGerman": "PSI-Blaster",
  1095.             "weaponNameFrench": "Canon-psi",
  1096.             "weaponRange": 7,
  1097.             "weaponMinimumRange": 0,
  1098.             "weaponType": 0,
  1099.             "unitTechLevel": 0,
  1100.             "CostToNextTL": 0,
  1101.             "actionPoints": 300,
  1102.             "actionPointsShoot": 70,
  1103.             "Armor": 10,
  1104.             "UnitHasWeapon": 1,
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  1108.             "AIcategory": 1,
  1109.             "DamageArea": 1,
  1110.             "DamageAA": 0,
  1111.             "facingsImageID": "Mlgr",
  1112.             "ruinImageID": "UMRUI321",
  1113.             "EncyclopediaEnglish": "A Shadamar Light Grav is designed for speed.  It has an enhanced propulsion system of unknown abilities.",
  1114.             "EncyclopediaGerman": "Der Leichte Schwber ist f├╝r Geschwindigkeit ausgelegt. Er besitzt ein erweitertes Propulsions-System mit noch unbekannten F├ñhigkeiten.",
  1115.             "EncyclopediaFrench": "Le Grav L├⌐ger a un design qui semble indiquer une vitesse ├⌐lev├⌐e.",
  1116.             "EncyclopediaFrame": 79,
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  1138.             "Counter": 26,
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  1140.             "Category": 1,
  1141.             "NameEnglish": "AA Vehicle",
  1142.             "NameGerman": "Flak-Fahrzeug",
  1143.             "NameFrench": "V├⌐hicule AA",
  1144.             "Race": 1,
  1145.             "Prerequisite": 230,
  1146.             "isConvoy": 0,
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  1148.             "Facings": 1,
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  1154.             "Movement": 1,
  1155.             "canOverwatch": 1,
  1156.             "weaponNameEnglish": "Fusion Beam",
  1157.             "weaponNameGerman": "Fusions-Strahl",
  1158.             "weaponNameFrench": "Ondes ├á fusion",
  1159.             "weaponRange": 9,
  1160.             "weaponMinimumRange": 0,
  1161.             "weaponType": 0,
  1162.             "unitTechLevel": 0,
  1163.             "CostToNextTL": 0,
  1164.             "actionPoints": 250,
  1165.             "actionPointsShoot": 1,
  1166.             "Armor": 60,
  1167.             "UnitHasWeapon": 0,
  1168.             "damageType": 0,
  1169.             "damageBase": 6,
  1170.             "damageRandom": 8,
  1171.             "AIcategory": 2,
  1172.             "DamageArea": 1,
  1173.             "DamageAA": 60,
  1174.             "facingsImageID": "Taav",
  1175.             "ruinImageID": "UTRUI425",
  1176.             "EncyclopediaEnglish": "A Tauran AA unit can devastate Automated units if they get within its range.",
  1177.             "EncyclopediaGerman": "Encyclopedia text German",
  1178.             "EncyclopediaFrench": "Le v├⌐hicule AA  Tauran. Attention ├á vos unit├⌐s volantes.",
  1179.             "EncyclopediaFrame": 84,
  1180.             "MoveAnimation_Begin": 1,
  1181.             "MoveAnimation_PixSpeed": 9,
  1182.             "MoveStartAnimation_Begin": -1,
  1183.             "MoveEndAnimation_Begin": -1,
  1184.             "ShootBeginAnimation_Begin": -1,
  1185.             "ShootShootAnimation_Begin": 1,
  1186.             "ShootShootAnimation_ProjBegin": 0,
  1187.             "ShootEndAnimation_Begin": -1,
  1188.             "ShootProjectileAnimation_Begin": -1,
  1189.             "ShootProjectileAnimation_PixOffset": 10,
  1190.             "ShootProjectileAnimation_PixSpeed": 20,
  1191.             "ShootProjectileAnimation_Curve": 0,
  1192.             "ShootImpactAnimation_Begin": -1,
  1193.             "ExplosionAnimation_Begin": 1,
  1194.             "DanyUnitValue": 40,
  1195.             "HitShortRange": 100,
  1196.             "HitMediumRange": 100,
  1197.             "HitLongRange": 100,
  1198.             "Jammer": 100
  1199.         },
  1200.         {
  1201.             "Counter": 28,
  1202.             "typeID": 25,
  1203.             "Category": 2,
  1204.             "NameEnglish": "Attack Boat",
  1205.             "NameGerman": "Kampfboot",
  1206.             "NameFrench": "Neptune",
  1207.             "Race": 0,
  1208.             "Prerequisite": 170,
  1209.             "isConvoy": 0,
  1210.             "isAITarget": 1,
  1211.             "Facings": 1,
  1212.             "SizeX": 1,
  1213.             "SizeY": 1,
  1214.             "Cost": 20,
  1215.             "IsAA": 0,
  1216.             "MineDetectionRange": 0,
  1217.             "Movement": 4,
  1218.             "canOverwatch": 1,
  1219.             "weaponNameEnglish": "M44 Gatling-Gun",
  1220.             "weaponNameGerman": "M44 Gatling-Gun",
  1221.             "weaponNameFrench": "Mitrailleuse M81",
  1222.             "weaponRange": 6,
  1223.             "weaponMinimumRange": 0,
  1224.             "weaponType": 0,
  1225.             "unitTechLevel": 9,
  1226.             "CostToNextTL": 200,
  1227.             "actionPoints": 370,
  1228.             "actionPointsShoot": 110,
  1229.             "Armor": 30,
  1230.             "UnitHasWeapon": 1,
  1231.             "damageType": 0,
  1232.             "damageBase": 10,
  1233.             "damageRandom": 6,
  1234.             "AIcategory": 4,
  1235.             "DamageArea": 1,
  1236.             "DamageAA": 0,
  1237.             "facingsImageID": "hsbo",
  1238.             "ruinImageID": "UBRUIXXX",
  1239.             "EncyclopediaEnglish": "The Attack Boat is fragile, but very fast.",
  1240.             "EncyclopediaGerman": "Das Kampfboot ist zwar nicht sehr widerstandf├ñhig, daf├╝r aber sehr schnell.",
  1241.             "EncyclopediaFrench": "Le Neptune est fragile, par contre, il est tr├¿s rapide.",
  1242.             "EncyclopediaFrame": 56,
  1243.             "MoveAnimation_Begin": 1,
  1244.             "MoveAnimation_PixSpeed": 12,
  1245.             "MoveStartAnimation_Begin": -1,
  1246.             "MoveEndAnimation_Begin": -1,
  1247.             "ShootBeginAnimation_Begin": 1,
  1248.             "ShootShootAnimation_Begin": 1,
  1249.             "ShootShootAnimation_ProjBegin": 0,
  1250.             "ShootEndAnimation_Begin": 1,
  1251.             "ShootProjectileAnimation_Begin": -1,
  1252.             "ShootProjectileAnimation_PixOffset": 10,
  1253.             "ShootProjectileAnimation_PixSpeed": 20,
  1254.             "ShootProjectileAnimation_Curve": 0,
  1255.             "ShootImpactAnimation_Begin": 1,
  1256.             "ExplosionAnimation_Begin": 1,
  1257.             "DanyUnitValue": -20,
  1258.             "HitShortRange": 88,
  1259.             "HitMediumRange": 78,
  1260.             "HitLongRange": 68,
  1261.             "Jammer": 100
  1262.         },
  1263.         {
  1264.             "Counter": 29,
  1265.             "typeID": 26,
  1266.             "Category": 2,
  1267.             "NameEnglish": "Patrol Boat",
  1268.             "NameGerman": "Patrouillenboot",
  1269.             "NameFrench": "Patrouilleur",
  1270.             "Race": 0,
  1271.             "Prerequisite": 172,
  1272.             "isConvoy": 0,
  1273.             "isAITarget": 1,
  1274.             "Facings": 1,
  1275.             "SizeX": 1,
  1276.             "SizeY": 1,
  1277.             "Cost": 50,
  1278.             "IsAA": 0,
  1279.             "MineDetectionRange": 0,
  1280.             "Movement": 4,
  1281.             "canOverwatch": 1,
  1282.             "weaponNameEnglish": "Twin 180mm\"Inferno\"",
  1283.             "weaponNameGerman": "Doppel-'Inferno'",
  1284.             "weaponNameFrench": "Deux 180mm\"Inferno\"",
  1285.             "weaponRange": 8,
  1286.             "weaponMinimumRange": 0,
  1287.             "weaponType": 0,
  1288.             "unitTechLevel": 2,
  1289.             "CostToNextTL": 300,
  1290.             "actionPoints": 220,
  1291.             "actionPointsShoot": 100,
  1292.             "Armor": 50,
  1293.             "UnitHasWeapon": 1,
  1294.             "damageType": 0,
  1295.             "damageBase": 30,
  1296.             "damageRandom": 10,
  1297.             "AIcategory": 3,
  1298.             "DamageArea": 1,
  1299.             "DamageAA": 0,
  1300.             "facingsImageID": "hpbo",
  1301.             "ruinImageID": "UBRUIXXX",
  1302.             "EncyclopediaEnglish": "The Patrol Boat is a tough and heavy hitting unit designed to control the waterways.",
  1303.             "EncyclopediaGerman": "Das Patrouillenboot ist eine z├ñhe und hart zuschlagende Einheit, die zur Sicherung der Wasserwege entworfen wurde.",
  1304.             "EncyclopediaFrench": "Notre Patrouilleur est une puissante unit├⌐ de combat. Une bonne force de frappe et une excellente r├⌐sistance.",
  1305.             "EncyclopediaFrame": 51,
  1306.             "MoveAnimation_Begin": 1,
  1307.             "MoveAnimation_PixSpeed": 9,
  1308.             "MoveStartAnimation_Begin": -1,
  1309.             "MoveEndAnimation_Begin": -1,
  1310.             "ShootBeginAnimation_Begin": -1,
  1311.             "ShootShootAnimation_Begin": 1,
  1312.             "ShootShootAnimation_ProjBegin": 0,
  1313.             "ShootEndAnimation_Begin": -1,
  1314.             "ShootProjectileAnimation_Begin": 1,
  1315.             "ShootProjectileAnimation_PixOffset": 10,
  1316.             "ShootProjectileAnimation_PixSpeed": 20,
  1317.             "ShootProjectileAnimation_Curve": 15,
  1318.             "ShootImpactAnimation_Begin": 1,
  1319.             "ExplosionAnimation_Begin": 1,
  1320.             "DanyUnitValue": -40,
  1321.             "HitShortRange": 74,
  1322.             "HitMediumRange": 64,
  1323.             "HitLongRange": 54,
  1324.             "Jammer": 100
  1325.         },
  1326.         {
  1327.             "Counter": 30,
  1328.             "typeID": 27,
  1329.             "Category": 2,
  1330.             "NameEnglish": "Gun Boat",
  1331.             "NameGerman": "Kanonenboot",
  1332.             "NameFrench": "Maraudeur",
  1333.             "Race": 1,
  1334.             "Prerequisite": 270,
  1335.             "isConvoy": 0,
  1336.             "isAITarget": 0,
  1337.             "Facings": 1,
  1338.             "SizeX": 1,
  1339.             "SizeY": 1,
  1340.             "Cost": 120,
  1341.             "IsAA": 0,
  1342.             "MineDetectionRange": 0,
  1343.             "Movement": 4,
  1344.             "canOverwatch": 1,
  1345.             "weaponNameEnglish": "Dual Plasma Cannons",
  1346.             "weaponNameGerman": "Doppel-Plasmakanone",
  1347.             "weaponNameFrench": "Canon ├á plasma",
  1348.             "weaponRange": 9,
  1349.             "weaponMinimumRange": 0,
  1350.             "weaponType": 0,
  1351.             "unitTechLevel": 0,
  1352.             "CostToNextTL": 0,
  1353.             "actionPoints": 230,
  1354.             "actionPointsShoot": 100,
  1355.             "Armor": 180,
  1356.             "UnitHasWeapon": 1,
  1357.             "damageType": 0,
  1358.             "damageBase": 65,
  1359.             "damageRandom": 50,
  1360.             "AIcategory": 3,
  1361.             "DamageArea": 1,
  1362.             "DamageAA": 0,
  1363.             "facingsImageID": "Tgbo",
  1364.             "ruinImageID": "UTRUI432",
  1365.             "EncyclopediaEnglish": "The Tauran Gun Boat hasn't been seen in batttle yet.",
  1366.             "EncyclopediaGerman": "Das tauranische Kampfboot wurde bis jetzt in Schlachten noch nicht gesehen.",
  1367.             "EncyclopediaFrench": "Le Maraudeur Tauran n'a pas encore ├⌐t├⌐ vu en combat..",
  1368.             "EncyclopediaFrame": 93,
  1369.             "MoveAnimation_Begin": 1,
  1370.             "MoveAnimation_PixSpeed": 9,
  1371.             "MoveStartAnimation_Begin": -1,
  1372.             "MoveEndAnimation_Begin": -1,
  1373.             "ShootBeginAnimation_Begin": -1,
  1374.             "ShootShootAnimation_Begin": 1,
  1375.             "ShootShootAnimation_ProjBegin": 0,
  1376.             "ShootEndAnimation_Begin": -1,
  1377.             "ShootProjectileAnimation_Begin": 1,
  1378.             "ShootProjectileAnimation_PixOffset": 10,
  1379.             "ShootProjectileAnimation_PixSpeed": 20,
  1380.             "ShootProjectileAnimation_Curve": 0,
  1381.             "ShootImpactAnimation_Begin": 1,
  1382.             "ExplosionAnimation_Begin": 1,
  1383.             "DanyUnitValue": 40,
  1384.             "HitShortRange": 90,
  1385.             "HitMediumRange": 80,
  1386.             "HitLongRange": 70,
  1387.             "Jammer": 100
  1388.         },
  1389.         {
  1390.             "Counter": 31,
  1391.             "typeID": 28,
  1392.             "Category": 2,
  1393.             "NameEnglish": "Claptrap",
  1394.             "NameGerman": "Claptrap",
  1395.             "NameFrench": "Canonni├¿re",
  1396.             "Race": 2,
  1397.             "Prerequisite": 470,
  1398.             "isConvoy": 0,
  1399.             "isAITarget": 0,
  1400.             "Facings": 1,
  1401.             "SizeX": 1,
  1402.             "SizeY": 1,
  1403.             "Cost": 30,
  1404.             "IsAA": 0,
  1405.             "MineDetectionRange": 0,
  1406.             "Movement": 4,
  1407.             "canOverwatch": 1,
  1408.             "weaponNameEnglish": "Slug Bolt Gun",
  1409.             "weaponNameGerman": "Kugelbolzen-Kanone",
  1410.             "weaponNameFrench": "Canon Kahuna",
  1411.             "weaponRange": 7,
  1412.             "weaponMinimumRange": 0,
  1413.             "weaponType": 0,
  1414.             "unitTechLevel": 0,
  1415.             "CostToNextTL": 0,
  1416.             "actionPoints": 150,
  1417.             "actionPointsShoot": 70,
  1418.             "Armor": 40,
  1419.             "UnitHasWeapon": 1,
  1420.             "damageType": 0,
  1421.             "damageBase": 25,
  1422.             "damageRandom": 50,
  1423.             "AIcategory": 2,
  1424.             "DamageArea": 1,
  1425.             "DamageAA": 0,
  1426.             "facingsImageID": "Bdn",
  1427.             "ruinImageID": "UBRUI137",
  1428.             "EncyclopediaEnglish": "The Claptrap is a very tough scrap construction designed to dominate water and coastal areas.",
  1429.             "EncyclopediaGerman": "Der Claptrap ist eine sehr gef├ñhrliche Konstruktion, die zum Zwecke der Wasser- und Luft├╝berlegenheit gebaut wurde.",
  1430.             "EncyclopediaFrench": "La canonni├¿re est une de leur plus puissante unit├⌐. Elle sert a contr├┤ler les c├┤tes.",
  1431.             "EncyclopediaFrame": 1,
  1432.             "MoveAnimation_Begin": 1,
  1433.             "MoveAnimation_PixSpeed": 8,
  1434.             "MoveStartAnimation_Begin": -1,
  1435.             "MoveEndAnimation_Begin": -1,
  1436.             "ShootBeginAnimation_Begin": -1,
  1437.             "ShootShootAnimation_Begin": 1,
  1438.             "ShootShootAnimation_ProjBegin": 0,
  1439.             "ShootEndAnimation_Begin": -1,
  1440.             "ShootProjectileAnimation_Begin": 1,
  1441.             "ShootProjectileAnimation_PixOffset": 10,
  1442.             "ShootProjectileAnimation_PixSpeed": 20,
  1443.             "ShootProjectileAnimation_Curve": 0,
  1444.             "ShootImpactAnimation_Begin": 1,
  1445.             "ExplosionAnimation_Begin": 1,
  1446.             "DanyUnitValue": 40,
  1447.             "HitShortRange": 90,
  1448.             "HitMediumRange": 70,
  1449.             "HitLongRange": 50,
  1450.             "Jammer": 100
  1451.         },
  1452.         {
  1453.             "Counter": 32,
  1454.             "typeID": 29,
  1455.             "Category": 2,
  1456.             "NameEnglish": "Submarine",
  1457.             "NameGerman": "U-Boot",
  1458.             "NameFrench": "Sous-marin",
  1459.             "Race": 0,
  1460.             "Prerequisite": 171,
  1461.             "isConvoy": 0,
  1462.             "isAITarget": 1,
  1463.             "Facings": 1,
  1464.             "SizeX": 1,
  1465.             "SizeY": 1,
  1466.             "Cost": 120,
  1467.             "IsAA": 0,
  1468.             "MineDetectionRange": 0,
  1469.             "Movement": 6,
  1470.             "canOverwatch": 1,
  1471.             "weaponNameEnglish": "Cruise Missile",
  1472.             "weaponNameGerman": "Cruise Missile",
  1473.             "weaponNameFrench": "Missile Trident XI",
  1474.             "weaponRange": 11,
  1475.             "weaponMinimumRange": 3,
  1476.             "weaponType": 1,
  1477.             "unitTechLevel": 7,
  1478.             "CostToNextTL": 1200,
  1479.             "actionPoints": 270,
  1480.             "actionPointsShoot": 100,
  1481.             "Armor": 75,
  1482.             "UnitHasWeapon": 1,
  1483.             "damageType": 0,
  1484.             "damageBase": 75,
  1485.             "damageRandom": 50,
  1486.             "AIcategory": 5,
  1487.             "DamageArea": 1,
  1488.             "DamageAA": 0,
  1489.             "facingsImageID": "hsub",
  1490.             "ruinImageID": "UBRUIXXX",
  1491.             "EncyclopediaEnglish": "The Submarine is an extrememly effective unit, often taking the enemy by surprise with indirect fire.",
  1492.             "EncyclopediaGerman": "Das U-Boot ist eine sehr effektive Einheit - es erwischt seine Gegner oft durch indirektes Feuer.",
  1493.             "EncyclopediaFrench": "Le Sous-marin poss├¿de un tir indirect et peut surprendre l'ennemi.",
  1494.             "EncyclopediaFrame": 58,
  1495.             "MoveAnimation_Begin": 1,
  1496.             "MoveAnimation_PixSpeed": 9,
  1497.             "MoveStartAnimation_Begin": 1,
  1498.             "MoveEndAnimation_Begin": 1,
  1499.             "ShootBeginAnimation_Begin": -1,
  1500.             "ShootShootAnimation_Begin": 1,
  1501.             "ShootShootAnimation_ProjBegin": 5,
  1502.             "ShootEndAnimation_Begin": -1,
  1503.             "ShootProjectileAnimation_Begin": -1,
  1504.             "ShootProjectileAnimation_PixOffset": 10,
  1505.             "ShootProjectileAnimation_PixSpeed": 20,
  1506.             "ShootProjectileAnimation_Curve": 0,
  1507.             "ShootImpactAnimation_Begin": 1,
  1508.             "ExplosionAnimation_Begin": 1,
  1509.             "DanyUnitValue": -120,
  1510.             "HitShortRange": 100,
  1511.             "HitMediumRange": 95,
  1512.             "HitLongRange": 87,
  1513.             "Jammer": 0
  1514.         },
  1515.         {
  1516.             "Counter": 34,
  1517.             "typeID": 31,
  1518.             "Category": 0,
  1519.             "NameEnglish": "Medium Grav",
  1520.             "NameGerman": "Mittelschwerer Schweber",
  1521.             "NameFrench": "Grav Lourd",
  1522.             "Race": 3,
  1523.             "Prerequisite": 310,
  1524.             "isConvoy": 0,
  1525.             "isAITarget": 0,
  1526.             "Facings": 1,
  1527.             "SizeX": 1,
  1528.             "SizeY": 1,
  1529.             "Cost": 100,
  1530.             "IsAA": 0,
  1531.             "MineDetectionRange": 0,
  1532.             "Movement": 3,
  1533.             "canOverwatch": 1,
  1534.             "weaponNameEnglish": "Psi-Torch",
  1535.             "weaponNameGerman": "PSI-Fackel",
  1536.             "weaponNameFrench": "Canon-psi",
  1537.             "weaponRange": 10,
  1538.             "weaponMinimumRange": 0,
  1539.             "weaponType": 0,
  1540.             "unitTechLevel": 0,
  1541.             "CostToNextTL": 0,
  1542.             "actionPoints": 300,
  1543.             "actionPointsShoot": 60,
  1544.             "Armor": 25,
  1545.             "UnitHasWeapon": 1,
  1546.             "damageType": 0,
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  1552.             "facingsImageID": "Mmgr",
  1553.             "ruinImageID": "UTRUI421",
  1554.             "EncyclopediaEnglish": "The Medium Grav seems to have a tough design, but little is actually known about it.",
  1555.             "EncyclopediaGerman": "Der Mittelschwere Schweber scheint ein z├ñhes Vehikel zu sein, aber wir wissen nicht viel ├╝ber ihn.",
  1556.             "EncyclopediaFrench": "Le Grav Lourd semble poss├⌐der une forte r├⌐sistance. C'est probablement une unit├⌐ rapide et prompte ├á accomplir son travail.",
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  1561.             "MoveEndAnimation_Begin": -1,
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  1563.             "ShootShootAnimation_Begin": 1,
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  1568.             "ShootProjectileAnimation_PixSpeed": 20,
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  1573.             "HitShortRange": 90,
  1574.             "HitMediumRange": 80,
  1575.             "HitLongRange": 70,
  1576.             "Jammer": 10
  1577.         },
  1578.         {
  1579.             "Counter": 38,
  1580.             "typeID": 34,
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  1582.             "NameEnglish": "Seeker",
  1583.             "NameGerman": "Seeker",
  1584.             "NameFrench": "Dro├»de",
  1585.             "Race": 3,
  1586.             "Prerequisite": 330,
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  1588.             "isAITarget": 0,
  1589.             "Facings": 1,
  1590.             "SizeX": 1,
  1591.             "SizeY": 1,
  1592.             "Cost": 40,
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  1594.             "MineDetectionRange": 0,
  1595.             "Movement": 3,
  1596.             "canOverwatch": 1,
  1597.             "weaponNameEnglish": "Self-Destruct Device",
  1598.             "weaponNameGerman": "Selbstzerst├╢rer",
  1599.             "weaponNameFrench": "Bombe",
  1600.             "weaponRange": 1,
  1601.             "weaponMinimumRange": 0,
  1602.             "weaponType": 0,
  1603.             "unitTechLevel": 0,
  1604.             "CostToNextTL": 0,
  1605.             "actionPoints": 310,
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  1607.             "Armor": 10,
  1608.             "UnitHasWeapon": 1,
  1609.             "damageType": 0,
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  1611.             "damageRandom": 1,
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  1613.             "DamageArea": 3,
  1614.             "DamageAA": 0,
  1615.             "facingsImageID": "Mdro",
  1616.             "ruinImageID": "UMRUI336",
  1617.             "EncyclopediaEnglish": "Seekers are amazingly effective at destroying opposing units.  They are swift and have a powerful detonation.",
  1618.             "EncyclopediaGerman": "Seeker sind im Zerst├╢ren gegnerischer Einheiten au├ƒergew├╢hnlich effektiv. Sie sind wendig und verf├╝gen ├╝ber schwere Detonations-Power.",
  1619.             "EncyclopediaFrench": "Les Dro├»des sont tr├¿s efficaces en combat. Ils sont rapides et tr├¿s puissants.",
  1620.             "EncyclopediaFrame": 69,
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  1631.             "ShootProjectileAnimation_PixSpeed": 20,
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  1634.             "ExplosionAnimation_Begin": 1,
  1635.             "DanyUnitValue": 20,
  1636.             "HitShortRange": 100,
  1637.             "HitMediumRange": 100,
  1638.             "HitLongRange": 100,
  1639.             "Jammer": 10
  1640.         },
  1641.         {
  1642.             "Counter": 40,
  1643.             "typeID": 36,
  1644.             "Category": 2,
  1645.             "NameEnglish": "Platform",
  1646.             "NameGerman": "Plattform",
  1647.             "NameFrench": "Plate-Forme",
  1648.             "Race": 1,
  1649.             "Prerequisite": 270,
  1650.             "isConvoy": 0,
  1651.             "isAITarget": 0,
  1652.             "Facings": 0,
  1653.             "SizeX": 3,
  1654.             "SizeY": 3,
  1655.             "Cost": 500,
  1656.             "IsAA": 0,
  1657.             "MineDetectionRange": 0,
  1658.             "Movement": 8,
  1659.             "canOverwatch": 1,
  1660.             "weaponNameEnglish": "Twin Plasma Cannons",
  1661.             "weaponNameGerman": "Doppel-Plasmakanone",
  1662.             "weaponNameFrench": "Canons ├á fusion",
  1663.             "weaponRange": 10,
  1664.             "weaponMinimumRange": 0,
  1665.             "weaponType": 0,
  1666.             "unitTechLevel": 0,
  1667.             "CostToNextTL": 0,
  1668.             "actionPoints": 4,
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  1670.             "Armor": 300,
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  1673.             "damageBase": 50,
  1674.             "damageRandom": 25,
  1675.             "AIcategory": 10,
  1676.             "DamageArea": 1,
  1677.             "DamageAA": 0,
  1678.             "facingsImageID": "Tbp",
  1679.             "ruinImageID": "BTRUI005",
  1680.             "EncyclopediaEnglish": "The Weapon Platform is very heavily armored and has considerable range with its weapons.  It is always found on water areas.",
  1681.             "EncyclopediaGerman": "Die Waffenplattform ist schwer gepanzert und besitzt eine beachtliche Reichweite. Man findet sie stets in Gegenden mit viel Wasser.",
  1682.             "EncyclopediaFrench": "La Plate-Forme de combat Tauran est un ├⌐difice de combat Tauran. Incroyablement r├⌐sistante et dot├⌐e d'une longue port├⌐e, on la retrouve seulement dans l'eau.",
  1683.             "EncyclopediaFrame": 87,
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  1687.             "MoveEndAnimation_Begin": -1,
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  1691.             "ShootEndAnimation_Begin": -1,
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  1694.             "ShootProjectileAnimation_PixSpeed": 20,
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  1699.             "HitShortRange": 100,
  1700.             "HitMediumRange": 95,
  1701.             "HitLongRange": 85,
  1702.             "Jammer": 100
  1703.         },
  1704.         {
  1705.             "Counter": 42,
  1706.             "typeID": 40,
  1707.             "Category": 1,
  1708.             "NameEnglish": "AA Tower",
  1709.             "NameGerman": "Flak-Tower",
  1710.             "NameFrench": "Tour AA",
  1711.             "Race": 0,
  1712.             "Prerequisite": 136,
  1713.             "isConvoy": 0,
  1714.             "isAITarget": 1,
  1715.             "Facings": 1,
  1716.             "SizeX": 1,
  1717.             "SizeY": 1,
  1718.             "Cost": 25,
  1719.             "IsAA": 1,
  1720.             "MineDetectionRange": 0,
  1721.             "Movement": 0,
  1722.             "canOverwatch": 1,
  1723.             "weaponNameEnglish": "GA-50 Cannons",
  1724.             "weaponNameGerman": "GA-50 Kanonen",
  1725.             "weaponNameFrench": "AA 35mm explosif",
  1726.             "weaponRange": 9,
  1727.             "weaponMinimumRange": 0,
  1728.             "weaponType": 0,
  1729.             "unitTechLevel": 0,
  1730.             "CostToNextTL": 0,
  1731.             "actionPoints": 100,
  1732.             "actionPointsShoot": 1,
  1733.             "Armor": 30,
  1734.             "UnitHasWeapon": 0,
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  1740.             "DamageAA": 30,
  1741.             "facingsImageID": "HTAA",
  1742.             "ruinImageID": "UHRUI237",
  1743.             "EncyclopediaEnglish": "The AA Tower is used to repel any likely enemy air attack.",
  1744.             "EncyclopediaGerman": "Der Flak-Tower wird zur Abwehr jeglicher Feindangriffe eingesetzt.",
  1745.             "EncyclopediaFrench": "Cette tour sert ├á arr├¬ter les attaques a├⌐riennes.",
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  1749.             "MoveStartAnimation_Begin": -1,
  1750.             "MoveEndAnimation_Begin": -1,
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  1757.             "ShootProjectileAnimation_PixSpeed": 20,
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  1763.             "HitMediumRange": 100,
  1764.             "HitLongRange": 100,
  1765.             "Jammer": 100
  1766.         },
  1767.         {
  1768.             "Counter": 43,
  1769.             "typeID": 39,
  1770.             "Category": 1,
  1771.             "NameEnglish": "Laser Tower",
  1772.             "NameGerman": "Laser-Tower",
  1773.             "NameFrench": "Tour Laser",
  1774.             "Race": 0,
  1775.             "Prerequisite": 130,
  1776.             "isConvoy": 0,
  1777.             "isAITarget": 1,
  1778.             "Facings": 1,
  1779.             "SizeX": 1,
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  1781.             "Cost": 25,
  1782.             "IsAA": 0,
  1783.             "MineDetectionRange": 0,
  1784.             "Movement": 0,
  1785.             "canOverwatch": 1,
  1786.             "weaponNameEnglish": "Heavy Laser Cannon",
  1787.             "weaponNameGerman": "Schwere Laserkanone",
  1788.             "weaponNameFrench": "Canon laser lourd",
  1789.             "weaponRange": 12,
  1790.             "weaponMinimumRange": 0,
  1791.             "weaponType": 0,
  1792.             "unitTechLevel": 0,
  1793.             "CostToNextTL": 0,
  1794.             "actionPoints": 4,
  1795.             "actionPointsShoot": 1,
  1796.             "Armor": 25,
  1797.             "UnitHasWeapon": 1,
  1798.             "damageType": 0,
  1799.             "damageBase": 15,
  1800.             "damageRandom": 10,
  1801.             "AIcategory": 6,
  1802.             "DamageArea": 1,
  1803.             "DamageAA": 0,
  1804.             "facingsImageID": "HLAS",
  1805.             "ruinImageID": "BMRUI002",
  1806.             "EncyclopediaEnglish": "The Laser Tower has long range and needs clear space to effectively destroy enemy units.",
  1807.             "EncyclopediaGerman": "Der Laser-Tower hat eine gro├ƒe Reichweite und ben├╢tigt freies Schu├ƒfeld, um gegnerische Einheiten effektiv bek├ñmpfen zu k├╢nnen.",
  1808.             "EncyclopediaFrench": "La tour laser a une port├⌐e de tir ├⌐lev├⌐e mais ne doit pas avoir d'obstacle pour ├¬tre efficace.",
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  1812.             "MoveStartAnimation_Begin": -1,
  1813.             "MoveEndAnimation_Begin": -1,
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  1815.             "ShootShootAnimation_Begin": 1,
  1816.             "ShootShootAnimation_ProjBegin": 0,
  1817.             "ShootEndAnimation_Begin": -1,
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  1820.             "ShootProjectileAnimation_PixSpeed": 20,
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  1823.             "ExplosionAnimation_Begin": 1,
  1824.             "DanyUnitValue": -30,
  1825.             "HitShortRange": 200,
  1826.             "HitMediumRange": 190,
  1827.             "HitLongRange": 170,
  1828.             "Jammer": 100
  1829.         },
  1830.         {
  1831.             "Counter": 44,
  1832.             "typeID": 38,
  1833.             "Category": 1,
  1834.             "NameEnglish": "Rocket Tower",
  1835.             "NameGerman": "Raketen-Tower",
  1836.             "NameFrench": "Tour Missiles",
  1837.             "Race": 0,
  1838.             "Prerequisite": 130,
  1839.             "isConvoy": 0,
  1840.             "isAITarget": 1,
  1841.             "Facings": 1,
  1842.             "SizeX": 1,
  1843.             "SizeY": 1,
  1844.             "Cost": 30,
  1845.             "IsAA": 0,
  1846.             "MineDetectionRange": 0,
  1847.             "Movement": 0,
  1848.             "canOverwatch": 1,
  1849.             "weaponNameEnglish": "Raven IX Rockets",
  1850.             "weaponNameGerman": "Raven IX-Raketen",
  1851.             "weaponNameFrench": "Missiles Alpha 7",
  1852.             "weaponRange": 10,
  1853.             "weaponMinimumRange": 3,
  1854.             "weaponType": 1,
  1855.             "unitTechLevel": 0,
  1856.             "CostToNextTL": 0,
  1857.             "actionPoints": 3,
  1858.             "actionPointsShoot": 1,
  1859.             "Armor": 30,
  1860.             "UnitHasWeapon": 1,
  1861.             "damageType": 0,
  1862.             "damageBase": 40,
  1863.             "damageRandom": 10,
  1864.             "AIcategory": 6,
  1865.             "DamageArea": 3,
  1866.             "DamageAA": 0,
  1867.             "facingsImageID": "HROK",
  1868.             "ruinImageID": "BTRUI002",
  1869.             "EncyclopediaEnglish": "The Rocket Tower is equipped with Raven IX Rockets and is an excellent defense unit.",
  1870.             "EncyclopediaGerman": "Der Raketen-Tower ist mit Raven IX-Raketen ausger├╝stet und hat sich als hervorragende Verteidigungs-Einheit herausgestellt.",
  1871.             "EncyclopediaFrench": "Notre tour ├á missiles est notre meilleure d├⌐fense pour les villes.",
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  1874.             "MoveAnimation_PixSpeed": 8,
  1875.             "MoveStartAnimation_Begin": -1,
  1876.             "MoveEndAnimation_Begin": -1,
  1877.             "ShootBeginAnimation_Begin": -1,
  1878.             "ShootShootAnimation_Begin": 1,
  1879.             "ShootShootAnimation_ProjBegin": 5,
  1880.             "ShootEndAnimation_Begin": -1,
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  1885.             "ShootImpactAnimation_Begin": 1,
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  1887.             "DanyUnitValue": -50,
  1888.             "HitShortRange": 100,
  1889.             "HitMediumRange": 95,
  1890.             "HitLongRange": 85,
  1891.             "Jammer": 100
  1892.         },
  1893.         {
  1894.             "Counter": 46,
  1895.             "typeID": 41,
  1896.             "Category": 1,
  1897.             "NameEnglish": "Laser Tower",
  1898.             "NameGerman": "Laser-Tower",
  1899.             "NameFrench": "Tour Laser",
  1900.             "Race": 1,
  1901.             "Prerequisite": 230,
  1902.             "isConvoy": 0,
  1903.             "isAITarget": 0,
  1904.             "Facings": 1,
  1905.             "SizeX": 1,
  1906.             "SizeY": 1,
  1907.             "Cost": 20,
  1908.             "IsAA": 0,
  1909.             "MineDetectionRange": 0,
  1910.             "Movement": 0,
  1911.             "canOverwatch": 1,
  1912.             "weaponNameEnglish": "Twin Fusion Lasers",
  1913.             "weaponNameGerman": "Doppel-Fusionslaser",
  1914.             "weaponNameFrench": "Canons ├á fusion",
  1915.             "weaponRange": 10,
  1916.             "weaponMinimumRange": 0,
  1917.             "weaponType": 0,
  1918.             "unitTechLevel": 0,
  1919.             "CostToNextTL": 0,
  1920.             "actionPoints": 2,
  1921.             "actionPointsShoot": 1,
  1922.             "Armor": 40,
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  1926.             "damageRandom": 20,
  1927.             "AIcategory": 6,
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  1930.             "facingsImageID": "Tlas",
  1931.             "ruinImageID": "UBRUI000",
  1932.             "EncyclopediaEnglish": "The design of the Tauran Laser Tower has changed since the First Haven War.  More Intelligence is needed on this defense unit.",
  1933.             "EncyclopediaGerman": "Die Bauart des Laser-Towers hat sich seit dem ersten Haven-Krieg stark ver├ñndert. Wir ben├╢tigen mehr Informationen ├╝ber diese Verteidigungs-Einheit.",
  1934.             "EncyclopediaFrench": "La Tour Laser Tauran a subi quelques modifications depuis la premi├¿re guerre de Nu Haven. On ne connait pas avec avec pr├⌐cision ce qu'ils ont modifi├⌐.",
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  1941.             "ShootShootAnimation_Begin": 1,
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  1946.             "ShootProjectileAnimation_PixSpeed": 20,
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  1949.             "ExplosionAnimation_Begin": 1,
  1950.             "DanyUnitValue": 30,
  1951.             "HitShortRange": 100,
  1952.             "HitMediumRange": 95,
  1953.             "HitLongRange": 85,
  1954.             "Jammer": 100
  1955.         },
  1956.         {
  1957.             "Counter": 47,
  1958.             "typeID": 42,
  1959.             "Category": 1,
  1960.             "NameEnglish": "Plasma Tower",
  1961.             "NameGerman": "Plasma-Tower",
  1962.             "NameFrench": "Tour Plasma",
  1963.             "Race": 1,
  1964.             "Prerequisite": 230,
  1965.             "isConvoy": 0,
  1966.             "isAITarget": 0,
  1967.             "Facings": 1,
  1968.             "SizeX": 1,
  1969.             "SizeY": 1,
  1970.             "Cost": 25,
  1971.             "IsAA": 0,
  1972.             "MineDetectionRange": 0,
  1973.             "Movement": 0,
  1974.             "canOverwatch": 1,
  1975.             "weaponNameEnglish": "Plasma Launcher",
  1976.             "weaponNameGerman": "Plasma-Werfer",
  1977.             "weaponNameFrench": "Lanceur ├á fusion",
  1978.             "weaponRange": 12,
  1979.             "weaponMinimumRange": 3,
  1980.             "weaponType": 1,
  1981.             "unitTechLevel": 0,
  1982.             "CostToNextTL": 0,
  1983.             "actionPoints": 3,
  1984.             "actionPointsShoot": 1,
  1985.             "Armor": 45,
  1986.             "UnitHasWeapon": 1,
  1987.             "damageType": 0,
  1988.             "damageBase": 18,
  1989.             "damageRandom": 7,
  1990.             "AIcategory": 6,
  1991.             "DamageArea": 3,
  1992.             "DamageAA": 0,
  1993.             "facingsImageID": "Tlrt",
  1994.             "ruinImageID": "BMRUI005",
  1995.             "EncyclopediaEnglish": "The Plasma Tower has an indirect fire design and seems to be built from imported extra-terrestrial material.",
  1996.             "EncyclopediaGerman": "Der Plasma-Tower besitzt eine indirekte Feuer-Kapazit├ñt und scheint aus importiertem, nicht von hier stammenden Material zu bestehen.",
  1997.             "EncyclopediaFrench": "Une tour import├⌐e de leur monde natal. Le canon indique qu'il a probablement un tir indirect.",
  1998.             "EncyclopediaFrame": 103,
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  2002.             "MoveEndAnimation_Begin": -1,
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  2004.             "ShootShootAnimation_Begin": 1,
  2005.             "ShootShootAnimation_ProjBegin": 0,
  2006.             "ShootEndAnimation_Begin": -1,
  2007.             "ShootProjectileAnimation_Begin": 1,
  2008.             "ShootProjectileAnimation_PixOffset": 10,
  2009.             "ShootProjectileAnimation_PixSpeed": 20,
  2010.             "ShootProjectileAnimation_Curve": 30,
  2011.             "ShootImpactAnimation_Begin": 1,
  2012.             "ExplosionAnimation_Begin": 1,
  2013.             "DanyUnitValue": 50,
  2014.             "HitShortRange": 100,
  2015.             "HitMediumRange": 85,
  2016.             "HitLongRange": 75,
  2017.             "Jammer": 100
  2018.         },
  2019.         {
  2020.             "Counter": 49,
  2021.             "typeID": 45,
  2022.             "Category": 1,
  2023.             "NameEnglish": "Beast Box",
  2024.             "NameGerman": "Beast-Box",
  2025.             "NameFrench": "Bunker",
  2026.             "Race": 2,
  2027.             "Prerequisite": 430,
  2028.             "isConvoy": 0,
  2029.             "isAITarget": 0,
  2030.             "Facings": 1,
  2031.             "SizeX": 1,
  2032.             "SizeY": 1,
  2033.             "Cost": 15,
  2034.             "IsAA": 0,
  2035.             "MineDetectionRange": 0,
  2036.             "Movement": 0,
  2037.             "canOverwatch": 1,
  2038.             "weaponNameEnglish": "Twin Bwupoo",
  2039.             "weaponNameGerman": "Doppel-Bwupoo",
  2040.             "weaponNameFrench": "Fusil automatique",
  2041.             "weaponRange": 4,
  2042.             "weaponMinimumRange": 0,
  2043.             "weaponType": 0,
  2044.             "unitTechLevel": 0,
  2045.             "CostToNextTL": 0,
  2046.             "actionPoints": 3,
  2047.             "actionPointsShoot": 1,
  2048.             "Armor": 10,
  2049.             "UnitHasWeapon": 1,
  2050.             "damageType": 0,
  2051.             "damageBase": 3,
  2052.             "damageRandom": 6,
  2053.             "AIcategory": 6,
  2054.             "DamageArea": 1,
  2055.             "DamageAA": 0,
  2056.             "facingsImageID": "Blav",
  2057.             "ruinImageID": "BBRUI001",
  2058.             "EncyclopediaEnglish": "A Shubblar Beast Box is basically a scrap pile filled with young Shubb-lo soldiers quick to fire.",
  2059.             "EncyclopediaGerman": "Die Beast-Box der Shubblar ist eigentlich nur ein Schrotthaufen - gef├╝llt mit jungen Shubb-lo-Soldaten, die hei├ƒ auf den Kampf sind.",
  2060.             "EncyclopediaFrench": "Le Bunker est une autre pile de ferraille satur├⌐e de jeunes Shubblar. Ne vous laissez pas attendrir, ils tirent vite.",
  2061.             "EncyclopediaFrame": 10,
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  2063.             "MoveAnimation_PixSpeed": 8,
  2064.             "MoveStartAnimation_Begin": -1,
  2065.             "MoveEndAnimation_Begin": -1,
  2066.             "ShootBeginAnimation_Begin": -1,
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  2069.             "ShootEndAnimation_Begin": -1,
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  2071.             "ShootProjectileAnimation_PixOffset": 10,
  2072.             "ShootProjectileAnimation_PixSpeed": 20,
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  2074.             "ShootImpactAnimation_Begin": 1,
  2075.             "ExplosionAnimation_Begin": 1,
  2076.             "DanyUnitValue": 15,
  2077.             "HitShortRange": 90,
  2078.             "HitMediumRange": 75,
  2079.             "HitLongRange": 50,
  2080.             "Jammer": 100
  2081.         },
  2082.         {
  2083.             "Counter": 50,
  2084.             "typeID": 44,
  2085.             "Category": 1,
  2086.             "NameEnglish": "Gun Tower",
  2087.             "NameGerman": "Kanonen-Tower",
  2088.             "NameFrench": "Tour Canon",
  2089.             "Race": 2,
  2090.             "Prerequisite": 430,
  2091.             "isConvoy": 0,
  2092.             "isAITarget": 0,
  2093.             "Facings": 1,
  2094.             "SizeX": 1,
  2095.             "SizeY": 1,
  2096.             "Cost": 20,
  2097.             "IsAA": 0,
  2098.             "MineDetectionRange": 0,
  2099.             "Movement": 0,
  2100.             "canOverwatch": 1,
  2101.             "weaponNameEnglish": "Slug Thrower",
  2102.             "weaponNameGerman": "Bolzenwerfer",
  2103.             "weaponNameFrench": "Petit canon Kahuna",
  2104.             "weaponRange": 6,
  2105.             "weaponMinimumRange": 0,
  2106.             "weaponType": 0,
  2107.             "unitTechLevel": 0,
  2108.             "CostToNextTL": 0,
  2109.             "actionPoints": 2,
  2110.             "actionPointsShoot": 1,
  2111.             "Armor": 20,
  2112.             "UnitHasWeapon": 1,
  2113.             "damageType": 0,
  2114.             "damageBase": 8,
  2115.             "damageRandom": 20,
  2116.             "AIcategory": 6,
  2117.             "DamageArea": 1,
  2118.             "DamageAA": 0,
  2119.             "facingsImageID": "Bcan",
  2120.             "ruinImageID": "UBRUI136",
  2121.             "EncyclopediaEnglish": "The Gun Tower is a recycled monster which has a devastating blast, easily destroying armored vehicles.",
  2122.             "EncyclopediaGerman": "Der Kanonen-Tower ist ein recyletes Monstrum, das verheerende Feuerkraft besitzt - oft in der Lage, gepanzerte Fahrzeuge mit einem Feuersto├ƒ auzul├╢schen.",
  2123.             "EncyclopediaFrench": "La tour canon est une vulgaire construction de ferraille. Elle est cependant tr├¿s dangereuse pour tout v├⌐hicule blind├⌐.",
  2124.             "EncyclopediaFrame": 0,
  2125.             "MoveAnimation_Begin": -1,
  2126.             "MoveAnimation_PixSpeed": 8,
  2127.             "MoveStartAnimation_Begin": -1,
  2128.             "MoveEndAnimation_Begin": -1,
  2129.             "ShootBeginAnimation_Begin": -1,
  2130.             "ShootShootAnimation_Begin": 1,
  2131.             "ShootShootAnimation_ProjBegin": 0,
  2132.             "ShootEndAnimation_Begin": -1,
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  2134.             "ShootProjectileAnimation_PixOffset": 10,
  2135.             "ShootProjectileAnimation_PixSpeed": 20,
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  2137.             "ShootImpactAnimation_Begin": 1,
  2138.             "ExplosionAnimation_Begin": 1,
  2139.             "DanyUnitValue": 25,
  2140.             "HitShortRange": 90,
  2141.             "HitMediumRange": 75,
  2142.             "HitLongRange": 50,
  2143.             "Jammer": 100
  2144.         },
  2145.         {
  2146.             "Counter": 51,
  2147.             "typeID": 46,
  2148.             "Category": 1,
  2149.             "NameEnglish": "Crystal Tower",
  2150.             "NameGerman": "Kristall-Tower",
  2151.             "NameFrench": "Quartz",
  2152.             "Race": 3,
  2153.             "Prerequisite": 330,
  2154.             "isConvoy": 0,
  2155.             "isAITarget": 0,
  2156.             "Facings": 0,
  2157.             "SizeX": 1,
  2158.             "SizeY": 1,
  2159.             "Cost": 25,
  2160.             "IsAA": 0,
  2161.             "MineDetectionRange": 0,
  2162.             "Movement": 0,
  2163.             "canOverwatch": 1,
  2164.             "weaponNameEnglish": "Psi-Bolt",
  2165.             "weaponNameGerman": "PSI-Bolzen",
  2166.             "weaponNameFrench": "Eclair-psi",
  2167.             "weaponRange": 10,
  2168.             "weaponMinimumRange": 0,
  2169.             "weaponType": 0,
  2170.             "unitTechLevel": 0,
  2171.             "CostToNextTL": 0,
  2172.             "actionPoints": 5,
  2173.             "actionPointsShoot": 1,
  2174.             "Armor": 5,
  2175.             "UnitHasWeapon": 1,
  2176.             "damageType": 0,
  2177.             "damageBase": 5,
  2178.             "damageRandom": 9,
  2179.             "AIcategory": 6,
  2180.             "DamageArea": 1,
  2181.             "DamageAA": 0,
  2182.             "facingsImageID": "Mcry",
  2183.             "ruinImageID": "UMRUI325",
  2184.             "EncyclopediaEnglish": "Crystal Towers were found near many alien cities by satellite reconnaissance.  They are most likely a defense platform.",
  2185.             "EncyclopediaGerman": "In der N├ñhe der meisten gegnerischen St├ñdte wurden durch Satelliten-Aufkl├ñrung solche Kristall-T├╝rme entdeckt. Es d├╝rfte sich um Verteidigungs-Plattformen handeln.",
  2186.             "EncyclopediaFrench": "Beaucoup de ces cristaux ont ├⌐t├⌐s observ├⌐s pr├¿s des villes Shadamar, probablement des tours de d├⌐fense.",
  2187.             "EncyclopediaFrame": 68,
  2188.             "MoveAnimation_Begin": 1,
  2189.             "MoveAnimation_PixSpeed": 8,
  2190.             "MoveStartAnimation_Begin": -1,
  2191.             "MoveEndAnimation_Begin": -1,
  2192.             "ShootBeginAnimation_Begin": -1,
  2193.             "ShootShootAnimation_Begin": 1,
  2194.             "ShootShootAnimation_ProjBegin": 17,
  2195.             "ShootEndAnimation_Begin": -1,
  2196.             "ShootProjectileAnimation_Begin": 1,
  2197.             "ShootProjectileAnimation_PixOffset": 10,
  2198.             "ShootProjectileAnimation_PixSpeed": 20,
  2199.             "ShootProjectileAnimation_Curve": 0,
  2200.             "ShootImpactAnimation_Begin": 1,
  2201.             "ExplosionAnimation_Begin": 1,
  2202.             "DanyUnitValue": 30,
  2203.             "HitShortRange": 100,
  2204.             "HitMediumRange": 95,
  2205.             "HitLongRange": 90,
  2206.             "Jammer": 100
  2207.         },
  2208.         {
  2209.             "Counter": 52,
  2210.             "typeID": 47,
  2211.             "Category": 1,
  2212.             "NameEnglish": "OutPost",
  2213.             "NameGerman": "Vorposten",
  2214.             "NameFrench": "Avant-Poste",
  2215.             "Race": 1,
  2216.             "Prerequisite": 230,
  2217.             "isConvoy": 0,
  2218.             "isAITarget": 0,
  2219.             "Facings": 0,
  2220.             "SizeX": 3,
  2221.             "SizeY": 3,
  2222.             "Cost": 500,
  2223.             "IsAA": 0,
  2224.             "MineDetectionRange": 0,
  2225.             "Movement": 0,
  2226.             "canOverwatch": 1,
  2227.             "weaponNameEnglish": "Twin Plasma Cannons",
  2228.             "weaponNameGerman": "Doppel-Plasmakanone",
  2229.             "weaponNameFrench": "Lanceur ├á plasma",
  2230.             "weaponRange": 16,
  2231.             "weaponMinimumRange": 3,
  2232.             "weaponType": 1,
  2233.             "unitTechLevel": 0,
  2234.             "CostToNextTL": 0,
  2235.             "actionPoints": 2,
  2236.             "actionPointsShoot": 1,
  2237.             "Armor": 300,
  2238.             "UnitHasWeapon": 1,
  2239.             "damageType": 0,
  2240.             "damageBase": 50,
  2241.             "damageRandom": 50,
  2242.             "AIcategory": 10,
  2243.             "DamageArea": 5,
  2244.             "DamageAA": 0,
  2245.             "facingsImageID": "Tout",
  2246.             "ruinImageID": "BHRUI004",
  2247.             "EncyclopediaEnglish": "The Outpost is heavily armored and its weapons have considerable range.",
  2248.             "EncyclopediaGerman": "Der Vorposten ist schwer gepanzert und seine Waffen besitzen eine beachtliche Reichweite.",
  2249.             "EncyclopediaFrench": "L'Avant-Poste Tauran est un ├⌐difice de combat. Incroyablement r├⌐sistant et dot├⌐ d'un canon longue port├⌐e ├á tir indirect.",
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  2252.             "MoveAnimation_PixSpeed": 7,
  2253.             "MoveStartAnimation_Begin": -1,
  2254.             "MoveEndAnimation_Begin": -1,
  2255.             "ShootBeginAnimation_Begin": -1,
  2256.             "ShootShootAnimation_Begin": 1,
  2257.             "ShootShootAnimation_ProjBegin": 0,
  2258.             "ShootEndAnimation_Begin": -1,
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  2260.             "ShootProjectileAnimation_PixOffset": 10,
  2261.             "ShootProjectileAnimation_PixSpeed": 20,
  2262.             "ShootProjectileAnimation_Curve": 30,
  2263.             "ShootImpactAnimation_Begin": 1,
  2264.             "ExplosionAnimation_Begin": 1,
  2265.             "DanyUnitValue": 240,
  2266.             "HitShortRange": 100,
  2267.             "HitMediumRange": 85,
  2268.             "HitLongRange": 75,
  2269.             "Jammer": 100
  2270.         },
  2271.         {
  2272.             "Counter": 56,
  2273.             "typeID": 0,
  2274.             "Category": 1,
  2275.             "NameEnglish": "Commando",
  2276.             "NameGerman": "Einzelk├ñmpfer",
  2277.             "NameFrench": "Commando",
  2278.             "Race": 0,
  2279.             "Prerequisite": 134,
  2280.             "isConvoy": 0,
  2281.             "isAITarget": 1,
  2282.             "Facings": 1,
  2283.             "SizeX": 1,
  2284.             "SizeY": 1,
  2285.             "Cost": 10,
  2286.             "IsAA": 0,
  2287.             "MineDetectionRange": 1,
  2288.             "Movement": 2,
  2289.             "canOverwatch": 1,
  2290.             "weaponNameEnglish": "Explosive Bullets",
  2291.             "weaponNameGerman": "Explosiv-Geschosse",
  2292.             "weaponNameFrench": "Balles Explosives",
  2293.             "weaponRange": 3,
  2294.             "weaponMinimumRange": 0,
  2295.             "weaponType": 0,
  2296.             "unitTechLevel": 4,
  2297.             "CostToNextTL": 100,
  2298.             "actionPoints": 150,
  2299.             "actionPointsShoot": 70,
  2300.             "Armor": 10,
  2301.             "UnitHasWeapon": 1,
  2302.             "damageType": 0,
  2303.             "damageBase": 15,
  2304.             "damageRandom": 10,
  2305.             "AIcategory": 1,
  2306.             "DamageArea": 1,
  2307.             "DamageAA": 0,
  2308.             "facingsImageID": "hcom",
  2309.             "ruinImageID": "UHRUI241",
  2310.             "EncyclopediaEnglish": "The Commando is a specialist in close combat who is able to move through the forest to surprise enemies.",
  2311.             "EncyclopediaGerman": "Der Einzelk├ñmpfer ist ein Spezialist im Nahkampf, der sich durch Wald bewegen kann, um den Gegner zu ├╝berraschen.",
  2312.             "EncyclopediaFrench": "Le Commando peut marcher ├á travers les bois et surprendre l'adversaire. Une unit├⌐ tr├¿s puissante.",
  2313.             "EncyclopediaFrame": 30,
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  2315.             "MoveAnimation_PixSpeed": 8,
  2316.             "MoveStartAnimation_Begin": -1,
  2317.             "MoveEndAnimation_Begin": -1,
  2318.             "ShootBeginAnimation_Begin": 1,
  2319.             "ShootShootAnimation_Begin": 1,
  2320.             "ShootShootAnimation_ProjBegin": 0,
  2321.             "ShootEndAnimation_Begin": 1,
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  2323.             "ShootProjectileAnimation_PixOffset": 10,
  2324.             "ShootProjectileAnimation_PixSpeed": 20,
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  2328.             "DanyUnitValue": -10,
  2329.             "HitShortRange": 85,
  2330.             "HitMediumRange": 75,
  2331.             "HitLongRange": 75,
  2332.             "Jammer": 0
  2333.         },
  2334.         {
  2335.             "Counter": 60,
  2336.             "typeID": 0,
  2337.             "Category": 1,
  2338.             "NameEnglish": "Commando",
  2339.             "NameGerman": "Einzelk├ñmpfer",
  2340.             "NameFrench": "Commando",
  2341.             "Race": 0,
  2342.             "Prerequisite": 134,
  2343.             "isConvoy": 0,
  2344.             "isAITarget": 1,
  2345.             "Facings": 1,
  2346.             "SizeX": 1,
  2347.             "SizeY": 1,
  2348.             "Cost": 10,
  2349.             "IsAA": 0,
  2350.             "MineDetectionRange": 1,
  2351.             "Movement": 2,
  2352.             "canOverwatch": 1,
  2353.             "weaponNameEnglish": "Explosive Bullets",
  2354.             "weaponNameGerman": "Explosiv-Geschosse",
  2355.             "weaponNameFrench": "Balles Explosives",
  2356.             "weaponRange": 2,
  2357.             "weaponMinimumRange": 0,
  2358.             "weaponType": 0,
  2359.             "unitTechLevel": 0,
  2360.             "CostToNextTL": 10,
  2361.             "actionPoints": 120,
  2362.             "actionPointsShoot": 80,
  2363.             "Armor": 5,
  2364.             "UnitHasWeapon": 1,
  2365.             "damageType": 0,
  2366.             "damageBase": 15,
  2367.             "damageRandom": 10,
  2368.             "AIcategory": 0,
  2369.             "DamageArea": 1,
  2370.             "DamageAA": 0,
  2371.             "facingsImageID": "HCOM",
  2372.             "ruinImageID": "UHRUI241",
  2373.             "EncyclopediaEnglish": "The Commando is a specialist in close combat who is able to move through the forest to surprise enemies.",
  2374.             "EncyclopediaGerman": "Der Einzelk├ñmpfer ist ein Spezialist im Nahkampf, der sich durch Wald bewegen kann, um den Gegner zu ├╝berraschen.",
  2375.             "EncyclopediaFrench": "Le Commando peut marcher ├á travers les bois et surprendre l'adversaire. Une unit├⌐ tr├¿s puissante.",
  2376.             "EncyclopediaFrame": 30,
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  2380.             "MoveEndAnimation_Begin": -1,
  2381.             "ShootBeginAnimation_Begin": 1,
  2382.             "ShootShootAnimation_Begin": 1,
  2383.             "ShootShootAnimation_ProjBegin": 0,
  2384.             "ShootEndAnimation_Begin": 1,
  2385.             "ShootProjectileAnimation_Begin": -1,
  2386.             "ShootProjectileAnimation_PixOffset": 10,
  2387.             "ShootProjectileAnimation_PixSpeed": 20,
  2388.             "ShootProjectileAnimation_Curve": 0,
  2389.             "ShootImpactAnimation_Begin": 1,
  2390.             "ExplosionAnimation_Begin": 1,
  2391.             "DanyUnitValue": -10,
  2392.             "HitShortRange": 65,
  2393.             "HitMediumRange": 75,
  2394.             "HitLongRange": 75,
  2395.             "Jammer": 0
  2396.         },
  2397.         {
  2398.             "Counter": 61,
  2399.             "typeID": 49,
  2400.             "Category": 1,
  2401.             "NameEnglish": "Skirmisher",
  2402.             "NameGerman": "Pl├ñnkler",
  2403.             "NameFrench": "Fusiller",
  2404.             "Race": 1,
  2405.             "Prerequisite": 230,
  2406.             "isConvoy": 0,
  2407.             "isAITarget": 0,
  2408.             "Facings": 1,
  2409.             "SizeX": 1,
  2410.             "SizeY": 1,
  2411.             "Cost": 20,
  2412.             "IsAA": 0,
  2413.             "MineDetectionRange": 1,
  2414.             "Movement": 2,
  2415.             "canOverwatch": 1,
  2416.             "weaponNameEnglish": "Impulse Gun",
  2417.             "weaponNameGerman": "Impulsgewehr",
  2418.             "weaponNameFrench": "Fusil ├á impulsion",
  2419.             "weaponRange": 9,
  2420.             "weaponMinimumRange": 0,
  2421.             "weaponType": 0,
  2422.             "unitTechLevel": 0,
  2423.             "CostToNextTL": 0,
  2424.             "actionPoints": 140,
  2425.             "actionPointsShoot": 30,
  2426.             "Armor": 20,
  2427.             "UnitHasWeapon": 1,
  2428.             "damageType": 0,
  2429.             "damageBase": 10,
  2430.             "damageRandom": 8,
  2431.             "AIcategory": 0,
  2432.             "DamageArea": 1,
  2433.             "DamageAA": 0,
  2434.             "facingsImageID": "TMUL",
  2435.             "ruinImageID": "UTRUI440",
  2436.             "EncyclopediaEnglish": "The Skirmisher is the basic Tauran ground soldier.  Intelligence has compiled reports that the Skirmisher must eat its first kill to be initiated as a Tauran soldier.",
  2437.             "EncyclopediaGerman": "Die Aufkl├ñrung berichtet, da├ƒ ein Pl├ñnkler sein erstes Opfer aufessen mu├ƒ, um als tauranischer Soldat initiiert zu werden.",
  2438.             "EncyclopediaFrench": "Le Fusiller Tauran est leur unit├⌐ terrestre de base. Les Fusillers doivent manger leur premi├¿re victime pour devenir un vrai soldat. Ne soyez pas cette victime.",
  2439.             "EncyclopediaFrame": 109,
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  2441.             "MoveAnimation_PixSpeed": 8,
  2442.             "MoveStartAnimation_Begin": -1,
  2443.             "MoveEndAnimation_Begin": -1,
  2444.             "ShootBeginAnimation_Begin": 1,
  2445.             "ShootShootAnimation_Begin": 1,
  2446.             "ShootShootAnimation_ProjBegin": 0,
  2447.             "ShootEndAnimation_Begin": 1,
  2448.             "ShootProjectileAnimation_Begin": 1,
  2449.             "ShootProjectileAnimation_PixOffset": 10,
  2450.             "ShootProjectileAnimation_PixSpeed": 20,
  2451.             "ShootProjectileAnimation_Curve": 0,
  2452.             "ShootImpactAnimation_Begin": 1,
  2453.             "ExplosionAnimation_Begin": 1,
  2454.             "DanyUnitValue": 10,
  2455.             "HitShortRange": 90,
  2456.             "HitMediumRange": 80,
  2457.             "HitLongRange": 70,
  2458.             "Jammer": 100
  2459.         },
  2460.         {
  2461.             "Counter": 62,
  2462.             "typeID": 50,
  2463.             "Category": 0,
  2464.             "NameEnglish": "Transport",
  2465.             "NameGerman": "Transporter",
  2466.             "NameFrench": "Transport",
  2467.             "Race": 1,
  2468.             "Prerequisite": 230,
  2469.             "isConvoy": 1,
  2470.             "isAITarget": 0,
  2471.             "Facings": 1,
  2472.             "SizeX": 1,
  2473.             "SizeY": 1,
  2474.             "Cost": 25,
  2475.             "IsAA": 0,
  2476.             "MineDetectionRange": 0,
  2477.             "Movement": 3,
  2478.             "canOverwatch": 0,
  2479.             "weaponNameEnglish": "Unarmed vehicle",
  2480.             "weaponNameGerman": "Unarmed vehicle",
  2481.             "weaponNameFrench": "Sans armes",
  2482.             "weaponRange": 0,
  2483.             "weaponMinimumRange": 0,
  2484.             "weaponType": 0,
  2485.             "unitTechLevel": 0,
  2486.             "CostToNextTL": 0,
  2487.             "actionPoints": 80,
  2488.             "actionPointsShoot": 80,
  2489.             "Armor": 60,
  2490.             "UnitHasWeapon": 0,
  2491.             "damageType": 0,
  2492.             "damageBase": 0,
  2493.             "damageRandom": 0,
  2494.             "AIcategory": 2,
  2495.             "DamageArea": 1,
  2496.             "DamageAA": 0,
  2497.             "facingsImageID": "TGTP",
  2498.             "ruinImageID": "UBRUI140",
  2499.             "EncyclopediaEnglish": "A Tauran Grav Transport is well armored, but slow.",
  2500.             "EncyclopediaGerman": "Tauranische Grav-Transporter sind gut gepanzert, aber sehr langsam.",
  2501.             "EncyclopediaFrench": "Ce v├⌐hicule semble ├¬tre un transporteur. Il est lent mais r├⌐sistant.",
  2502.             "EncyclopediaFrame": 97,
  2503.             "MoveAnimation_Begin": 1,
  2504.             "MoveAnimation_PixSpeed": 9,
  2505.             "MoveStartAnimation_Begin": -1,
  2506.             "MoveEndAnimation_Begin": -1,
  2507.             "ShootBeginAnimation_Begin": -1,
  2508.             "ShootShootAnimation_Begin": -1,
  2509.             "ShootShootAnimation_ProjBegin": 0,
  2510.             "ShootEndAnimation_Begin": -1,
  2511.             "ShootProjectileAnimation_Begin": -1,
  2512.             "ShootProjectileAnimation_PixOffset": 10,
  2513.             "ShootProjectileAnimation_PixSpeed": 20,
  2514.             "ShootProjectileAnimation_Curve": 0,
  2515.             "ShootImpactAnimation_Begin": -1,
  2516.             "ExplosionAnimation_Begin": 1,
  2517.             "DanyUnitValue": 0,
  2518.             "HitShortRange": 100,
  2519.             "HitMediumRange": 100,
  2520.             "HitLongRange": 100,
  2521.             "Jammer": 100
  2522.         },
  2523.         {
  2524.             "Counter": 71,
  2525.             "typeID": 56,
  2526.             "Category": 1,
  2527.             "NameEnglish": "Grenadier",
  2528.             "NameGerman": "Grenadier",
  2529.             "NameFrench": "Grenadier",
  2530.             "Race": 0,
  2531.             "Prerequisite": 133,
  2532.             "isConvoy": 0,
  2533.             "isAITarget": 1,
  2534.             "Facings": 1,
  2535.             "SizeX": 1,
  2536.             "SizeY": 1,
  2537.             "Cost": 10,
  2538.             "IsAA": 0,
  2539.             "MineDetectionRange": 1,
  2540.             "Movement": 2,
  2541.             "canOverwatch": 1,
  2542.             "weaponNameEnglish": "Mortar",
  2543.             "weaponNameGerman": "M├╢rser",
  2544.             "weaponNameFrench": "Mortier",
  2545.             "weaponRange": 5,
  2546.             "weaponMinimumRange": 0,
  2547.             "weaponType": 1,
  2548.             "unitTechLevel": 3,
  2549.             "CostToNextTL": 40,
  2550.             "actionPoints": 130,
  2551.             "actionPointsShoot": 70,
  2552.             "Armor": 5,
  2553.             "UnitHasWeapon": 1,
  2554.             "damageType": 0,
  2555.             "damageBase": 9,
  2556.             "damageRandom": 5,
  2557.             "AIcategory": 0,
  2558.             "DamageArea": 3,
  2559.             "DamageAA": 0,
  2560.             "facingsImageID": "HGRE",
  2561.             "ruinImageID": "UHRUI225",
  2562.             "EncyclopediaEnglish": "The Grenadier is a good ground support unit, often able to take out hard to hit enemy units with indirect fire.",
  2563.             "EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterst├╝tzungseinheit, h├ñufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
  2564.             "EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unit├⌐s ennemies difficiles d'acc├¿s.",
  2565.             "EncyclopediaFrame": 38,
  2566.             "MoveAnimation_Begin": 1,
  2567.             "MoveAnimation_PixSpeed": 7,
  2568.             "MoveStartAnimation_Begin": -1,
  2569.             "MoveEndAnimation_Begin": -1,
  2570.             "ShootBeginAnimation_Begin": 1,
  2571.             "ShootShootAnimation_Begin": 1,
  2572.             "ShootShootAnimation_ProjBegin": 0,
  2573.             "ShootEndAnimation_Begin": 1,
  2574.             "ShootProjectileAnimation_Begin": 1,
  2575.             "ShootProjectileAnimation_PixOffset": 10,
  2576.             "ShootProjectileAnimation_PixSpeed": 20,
  2577.             "ShootProjectileAnimation_Curve": 15,
  2578.             "ShootImpactAnimation_Begin": 1,
  2579.             "ExplosionAnimation_Begin": 1,
  2580.             "DanyUnitValue": -10,
  2581.             "HitShortRange": 75,
  2582.             "HitMediumRange": 65,
  2583.             "HitLongRange": 50,
  2584.             "Jammer": 100
  2585.         },
  2586.         {
  2587.             "Counter": 73,
  2588.             "typeID": 57,
  2589.             "Category": 2,
  2590.             "NameEnglish": "Dreadnought",
  2591.             "NameGerman": "Berserker",
  2592.             "NameFrench": "Croiseur",
  2593.             "Race": 1,
  2594.             "Prerequisite": 270,
  2595.             "isConvoy": 0,
  2596.             "isAITarget": 0,
  2597.             "Facings": 1,
  2598.             "SizeX": 1,
  2599.             "SizeY": 1,
  2600.             "Cost": 120,
  2601.             "IsAA": 0,
  2602.             "MineDetectionRange": 0,
  2603.             "Movement": 4,
  2604.             "canOverwatch": 1,
  2605.             "weaponNameEnglish": "Fusion Launcher",
  2606.             "weaponNameGerman": "Fusions-Werfer",
  2607.             "weaponNameFrench": "Lanceur ├á fusion",
  2608.             "weaponRange": 9,
  2609.             "weaponMinimumRange": 3,
  2610.             "weaponType": 1,
  2611.             "unitTechLevel": 0,
  2612.             "CostToNextTL": 0,
  2613.             "actionPoints": 190,
  2614.             "actionPointsShoot": 90,
  2615.             "Armor": 180,
  2616.             "UnitHasWeapon": 1,
  2617.             "damageType": 0,
  2618.             "damageBase": 60,
  2619.             "damageRandom": 50,
  2620.             "AIcategory": 3,
  2621.             "DamageArea": 3,
  2622.             "DamageAA": 0,
  2623.             "facingsImageID": "TCRU",
  2624.             "ruinImageID": "UBRUIXXX",
  2625.             "EncyclopediaEnglish": "The Tauran Dreadnought is slow, but has a devastating fusion derived weapon.",
  2626.             "EncyclopediaGerman": "Der tauranische Berserker ist langsam, besitzt jedoch eine verheerende, fusions-basierte Waffe.",
  2627.             "EncyclopediaFrench": "Le Croiseur est l'artillerie Tauran dans l'eau. Comme toutes leurs unit├⌐s, il est lent, mais avec autant de puissance, pourquoi se presserΓǪ",
  2628.             "EncyclopediaFrame": 90,
  2629.             "MoveAnimation_Begin": 1,
  2630.             "MoveAnimation_PixSpeed": 9,
  2631.             "MoveStartAnimation_Begin": -1,
  2632.             "MoveEndAnimation_Begin": -1,
  2633.             "ShootBeginAnimation_Begin": -1,
  2634.             "ShootShootAnimation_Begin": 1,
  2635.             "ShootShootAnimation_ProjBegin": 0,
  2636.             "ShootEndAnimation_Begin": -1,
  2637.             "ShootProjectileAnimation_Begin": 1,
  2638.             "ShootProjectileAnimation_PixOffset": 10,
  2639.             "ShootProjectileAnimation_PixSpeed": 20,
  2640.             "ShootProjectileAnimation_Curve": 30,
  2641.             "ShootImpactAnimation_Begin": 1,
  2642.             "ExplosionAnimation_Begin": 1,
  2643.             "DanyUnitValue": 60,
  2644.             "HitShortRange": 90,
  2645.             "HitMediumRange": 80,
  2646.             "HitLongRange": 70,
  2647.             "Jammer": 100
  2648.         },
  2649.         {
  2650.             "Counter": 75,
  2651.             "typeID": 22,
  2652.             "Category": 1,
  2653.             "NameEnglish": "AA Vehicle",
  2654.             "NameGerman": "Flak-Fahrzeug",
  2655.             "NameFrench": "V├⌐hicule AA",
  2656.             "Race": 0,
  2657.             "Prerequisite": 136,
  2658.             "isConvoy": 0,
  2659.             "isAITarget": 1,
  2660.             "Facings": 1,
  2661.             "SizeX": 1,
  2662.             "SizeY": 1,
  2663.             "Cost": 30,
  2664.             "IsAA": 1,
  2665.             "MineDetectionRange": 0,
  2666.             "Movement": 1,
  2667.             "canOverwatch": 1,
  2668.             "weaponNameEnglish": "GA-50 Cannons",
  2669.             "weaponNameGerman": "GA-50 Kanonen",
  2670.             "weaponNameFrench": "AA 35mm explosif",
  2671.             "weaponRange": 9,
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  2941.             "EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
  2942.             "EncyclopediaFrench": "Ce v├⌐hicule est faible en combat, mais il intercepte les unit├⌐s a├⌐riennes.",
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  3048.             "weaponNameFrench": "AA 35mm explosif",
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  3067.             "EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
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  3382.             "EncyclopediaGerman": "Die mobile Artillerie ist eine sehr effektive Unterst├╝tzungseinheit auf dem Schlachtfeld.",
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  3697.             "EncyclopediaGerman": "Die mobile Artillerie ist eine sehr effektive Unterst├╝tzungseinheit auf dem Schlachtfeld.",
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  3741.             "weaponNameFrench": "Deux 180mm\"Inferno\"",
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  3823.             "EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalit├ñt gewinnt. Ungl├╝cklicherweise ist er langsam und plump.",
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  3864.             "canOverwatch": 1,
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  3866.             "weaponNameGerman": "Doppel-'Inferno'",
  3867.             "weaponNameFrench": "Deux 180mm\"Inferno\"",
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  3886.             "EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalit├ñt gewinnt. Ungl├╝cklicherweise ist er langsam und plump.",
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  3929.             "weaponNameGerman": "Doppel-'Inferno'",
  3930.             "weaponNameFrench": "Deux 180mm\"Inferno\"",
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  3949.             "EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalit├ñt gewinnt. Ungl├╝cklicherweise ist er langsam und plump.",
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  3973.             "Counter": 101,
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  3993.             "weaponNameFrench": "Deux 180mm\"Inferno\"",
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  4012.             "EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalit├ñt gewinnt. Ungl├╝cklicherweise ist er langsam und plump.",
  4013.             "EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
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  4036.             "Counter": 103,
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  4055.             "weaponNameGerman": "Doppel-'Inferno'",
  4056.             "weaponNameFrench": "Deux 180mm\"Inferno\"",
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  4075.             "EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalit├ñt gewinnt. Ungl├╝cklicherweise ist er langsam und plump.",
  4076.             "EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
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  4099.             "Counter": 104,
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  4119.             "weaponNameFrench": "Deux 180mm\"Inferno\"",
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  4138.             "EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalit├ñt gewinnt. Ungl├╝cklicherweise ist er langsam und plump.",
  4139.             "EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
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  4390.             "EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
  4391.             "EncyclopediaFrench": "Le v├⌐hicule au sol le plus rapide. Il est le plus efficace  lorsqu'il poursuit l'artillerie ennemie.",
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  4517.             "EncyclopediaFrench": "Le Commando peut marcher ├á travers les bois et surprendre l'adversaire. Une unit├⌐ tr├¿s puissante.",
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  4577.             "ruinImageID": "UHRUI211",
  4578.             "EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
  4579.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  4580.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
  4581.             "EncyclopediaFrame": 36,
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  4608.             "NameFrench": "Moto Grav",
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  4619.             "Movement": 3,
  4620.             "canOverwatch": 1,
  4621.             "weaponNameEnglish": "W32 Rockets",
  4622.             "weaponNameGerman": "W32 Raketen",
  4623.             "weaponNameFrench": "Fus├⌐es W32 \"Gu├¿pes\"",
  4624.             "weaponRange": 6,
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  4627.             "unitTechLevel": 4,
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  4641.             "EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
  4642.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  4643.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
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  4670.             "NameGerman": "Grav-Bike",
  4671.             "NameFrench": "Moto Grav",
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  4685.             "weaponNameGerman": "W32 Raketen",
  4686.             "weaponNameFrench": "Fus├⌐es W32 \"Gu├¿pes\"",
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  4705.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  4706.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
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  4748.             "weaponNameGerman": "W32 Raketen",
  4749.             "weaponNameFrench": "Fus├⌐es W32 \"Gu├¿pes\"",
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  4768.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  4769.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
  4770.             "EncyclopediaFrame": 36,
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  4811.             "weaponNameGerman": "W32 Raketen",
  4812.             "weaponNameFrench": "Fus├⌐es W32 \"Gu├¿pes\"",
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  4831.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  4832.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
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  4872.             "canOverwatch": 1,
  4873.             "weaponNameEnglish": "W32 Rockets",
  4874.             "weaponNameGerman": "W32 Raketen",
  4875.             "weaponNameFrench": "Fus├⌐es W32 \"Gu├¿pes\"",
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  4893.             "EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
  4894.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  4895.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
  4896.             "EncyclopediaFrame": 36,
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  4914.             "HitLongRange": 56,
  4915.             "Jammer": 10
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  4921.             "NameEnglish": "Grav Bike",
  4922.             "NameGerman": "Grav-Bike",
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  4934.             "Movement": 3,
  4935.             "canOverwatch": 1,
  4936.             "weaponNameEnglish": "W32 Rockets",
  4937.             "weaponNameGerman": "W32 Raketen",
  4938.             "weaponNameFrench": "Fus├⌐es W32 \"Gu├¿pes\"",
  4939.             "weaponRange": 6,
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  4944.             "actionPoints": 200,
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  4950.             "damageRandom": 5,
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  4952.             "DamageArea": 1,
  4953.             "DamageAA": 0,
  4954.             "facingsImageID": "HGBK",
  4955.             "ruinImageID": "UHRUI211",
  4956.             "EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
  4957.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  4958.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
  4959.             "EncyclopediaFrame": 36,
  4960.             "MoveAnimation_Begin": 1,
  4961.             "MoveAnimation_PixSpeed": 11,
  4962.             "MoveStartAnimation_Begin": -1,
  4963.             "MoveEndAnimation_Begin": -1,
  4964.             "ShootBeginAnimation_Begin": -1,
  4965.             "ShootShootAnimation_Begin": 1,
  4966.             "ShootShootAnimation_ProjBegin": 5,
  4967.             "ShootEndAnimation_Begin": -1,
  4968.             "ShootProjectileAnimation_Begin": -1,
  4969.             "ShootProjectileAnimation_PixOffset": 10,
  4970.             "ShootProjectileAnimation_PixSpeed": 20,
  4971.             "ShootProjectileAnimation_Curve": 0,
  4972.             "ShootImpactAnimation_Begin": 1,
  4973.             "ExplosionAnimation_Begin": 1,
  4974.             "DanyUnitValue": -30,
  4975.             "HitShortRange": 70,
  4976.             "HitMediumRange": 60,
  4977.             "HitLongRange": 50,
  4978.             "Jammer": 10
  4979.         },
  4980.         {
  4981.             "Counter": 122,
  4982.             "typeID": 19,
  4983.             "Category": 0,
  4984.             "NameEnglish": "Grav Bike",
  4985.             "NameGerman": "Grav-Bike",
  4986.             "NameFrench": "Moto Grav",
  4987.             "Race": 0,
  4988.             "Prerequisite": 115,
  4989.             "isConvoy": 0,
  4990.             "isAITarget": 1,
  4991.             "Facings": 1,
  4992.             "SizeX": 1,
  4993.             "SizeY": 1,
  4994.             "Cost": 30,
  4995.             "IsAA": 0,
  4996.             "MineDetectionRange": 0,
  4997.             "Movement": 3,
  4998.             "canOverwatch": 1,
  4999.             "weaponNameEnglish": "W32 Rockets",
  5000.             "weaponNameGerman": "W32 Raketen",
  5001.             "weaponNameFrench": "Fus├⌐es W32 \"Gu├¿pes\"",
  5002.             "weaponRange": 6,
  5003.             "weaponMinimumRange": 0,
  5004.             "weaponType": 0,
  5005.             "unitTechLevel": 9,
  5006.             "CostToNextTL": 700,
  5007.             "actionPoints": 270,
  5008.             "actionPointsShoot": 80,
  5009.             "Armor": 15,
  5010.             "UnitHasWeapon": 1,
  5011.             "damageType": 0,
  5012.             "damageBase": 15,
  5013.             "damageRandom": 5,
  5014.             "AIcategory": 1,
  5015.             "DamageArea": 1,
  5016.             "DamageAA": 0,
  5017.             "facingsImageID": "HGBK",
  5018.             "ruinImageID": "UHRUI211",
  5019.             "EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
  5020.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  5021.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
  5022.             "EncyclopediaFrame": 36,
  5023.             "MoveAnimation_Begin": 1,
  5024.             "MoveAnimation_PixSpeed": 11,
  5025.             "MoveStartAnimation_Begin": -1,
  5026.             "MoveEndAnimation_Begin": -1,
  5027.             "ShootBeginAnimation_Begin": -1,
  5028.             "ShootShootAnimation_Begin": 1,
  5029.             "ShootShootAnimation_ProjBegin": 5,
  5030.             "ShootEndAnimation_Begin": -1,
  5031.             "ShootProjectileAnimation_Begin": -1,
  5032.             "ShootProjectileAnimation_PixOffset": 10,
  5033.             "ShootProjectileAnimation_PixSpeed": 20,
  5034.             "ShootProjectileAnimation_Curve": 0,
  5035.             "ShootImpactAnimation_Begin": 1,
  5036.             "ExplosionAnimation_Begin": 1,
  5037.             "DanyUnitValue": -30,
  5038.             "HitShortRange": 88,
  5039.             "HitMediumRange": 78,
  5040.             "HitLongRange": 68,
  5041.             "Jammer": 10
  5042.         },
  5043.         {
  5044.             "Counter": 123,
  5045.             "typeID": 56,
  5046.             "Category": 1,
  5047.             "NameEnglish": "Grenadier",
  5048.             "NameGerman": "Grenadier",
  5049.             "NameFrench": "Grenadier",
  5050.             "Race": 0,
  5051.             "Prerequisite": 133,
  5052.             "isConvoy": 0,
  5053.             "isAITarget": 1,
  5054.             "Facings": 1,
  5055.             "SizeX": 1,
  5056.             "SizeY": 1,
  5057.             "Cost": 10,
  5058.             "IsAA": 0,
  5059.             "MineDetectionRange": 1,
  5060.             "Movement": 2,
  5061.             "canOverwatch": 1,
  5062.             "weaponNameEnglish": "Mortar",
  5063.             "weaponNameGerman": "M├╢rser",
  5064.             "weaponNameFrench": "Mortier",
  5065.             "weaponRange": 4,
  5066.             "weaponMinimumRange": 0,
  5067.             "weaponType": 1,
  5068.             "unitTechLevel": 1,
  5069.             "CostToNextTL": 20,
  5070.             "actionPoints": 110,
  5071.             "actionPointsShoot": 70,
  5072.             "Armor": 5,
  5073.             "UnitHasWeapon": 1,
  5074.             "damageType": 0,
  5075.             "damageBase": 9,
  5076.             "damageRandom": 5,
  5077.             "AIcategory": 0,
  5078.             "DamageArea": 3,
  5079.             "DamageAA": 0,
  5080.             "facingsImageID": "HGRE",
  5081.             "ruinImageID": "UHRUI225",
  5082.             "EncyclopediaEnglish": "The Grenadier is a good ground support unit, often able to take out hard to hit enemy units with indirect fire.",
  5083.             "EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterst├╝tzungseinheit, h├ñufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
  5084.             "EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unit├⌐s ennemies difficiles d'acc├¿s.",
  5085.             "EncyclopediaFrame": 38,
  5086.             "MoveAnimation_Begin": 1,
  5087.             "MoveAnimation_PixSpeed": 7,
  5088.             "MoveStartAnimation_Begin": -1,
  5089.             "MoveEndAnimation_Begin": -1,
  5090.             "ShootBeginAnimation_Begin": 1,
  5091.             "ShootShootAnimation_Begin": 1,
  5092.             "ShootShootAnimation_ProjBegin": 0,
  5093.             "ShootEndAnimation_Begin": 1,
  5094.             "ShootProjectileAnimation_Begin": 1,
  5095.             "ShootProjectileAnimation_PixOffset": 10,
  5096.             "ShootProjectileAnimation_PixSpeed": 20,
  5097.             "ShootProjectileAnimation_Curve": 15,
  5098.             "ShootImpactAnimation_Begin": 1,
  5099.             "ExplosionAnimation_Begin": 1,
  5100.             "DanyUnitValue": -10,
  5101.             "HitShortRange": 65,
  5102.             "HitMediumRange": 55,
  5103.             "HitLongRange": 50,
  5104.             "Jammer": 100
  5105.         },
  5106.         {
  5107.             "Counter": 124,
  5108.             "typeID": 56,
  5109.             "Category": 1,
  5110.             "NameEnglish": "Grenadier",
  5111.             "NameGerman": "Grenadier",
  5112.             "NameFrench": "Grenadier",
  5113.             "Race": 0,
  5114.             "Prerequisite": 133,
  5115.             "isConvoy": 0,
  5116.             "isAITarget": 1,
  5117.             "Facings": 1,
  5118.             "SizeX": 1,
  5119.             "SizeY": 1,
  5120.             "Cost": 10,
  5121.             "IsAA": 0,
  5122.             "MineDetectionRange": 1,
  5123.             "Movement": 2,
  5124.             "canOverwatch": 1,
  5125.             "weaponNameEnglish": "Mortar",
  5126.             "weaponNameGerman": "M├╢rser",
  5127.             "weaponNameFrench": "Mortier",
  5128.             "weaponRange": 5,
  5129.             "weaponMinimumRange": 0,
  5130.             "weaponType": 1,
  5131.             "unitTechLevel": 4,
  5132.             "CostToNextTL": 100,
  5133.             "actionPoints": 130,
  5134.             "actionPointsShoot": 50,
  5135.             "Armor": 5,
  5136.             "UnitHasWeapon": 1,
  5137.             "damageType": 0,
  5138.             "damageBase": 9,
  5139.             "damageRandom": 5,
  5140.             "AIcategory": 0,
  5141.             "DamageArea": 3,
  5142.             "DamageAA": 0,
  5143.             "facingsImageID": "HGRE",
  5144.             "ruinImageID": "UHRUI225",
  5145.             "EncyclopediaEnglish": "The Grenadier is a good ground support unit, often able to take out hard to hit enemy units with indirect fire.",
  5146.             "EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterst├╝tzungseinheit, h├ñufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
  5147.             "EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unit├⌐s ennemies difficiles d'acc├¿s.",
  5148.             "EncyclopediaFrame": 38,
  5149.             "MoveAnimation_Begin": 1,
  5150.             "MoveAnimation_PixSpeed": 7,
  5151.             "MoveStartAnimation_Begin": -1,
  5152.             "MoveEndAnimation_Begin": -1,
  5153.             "ShootBeginAnimation_Begin": 1,
  5154.             "ShootShootAnimation_Begin": 1,
  5155.             "ShootShootAnimation_ProjBegin": 0,
  5156.             "ShootEndAnimation_Begin": 1,
  5157.             "ShootProjectileAnimation_Begin": 1,
  5158.             "ShootProjectileAnimation_PixOffset": 10,
  5159.             "ShootProjectileAnimation_PixSpeed": 20,
  5160.             "ShootProjectileAnimation_Curve": 15,
  5161.             "ShootImpactAnimation_Begin": 1,
  5162.             "ExplosionAnimation_Begin": 1,
  5163.             "DanyUnitValue": -10,
  5164.             "HitShortRange": 80,
  5165.             "HitMediumRange": 70,
  5166.             "HitLongRange": 50,
  5167.             "Jammer": 100
  5168.         },
  5169.         {
  5170.             "Counter": 126,
  5171.             "typeID": 56,
  5172.             "Category": 1,
  5173.             "NameEnglish": "Grenadier",
  5174.             "NameGerman": "Grenadier",
  5175.             "NameFrench": "Grenadier",
  5176.             "Race": 0,
  5177.             "Prerequisite": 133,
  5178.             "isConvoy": 0,
  5179.             "isAITarget": 1,
  5180.             "Facings": 1,
  5181.             "SizeX": 1,
  5182.             "SizeY": 1,
  5183.             "Cost": 10,
  5184.             "IsAA": 0,
  5185.             "MineDetectionRange": 1,
  5186.             "Movement": 2,
  5187.             "canOverwatch": 1,
  5188.             "weaponNameEnglish": "Mortar",
  5189.             "weaponNameGerman": "M├╢rser",
  5190.             "weaponNameFrench": "Mortier",
  5191.             "weaponRange": 4,
  5192.             "weaponMinimumRange": 0,
  5193.             "weaponType": 1,
  5194.             "unitTechLevel": 2,
  5195.             "CostToNextTL": 30,
  5196.             "actionPoints": 130,
  5197.             "actionPointsShoot": 70,
  5198.             "Armor": 5,
  5199.             "UnitHasWeapon": 1,
  5200.             "damageType": 0,
  5201.             "damageBase": 9,
  5202.             "damageRandom": 5,
  5203.             "AIcategory": 0,
  5204.             "DamageArea": 3,
  5205.             "DamageAA": 0,
  5206.             "facingsImageID": "HGRE",
  5207.             "ruinImageID": "UHRUI225",
  5208.             "EncyclopediaEnglish": "The Grenadier is a good ground support unit, often able to take out hard to hit enemy units with indirect fire.",
  5209.             "EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterst├╝tzungseinheit, h├ñufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
  5210.             "EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unit├⌐s ennemies difficiles d'acc├¿s.",
  5211.             "EncyclopediaFrame": 38,
  5212.             "MoveAnimation_Begin": 1,
  5213.             "MoveAnimation_PixSpeed": 7,
  5214.             "MoveStartAnimation_Begin": -1,
  5215.             "MoveEndAnimation_Begin": -1,
  5216.             "ShootBeginAnimation_Begin": 1,
  5217.             "ShootShootAnimation_Begin": 1,
  5218.             "ShootShootAnimation_ProjBegin": 0,
  5219.             "ShootEndAnimation_Begin": 1,
  5220.             "ShootProjectileAnimation_Begin": 1,
  5221.             "ShootProjectileAnimation_PixOffset": 10,
  5222.             "ShootProjectileAnimation_PixSpeed": 20,
  5223.             "ShootProjectileAnimation_Curve": 15,
  5224.             "ShootImpactAnimation_Begin": 1,
  5225.             "ExplosionAnimation_Begin": 1,
  5226.             "DanyUnitValue": -10,
  5227.             "HitShortRange": 70,
  5228.             "HitMediumRange": 60,
  5229.             "HitLongRange": 50,
  5230.             "Jammer": 100
  5231.         },
  5232.         {
  5233.             "Counter": 127,
  5234.             "typeID": 8,
  5235.             "Category": 1,
  5236.             "NameEnglish": "LAV",
  5237.             "NameGerman": "LAV",
  5238.             "NameFrench": "LAV",
  5239.             "Race": 0,
  5240.             "Prerequisite": 110,
  5241.             "isConvoy": 0,
  5242.             "isAITarget": 1,
  5243.             "Facings": 1,
  5244.             "SizeX": 1,
  5245.             "SizeY": 1,
  5246.             "Cost": 20,
  5247.             "IsAA": 0,
  5248.             "MineDetectionRange": 0,
  5249.             "Movement": 1,
  5250.             "canOverwatch": 1,
  5251.             "weaponNameEnglish": "M44 Gatling-Gun",
  5252.             "weaponNameGerman": "M44 Gatling-Gun",
  5253.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  5254.             "weaponRange": 6,
  5255.             "weaponMinimumRange": 0,
  5256.             "weaponType": 0,
  5257.             "unitTechLevel": 0,
  5258.             "CostToNextTL": 20,
  5259.             "actionPoints": 250,
  5260.             "actionPointsShoot": 60,
  5261.             "Armor": 20,
  5262.             "UnitHasWeapon": 1,
  5263.             "damageType": 0,
  5264.             "damageBase": 6,
  5265.             "damageRandom": 2,
  5266.             "AIcategory": 2,
  5267.             "DamageArea": 1,
  5268.             "DamageAA": 0,
  5269.             "facingsImageID": "HLAV",
  5270.             "ruinImageID": "UHRUI233",
  5271.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  5272.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  5273.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
  5274.             "EncyclopediaFrame": 44,
  5275.             "MoveAnimation_Begin": 1,
  5276.             "MoveAnimation_PixSpeed": 10,
  5277.             "MoveStartAnimation_Begin": -1,
  5278.             "MoveEndAnimation_Begin": -1,
  5279.             "ShootBeginAnimation_Begin": -1,
  5280.             "ShootShootAnimation_Begin": 1,
  5281.             "ShootShootAnimation_ProjBegin": 0,
  5282.             "ShootEndAnimation_Begin": -1,
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  5284.             "ShootProjectileAnimation_PixOffset": 10,
  5285.             "ShootProjectileAnimation_PixSpeed": 20,
  5286.             "ShootProjectileAnimation_Curve": 0,
  5287.             "ShootImpactAnimation_Begin": 1,
  5288.             "ExplosionAnimation_Begin": 1,
  5289.             "DanyUnitValue": -20,
  5290.             "HitShortRange": 70,
  5291.             "HitMediumRange": 56,
  5292.             "HitLongRange": 50,
  5293.             "Jammer": 100
  5294.         },
  5295.         {
  5296.             "Counter": 128,
  5297.             "typeID": 8,
  5298.             "Category": 1,
  5299.             "NameEnglish": "LAV",
  5300.             "NameGerman": "LAV",
  5301.             "NameFrench": "LAV",
  5302.             "Race": 0,
  5303.             "Prerequisite": 110,
  5304.             "isConvoy": 0,
  5305.             "isAITarget": 1,
  5306.             "Facings": 1,
  5307.             "SizeX": 1,
  5308.             "SizeY": 1,
  5309.             "Cost": 20,
  5310.             "IsAA": 0,
  5311.             "MineDetectionRange": 0,
  5312.             "Movement": 1,
  5313.             "canOverwatch": 1,
  5314.             "weaponNameEnglish": "M44 Gatling-Gun",
  5315.             "weaponNameGerman": "M44 Gatling-Gun",
  5316.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  5317.             "weaponRange": 6,
  5318.             "weaponMinimumRange": 0,
  5319.             "weaponType": 0,
  5320.             "unitTechLevel": 6,
  5321.             "CostToNextTL": 60,
  5322.             "actionPoints": 310,
  5323.             "actionPointsShoot": 60,
  5324.             "Armor": 20,
  5325.             "UnitHasWeapon": 1,
  5326.             "damageType": 0,
  5327.             "damageBase": 6,
  5328.             "damageRandom": 2,
  5329.             "AIcategory": 2,
  5330.             "DamageArea": 1,
  5331.             "DamageAA": 0,
  5332.             "facingsImageID": "HLAV",
  5333.             "ruinImageID": "UHRUI233",
  5334.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  5335.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  5336.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
  5337.             "EncyclopediaFrame": 44,
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  5354.             "HitMediumRange": 68,
  5355.             "HitLongRange": 50,
  5356.             "Jammer": 100
  5357.         },
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  5359.             "Counter": 129,
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  5363.             "NameGerman": "LAV",
  5364.             "NameFrench": "LAV",
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  5377.             "weaponNameEnglish": "M44 Gatling-Gun",
  5378.             "weaponNameGerman": "M44 Gatling-Gun",
  5379.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  5380.             "weaponRange": 6,
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  5383.             "unitTechLevel": 4,
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  5397.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  5398.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  5399.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
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  5417.             "HitMediumRange": 64,
  5418.             "HitLongRange": 50,
  5419.             "Jammer": 100
  5420.         },
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  5422.             "Counter": 130,
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  5425.             "NameEnglish": "LAV",
  5426.             "NameGerman": "LAV",
  5427.             "NameFrench": "LAV",
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  5438.             "Movement": 1,
  5439.             "canOverwatch": 1,
  5440.             "weaponNameEnglish": "M44 Gatling-Gun",
  5441.             "weaponNameGerman": "M44 Gatling-Gun",
  5442.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  5443.             "weaponRange": 6,
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  5448.             "actionPoints": 280,
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  5458.             "facingsImageID": "HLAV",
  5459.             "ruinImageID": "UHRUI233",
  5460.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  5461.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  5462.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
  5463.             "EncyclopediaFrame": 44,
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  5469.             "ShootShootAnimation_Begin": 1,
  5470.             "ShootShootAnimation_ProjBegin": 0,
  5471.             "ShootEndAnimation_Begin": -1,
  5472.             "ShootProjectileAnimation_Begin": -1,
  5473.             "ShootProjectileAnimation_PixOffset": 10,
  5474.             "ShootProjectileAnimation_PixSpeed": 20,
  5475.             "ShootProjectileAnimation_Curve": 0,
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  5478.             "DanyUnitValue": -20,
  5479.             "HitShortRange": 76,
  5480.             "HitMediumRange": 62,
  5481.             "HitLongRange": 50,
  5482.             "Jammer": 100
  5483.         },
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  5485.             "Counter": 131,
  5486.             "typeID": 8,
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  5488.             "NameEnglish": "LAV",
  5489.             "NameGerman": "LAV",
  5490.             "NameFrench": "LAV",
  5491.             "Race": 0,
  5492.             "Prerequisite": 110,
  5493.             "isConvoy": 0,
  5494.             "isAITarget": 1,
  5495.             "Facings": 1,
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  5498.             "Cost": 20,
  5499.             "IsAA": 0,
  5500.             "MineDetectionRange": 0,
  5501.             "Movement": 1,
  5502.             "canOverwatch": 1,
  5503.             "weaponNameEnglish": "M44 Gatling-Gun",
  5504.             "weaponNameGerman": "M44 Gatling-Gun",
  5505.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  5506.             "weaponRange": 6,
  5507.             "weaponMinimumRange": 0,
  5508.             "weaponType": 0,
  5509.             "unitTechLevel": 2,
  5510.             "CostToNextTL": 40,
  5511.             "actionPoints": 270,
  5512.             "actionPointsShoot": 60,
  5513.             "Armor": 20,
  5514.             "UnitHasWeapon": 1,
  5515.             "damageType": 0,
  5516.             "damageBase": 6,
  5517.             "damageRandom": 2,
  5518.             "AIcategory": 2,
  5519.             "DamageArea": 1,
  5520.             "DamageAA": 0,
  5521.             "facingsImageID": "HLAV",
  5522.             "ruinImageID": "UHRUI233",
  5523.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  5524.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  5525.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
  5526.             "EncyclopediaFrame": 44,
  5527.             "MoveAnimation_Begin": 1,
  5528.             "MoveAnimation_PixSpeed": 10,
  5529.             "MoveStartAnimation_Begin": -1,
  5530.             "MoveEndAnimation_Begin": -1,
  5531.             "ShootBeginAnimation_Begin": -1,
  5532.             "ShootShootAnimation_Begin": 1,
  5533.             "ShootShootAnimation_ProjBegin": 0,
  5534.             "ShootEndAnimation_Begin": -1,
  5535.             "ShootProjectileAnimation_Begin": -1,
  5536.             "ShootProjectileAnimation_PixOffset": 10,
  5537.             "ShootProjectileAnimation_PixSpeed": 20,
  5538.             "ShootProjectileAnimation_Curve": 0,
  5539.             "ShootImpactAnimation_Begin": 1,
  5540.             "ExplosionAnimation_Begin": 1,
  5541.             "DanyUnitValue": -20,
  5542.             "HitShortRange": 74,
  5543.             "HitMediumRange": 60,
  5544.             "HitLongRange": 50,
  5545.             "Jammer": 100
  5546.         },
  5547.         {
  5548.             "Counter": 132,
  5549.             "typeID": 8,
  5550.             "Category": 1,
  5551.             "NameEnglish": "LAV",
  5552.             "NameGerman": "LAV",
  5553.             "NameFrench": "LAV",
  5554.             "Race": 0,
  5555.             "Prerequisite": 110,
  5556.             "isConvoy": 0,
  5557.             "isAITarget": 1,
  5558.             "Facings": 1,
  5559.             "SizeX": 1,
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  5561.             "Cost": 20,
  5562.             "IsAA": 0,
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  5564.             "Movement": 1,
  5565.             "canOverwatch": 1,
  5566.             "weaponNameEnglish": "M44 Gatling-Gun",
  5567.             "weaponNameGerman": "M44 Gatling-Gun",
  5568.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  5569.             "weaponRange": 6,
  5570.             "weaponMinimumRange": 0,
  5571.             "weaponType": 0,
  5572.             "unitTechLevel": 1,
  5573.             "CostToNextTL": 20,
  5574.             "actionPoints": 260,
  5575.             "actionPointsShoot": 60,
  5576.             "Armor": 20,
  5577.             "UnitHasWeapon": 1,
  5578.             "damageType": 0,
  5579.             "damageBase": 6,
  5580.             "damageRandom": 2,
  5581.             "AIcategory": 2,
  5582.             "DamageArea": 1,
  5583.             "DamageAA": 0,
  5584.             "facingsImageID": "HLAV",
  5585.             "ruinImageID": "UHRUI233",
  5586.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  5587.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  5588.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
  5589.             "EncyclopediaFrame": 44,
  5590.             "MoveAnimation_Begin": 1,
  5591.             "MoveAnimation_PixSpeed": 10,
  5592.             "MoveStartAnimation_Begin": -1,
  5593.             "MoveEndAnimation_Begin": -1,
  5594.             "ShootBeginAnimation_Begin": -1,
  5595.             "ShootShootAnimation_Begin": 1,
  5596.             "ShootShootAnimation_ProjBegin": 0,
  5597.             "ShootEndAnimation_Begin": -1,
  5598.             "ShootProjectileAnimation_Begin": -1,
  5599.             "ShootProjectileAnimation_PixOffset": 10,
  5600.             "ShootProjectileAnimation_PixSpeed": 20,
  5601.             "ShootProjectileAnimation_Curve": 0,
  5602.             "ShootImpactAnimation_Begin": 1,
  5603.             "ExplosionAnimation_Begin": 1,
  5604.             "DanyUnitValue": -20,
  5605.             "HitShortRange": 72,
  5606.             "HitMediumRange": 58,
  5607.             "HitLongRange": 50,
  5608.             "Jammer": 100
  5609.         },
  5610.         {
  5611.             "Counter": 133,
  5612.             "typeID": 8,
  5613.             "Category": 1,
  5614.             "NameEnglish": "LAV",
  5615.             "NameGerman": "LAV",
  5616.             "NameFrench": "LAV",
  5617.             "Race": 0,
  5618.             "Prerequisite": 110,
  5619.             "isConvoy": 0,
  5620.             "isAITarget": 1,
  5621.             "Facings": 1,
  5622.             "SizeX": 1,
  5623.             "SizeY": 1,
  5624.             "Cost": 20,
  5625.             "IsAA": 0,
  5626.             "MineDetectionRange": 0,
  5627.             "Movement": 1,
  5628.             "canOverwatch": 1,
  5629.             "weaponNameEnglish": "M44 Gatling-Gun",
  5630.             "weaponNameGerman": "M44 Gatling-Gun",
  5631.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  5632.             "weaponRange": 6,
  5633.             "weaponMinimumRange": 0,
  5634.             "weaponType": 0,
  5635.             "unitTechLevel": 7,
  5636.             "CostToNextTL": 60,
  5637.             "actionPoints": 310,
  5638.             "actionPointsShoot": 60,
  5639.             "Armor": 25,
  5640.             "UnitHasWeapon": 1,
  5641.             "damageType": 0,
  5642.             "damageBase": 6,
  5643.             "damageRandom": 2,
  5644.             "AIcategory": 2,
  5645.             "DamageArea": 1,
  5646.             "DamageAA": 0,
  5647.             "facingsImageID": "HLAV",
  5648.             "ruinImageID": "UHRUI233",
  5649.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  5650.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  5651.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
  5652.             "EncyclopediaFrame": 44,
  5653.             "MoveAnimation_Begin": 1,
  5654.             "MoveAnimation_PixSpeed": 10,
  5655.             "MoveStartAnimation_Begin": -1,
  5656.             "MoveEndAnimation_Begin": -1,
  5657.             "ShootBeginAnimation_Begin": -1,
  5658.             "ShootShootAnimation_Begin": 1,
  5659.             "ShootShootAnimation_ProjBegin": 0,
  5660.             "ShootEndAnimation_Begin": -1,
  5661.             "ShootProjectileAnimation_Begin": -1,
  5662.             "ShootProjectileAnimation_PixOffset": 10,
  5663.             "ShootProjectileAnimation_PixSpeed": 20,
  5664.             "ShootProjectileAnimation_Curve": 0,
  5665.             "ShootImpactAnimation_Begin": 1,
  5666.             "ExplosionAnimation_Begin": 1,
  5667.             "DanyUnitValue": -20,
  5668.             "HitShortRange": 84,
  5669.             "HitMediumRange": 70,
  5670.             "HitLongRange": 50,
  5671.             "Jammer": 100
  5672.         },
  5673.         {
  5674.             "Counter": 134,
  5675.             "typeID": 9,
  5676.             "Category": 1,
  5677.             "NameEnglish": "Light Tank",
  5678.             "NameGerman": "Leichter Panzer",
  5679.             "NameFrench": "Char L├⌐ger",
  5680.             "Race": 0,
  5681.             "Prerequisite": 1017,
  5682.             "isConvoy": 0,
  5683.             "isAITarget": 1,
  5684.             "Facings": 1,
  5685.             "SizeX": 1,
  5686.             "SizeY": 1,
  5687.             "Cost": 30,
  5688.             "IsAA": 0,
  5689.             "MineDetectionRange": 0,
  5690.             "Movement": 1,
  5691.             "canOverwatch": 1,
  5692.             "weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
  5693.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  5694.             "weaponNameFrench": "Canon J9 \"Volcan\"",
  5695.             "weaponRange": 8,
  5696.             "weaponMinimumRange": 0,
  5697.             "weaponType": 0,
  5698.             "unitTechLevel": 1,
  5699.             "CostToNextTL": 60,
  5700.             "actionPoints": 200,
  5701.             "actionPointsShoot": 80,
  5702.             "Armor": 30,
  5703.             "UnitHasWeapon": 1,
  5704.             "damageType": 0,
  5705.             "damageBase": 15,
  5706.             "damageRandom": 10,
  5707.             "AIcategory": 2,
  5708.             "DamageArea": 1,
  5709.             "DamageAA": 0,
  5710.             "facingsImageID": "HLTK",
  5711.             "ruinImageID": "UHRUI227",
  5712.             "EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
  5713.             "EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkr├ñftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
  5714.             "EncyclopediaFrench": "Le Char L├⌐ger a plus de puissance et d'armure que le LAV. Remarquez que sa structure r├⌐ussit difficilement ├á r├⌐sister ├á la puissance du tir.",
  5715.             "EncyclopediaFrame": 45,
  5716.             "MoveAnimation_Begin": 1,
  5717.             "MoveAnimation_PixSpeed": 9,
  5718.             "MoveStartAnimation_Begin": -1,
  5719.             "MoveEndAnimation_Begin": -1,
  5720.             "ShootBeginAnimation_Begin": -1,
  5721.             "ShootShootAnimation_Begin": 1,
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  5730.             "DanyUnitValue": -20,
  5731.             "HitShortRange": 72,
  5732.             "HitMediumRange": 62,
  5733.             "HitLongRange": 52,
  5734.             "Jammer": 100
  5735.         },
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  5737.             "Counter": 136,
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  5741.             "NameGerman": "Leichter Panzer",
  5742.             "NameFrench": "Char L├⌐ger",
  5743.             "Race": 0,
  5744.             "Prerequisite": 1017,
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  5750.             "Cost": 30,
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  5753.             "Movement": 1,
  5754.             "canOverwatch": 1,
  5755.             "weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
  5756.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  5757.             "weaponNameFrench": "Canon J9 \"Volcan\"",
  5758.             "weaponRange": 8,
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  5761.             "unitTechLevel": 4,
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  5763.             "actionPoints": 220,
  5764.             "actionPointsShoot": 80,
  5765.             "Armor": 35,
  5766.             "UnitHasWeapon": 1,
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  5769.             "damageRandom": 10,
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  5774.             "ruinImageID": "UHRUI227",
  5775.             "EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
  5776.             "EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkr├ñftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
  5777.             "EncyclopediaFrench": "Le Char L├⌐ger a plus de puissance et d'armure que le LAV. Remarquez que sa structure r├⌐ussit difficilement ├á r├⌐sister ├á la puissance du tir.",
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  5793.             "DanyUnitValue": -20,
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  5795.             "HitMediumRange": 68,
  5796.             "HitLongRange": 58,
  5797.             "Jammer": 100
  5798.         },
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  5800.             "Counter": 137,
  5801.             "typeID": 9,
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  5803.             "NameEnglish": "Light Tank",
  5804.             "NameGerman": "Leichter Panzer",
  5805.             "NameFrench": "Char L├⌐ger",
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  5816.             "Movement": 1,
  5817.             "canOverwatch": 1,
  5818.             "weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
  5819.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  5820.             "weaponNameFrench": "Canon J9 \"Volcan\"",
  5821.             "weaponRange": 8,
  5822.             "weaponMinimumRange": 0,
  5823.             "weaponType": 0,
  5824.             "unitTechLevel": 7,
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  5826.             "actionPoints": 230,
  5827.             "actionPointsShoot": 80,
  5828.             "Armor": 40,
  5829.             "UnitHasWeapon": 1,
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  5831.             "damageBase": 20,
  5832.             "damageRandom": 10,
  5833.             "AIcategory": 2,
  5834.             "DamageArea": 1,
  5835.             "DamageAA": 0,
  5836.             "facingsImageID": "HLTK",
  5837.             "ruinImageID": "UHRUI227",
  5838.             "EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
  5839.             "EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkr├ñftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
  5840.             "EncyclopediaFrench": "Le Char L├⌐ger a plus de puissance et d'armure que le LAV. Remarquez que sa structure r├⌐ussit difficilement ├á r├⌐sister ├á la puissance du tir.",
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  5847.             "ShootShootAnimation_Begin": 1,
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  5858.             "HitMediumRange": 74,
  5859.             "HitLongRange": 64,
  5860.             "Jammer": 100
  5861.         },
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  5863.             "Counter": 138,
  5864.             "typeID": 9,
  5865.             "Category": 1,
  5866.             "NameEnglish": "Light Tank",
  5867.             "NameGerman": "Leichter Panzer",
  5868.             "NameFrench": "Char L├⌐ger",
  5869.             "Race": 0,
  5870.             "Prerequisite": 1017,
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  5878.             "MineDetectionRange": 0,
  5879.             "Movement": 1,
  5880.             "canOverwatch": 1,
  5881.             "weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
  5882.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  5883.             "weaponNameFrench": "Canon J9 \"Volcan\"",
  5884.             "weaponRange": 8,
  5885.             "weaponMinimumRange": 0,
  5886.             "weaponType": 0,
  5887.             "unitTechLevel": 3,
  5888.             "CostToNextTL": 90,
  5889.             "actionPoints": 210,
  5890.             "actionPointsShoot": 80,
  5891.             "Armor": 35,
  5892.             "UnitHasWeapon": 1,
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  5894.             "damageBase": 15,
  5895.             "damageRandom": 10,
  5896.             "AIcategory": 2,
  5897.             "DamageArea": 1,
  5898.             "DamageAA": 0,
  5899.             "facingsImageID": "HLTK",
  5900.             "ruinImageID": "UHRUI227",
  5901.             "EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
  5902.             "EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkr├ñftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
  5903.             "EncyclopediaFrench": "Le Char L├⌐ger a plus de puissance et d'armure que le LAV. Remarquez que sa structure r├⌐ussit difficilement ├á r├⌐sister ├á la puissance du tir.",
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  5910.             "ShootShootAnimation_Begin": 1,
  5911.             "ShootShootAnimation_ProjBegin": 0,
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  5916.             "ShootProjectileAnimation_Curve": 10,
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  5921.             "HitMediumRange": 66,
  5922.             "HitLongRange": 56,
  5923.             "Jammer": 100
  5924.         },
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  5926.             "Counter": 140,
  5927.             "typeID": 9,
  5928.             "Category": 1,
  5929.             "NameEnglish": "Light Tank",
  5930.             "NameGerman": "Leichter Panzer",
  5931.             "NameFrench": "Char L├⌐ger",
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  5939.             "Cost": 30,
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  5942.             "Movement": 1,
  5943.             "canOverwatch": 1,
  5944.             "weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
  5945.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  5946.             "weaponNameFrench": "Canon J9 \"Volcan\"",
  5947.             "weaponRange": 8,
  5948.             "weaponMinimumRange": 0,
  5949.             "weaponType": 0,
  5950.             "unitTechLevel": 2,
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  5954.             "Armor": 30,
  5955.             "UnitHasWeapon": 1,
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  5957.             "damageBase": 15,
  5958.             "damageRandom": 10,
  5959.             "AIcategory": 2,
  5960.             "DamageArea": 1,
  5961.             "DamageAA": 0,
  5962.             "facingsImageID": "HLTK",
  5963.             "ruinImageID": "UHRUI227",
  5964.             "EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
  5965.             "EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkr├ñftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
  5966.             "EncyclopediaFrench": "Le Char L├⌐ger a plus de puissance et d'armure que le LAV. Remarquez que sa structure r├⌐ussit difficilement ├á r├⌐sister ├á la puissance du tir.",
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  5972.             "ShootBeginAnimation_Begin": -1,
  5973.             "ShootShootAnimation_Begin": 1,
  5974.             "ShootShootAnimation_ProjBegin": 0,
  5975.             "ShootEndAnimation_Begin": -1,
  5976.             "ShootProjectileAnimation_Begin": 1,
  5977.             "ShootProjectileAnimation_PixOffset": 10,
  5978.             "ShootProjectileAnimation_PixSpeed": 20,
  5979.             "ShootProjectileAnimation_Curve": 10,
  5980.             "ShootImpactAnimation_Begin": 1,
  5981.             "ExplosionAnimation_Begin": 1,
  5982.             "DanyUnitValue": -20,
  5983.             "HitShortRange": 74,
  5984.             "HitMediumRange": 64,
  5985.             "HitLongRange": 54,
  5986.             "Jammer": 100
  5987.         },
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  5989.             "Counter": 141,
  5990.             "typeID": 17,
  5991.             "Category": 1,
  5992.             "NameEnglish": "Adv Launcher",
  5993.             "NameGerman": "Raketen-Starter",
  5994.             "NameFrench": "Long Tom",
  5995.             "Race": 0,
  5996.             "Prerequisite": 116,
  5997.             "isConvoy": 0,
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  5999.             "Facings": 1,
  6000.             "SizeX": 1,
  6001.             "SizeY": 1,
  6002.             "Cost": 90,
  6003.             "IsAA": 0,
  6004.             "MineDetectionRange": 0,
  6005.             "Movement": 1,
  6006.             "canOverwatch": 1,
  6007.             "weaponNameEnglish": "Enhanced Artillery",
  6008.             "weaponNameGerman": "Verbesserte Artiller",
  6009.             "weaponNameFrench": "Canon \"Long Tom\"",
  6010.             "weaponRange": 12,
  6011.             "weaponMinimumRange": 3,
  6012.             "weaponType": 1,
  6013.             "unitTechLevel": 0,
  6014.             "CostToNextTL": 360,
  6015.             "actionPoints": 120,
  6016.             "actionPointsShoot": 100,
  6017.             "Armor": 30,
  6018.             "UnitHasWeapon": 1,
  6019.             "damageType": 0,
  6020.             "damageBase": 70,
  6021.             "damageRandom": 30,
  6022.             "AIcategory": 5,
  6023.             "DamageArea": 1,
  6024.             "DamageAA": 0,
  6025.             "facingsImageID": "HLTM",
  6026.             "ruinImageID": "UHRUI230",
  6027.             "EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle.  The enemy will focus on neutralizing it whenever possible.",
  6028.             "EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
  6029.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
  6030.             "EncyclopediaFrame": 46,
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  6037.             "ShootShootAnimation_ProjBegin": 0,
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  6040.             "ShootProjectileAnimation_PixOffset": 10,
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  6042.             "ShootProjectileAnimation_Curve": 20,
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  6045.             "DanyUnitValue": -60,
  6046.             "HitShortRange": 100,
  6047.             "HitMediumRange": 80,
  6048.             "HitLongRange": 70,
  6049.             "Jammer": 100
  6050.         },
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  6052.             "Counter": 143,
  6053.             "typeID": 17,
  6054.             "Category": 1,
  6055.             "NameEnglish": "Adv Launcher",
  6056.             "NameGerman": "Raketen-Starter",
  6057.             "NameFrench": "Long Tom",
  6058.             "Race": 0,
  6059.             "Prerequisite": 116,
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  6062.             "Facings": 1,
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  6065.             "Cost": 90,
  6066.             "IsAA": 0,
  6067.             "MineDetectionRange": 0,
  6068.             "Movement": 1,
  6069.             "canOverwatch": 1,
  6070.             "weaponNameEnglish": "Enhanced Artillery",
  6071.             "weaponNameGerman": "Verbesserte Artiller",
  6072.             "weaponNameFrench": "Canon \"Long Tom\"",
  6073.             "weaponRange": 15,
  6074.             "weaponMinimumRange": 3,
  6075.             "weaponType": 1,
  6076.             "unitTechLevel": 7,
  6077.             "CostToNextTL": 1080,
  6078.             "actionPoints": 160,
  6079.             "actionPointsShoot": 90,
  6080.             "Armor": 50,
  6081.             "UnitHasWeapon": 1,
  6082.             "damageType": 0,
  6083.             "damageBase": 75,
  6084.             "damageRandom": 35,
  6085.             "AIcategory": 5,
  6086.             "DamageArea": 1,
  6087.             "DamageAA": 0,
  6088.             "facingsImageID": "HLTM",
  6089.             "ruinImageID": "UHRUI210",
  6090.             "EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle.  The enemy will focus on neutralizing it whenever possible.",
  6091.             "EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
  6092.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
  6093.             "EncyclopediaFrame": 46,
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  6110.             "HitMediumRange": 87,
  6111.             "HitLongRange": 77,
  6112.             "Jammer": 100
  6113.         },
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  6115.             "Counter": 144,
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  6119.             "NameGerman": "Raketen-Starter",
  6120.             "NameFrench": "Long Tom",
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  6131.             "Movement": 1,
  6132.             "canOverwatch": 1,
  6133.             "weaponNameEnglish": "Enhanced Artillery",
  6134.             "weaponNameGerman": "Verbesserte Artiller",
  6135.             "weaponNameFrench": "Canon \"Long Tom\"",
  6136.             "weaponRange": 15,
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  6138.             "weaponType": 1,
  6139.             "unitTechLevel": 5,
  6140.             "CostToNextTL": 900,
  6141.             "actionPoints": 130,
  6142.             "actionPointsShoot": 90,
  6143.             "Armor": 50,
  6144.             "UnitHasWeapon": 1,
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  6146.             "damageBase": 70,
  6147.             "damageRandom": 35,
  6148.             "AIcategory": 5,
  6149.             "DamageArea": 1,
  6150.             "DamageAA": 0,
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  6152.             "ruinImageID": "UHRUI210",
  6153.             "EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle.  The enemy will focus on neutralizing it whenever possible.",
  6154.             "EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
  6155.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
  6156.             "EncyclopediaFrame": 46,
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  6160.             "MoveEndAnimation_Begin": -1,
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  6164.             "ShootEndAnimation_Begin": 1,
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  6167.             "ShootProjectileAnimation_PixSpeed": 20,
  6168.             "ShootProjectileAnimation_Curve": 20,
  6169.             "ShootImpactAnimation_Begin": 1,
  6170.             "ExplosionAnimation_Begin": 1,
  6171.             "DanyUnitValue": -60,
  6172.             "HitShortRange": 100,
  6173.             "HitMediumRange": 85,
  6174.             "HitLongRange": 75,
  6175.             "Jammer": 100
  6176.         },
  6177.         {
  6178.             "Counter": 147,
  6179.             "typeID": 17,
  6180.             "Category": 1,
  6181.             "NameEnglish": "Adv Launcher",
  6182.             "NameGerman": "Raketen-Starter",
  6183.             "NameFrench": "Long Tom",
  6184.             "Race": 0,
  6185.             "Prerequisite": 116,
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  6193.             "MineDetectionRange": 0,
  6194.             "Movement": 1,
  6195.             "canOverwatch": 1,
  6196.             "weaponNameEnglish": "Enhanced Artillery",
  6197.             "weaponNameGerman": "Verbesserte Artiller",
  6198.             "weaponNameFrench": "Canon \"Long Tom\"",
  6199.             "weaponRange": 14,
  6200.             "weaponMinimumRange": 3,
  6201.             "weaponType": 1,
  6202.             "unitTechLevel": 3,
  6203.             "CostToNextTL": 720,
  6204.             "actionPoints": 120,
  6205.             "actionPointsShoot": 100,
  6206.             "Armor": 40,
  6207.             "UnitHasWeapon": 1,
  6208.             "damageType": 0,
  6209.             "damageBase": 70,
  6210.             "damageRandom": 35,
  6211.             "AIcategory": 5,
  6212.             "DamageArea": 1,
  6213.             "DamageAA": 0,
  6214.             "facingsImageID": "HLTM",
  6215.             "ruinImageID": "UHRUI210",
  6216.             "EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle.  The enemy will focus on neutralizing it whenever possible.",
  6217.             "EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
  6218.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
  6219.             "EncyclopediaFrame": 46,
  6220.             "MoveAnimation_Begin": 1,
  6221.             "MoveAnimation_PixSpeed": 8,
  6222.             "MoveStartAnimation_Begin": -1,
  6223.             "MoveEndAnimation_Begin": -1,
  6224.             "ShootBeginAnimation_Begin": 1,
  6225.             "ShootShootAnimation_Begin": 1,
  6226.             "ShootShootAnimation_ProjBegin": 0,
  6227.             "ShootEndAnimation_Begin": 1,
  6228.             "ShootProjectileAnimation_Begin": 1,
  6229.             "ShootProjectileAnimation_PixOffset": 10,
  6230.             "ShootProjectileAnimation_PixSpeed": 20,
  6231.             "ShootProjectileAnimation_Curve": 20,
  6232.             "ShootImpactAnimation_Begin": 1,
  6233.             "ExplosionAnimation_Begin": 1,
  6234.             "DanyUnitValue": -60,
  6235.             "HitShortRange": 100,
  6236.             "HitMediumRange": 83,
  6237.             "HitLongRange": 73,
  6238.             "Jammer": 100
  6239.         },
  6240.         {
  6241.             "Counter": 148,
  6242.             "typeID": 17,
  6243.             "Category": 1,
  6244.             "NameEnglish": "Adv Launcher",
  6245.             "NameGerman": "Raketen-Starter",
  6246.             "NameFrench": "Long Tom",
  6247.             "Race": 0,
  6248.             "Prerequisite": 116,
  6249.             "isConvoy": 0,
  6250.             "isAITarget": 1,
  6251.             "Facings": 1,
  6252.             "SizeX": 1,
  6253.             "SizeY": 1,
  6254.             "Cost": 90,
  6255.             "IsAA": 0,
  6256.             "MineDetectionRange": 0,
  6257.             "Movement": 1,
  6258.             "canOverwatch": 1,
  6259.             "weaponNameEnglish": "Enhanced Artillery",
  6260.             "weaponNameGerman": "Verbesserte Artiller",
  6261.             "weaponNameFrench": "Canon \"Long Tom\"",
  6262.             "weaponRange": 15,
  6263.             "weaponMinimumRange": 3,
  6264.             "weaponType": 1,
  6265.             "unitTechLevel": 6,
  6266.             "CostToNextTL": 990,
  6267.             "actionPoints": 140,
  6268.             "actionPointsShoot": 90,
  6269.             "Armor": 50,
  6270.             "UnitHasWeapon": 1,
  6271.             "damageType": 0,
  6272.             "damageBase": 75,
  6273.             "damageRandom": 35,
  6274.             "AIcategory": 5,
  6275.             "DamageArea": 1,
  6276.             "DamageAA": 0,
  6277.             "facingsImageID": "HLTM",
  6278.             "ruinImageID": "UHRUI210",
  6279.             "EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle.  The enemy will focus on neutralizing it whenever possible.",
  6280.             "EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
  6281.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
  6282.             "EncyclopediaFrame": 46,
  6283.             "MoveAnimation_Begin": 1,
  6284.             "MoveAnimation_PixSpeed": 8,
  6285.             "MoveStartAnimation_Begin": -1,
  6286.             "MoveEndAnimation_Begin": -1,
  6287.             "ShootBeginAnimation_Begin": 1,
  6288.             "ShootShootAnimation_Begin": 1,
  6289.             "ShootShootAnimation_ProjBegin": 0,
  6290.             "ShootEndAnimation_Begin": 1,
  6291.             "ShootProjectileAnimation_Begin": 1,
  6292.             "ShootProjectileAnimation_PixOffset": 10,
  6293.             "ShootProjectileAnimation_PixSpeed": 20,
  6294.             "ShootProjectileAnimation_Curve": 20,
  6295.             "ShootImpactAnimation_Begin": 1,
  6296.             "ExplosionAnimation_Begin": 1,
  6297.             "DanyUnitValue": -60,
  6298.             "HitShortRange": 100,
  6299.             "HitMediumRange": 86,
  6300.             "HitLongRange": 76,
  6301.             "Jammer": 100
  6302.         },
  6303.         {
  6304.             "Counter": 150,
  6305.             "typeID": 17,
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  6307.             "NameEnglish": "Adv Launcher",
  6308.             "NameGerman": "Raketen-Starter",
  6309.             "NameFrench": "Long Tom",
  6310.             "Race": 0,
  6311.             "Prerequisite": 116,
  6312.             "isConvoy": 0,
  6313.             "isAITarget": 1,
  6314.             "Facings": 1,
  6315.             "SizeX": 1,
  6316.             "SizeY": 1,
  6317.             "Cost": 90,
  6318.             "IsAA": 0,
  6319.             "MineDetectionRange": 0,
  6320.             "Movement": 1,
  6321.             "canOverwatch": 1,
  6322.             "weaponNameEnglish": "Enhanced Artillery",
  6323.             "weaponNameGerman": "Verbesserte Artiller",
  6324.             "weaponNameFrench": "Canon \"Long Tom\"",
  6325.             "weaponRange": 13,
  6326.             "weaponMinimumRange": 3,
  6327.             "weaponType": 1,
  6328.             "unitTechLevel": 2,
  6329.             "CostToNextTL": 630,
  6330.             "actionPoints": 120,
  6331.             "actionPointsShoot": 100,
  6332.             "Armor": 40,
  6333.             "UnitHasWeapon": 1,
  6334.             "damageType": 0,
  6335.             "damageBase": 70,
  6336.             "damageRandom": 35,
  6337.             "AIcategory": 5,
  6338.             "DamageArea": 1,
  6339.             "DamageAA": 0,
  6340.             "facingsImageID": "HLTM",
  6341.             "ruinImageID": "UHRUI210",
  6342.             "EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle.  The enemy will focus on neutralizing it whenever possible.",
  6343.             "EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
  6344.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
  6345.             "EncyclopediaFrame": 46,
  6346.             "MoveAnimation_Begin": 1,
  6347.             "MoveAnimation_PixSpeed": 8,
  6348.             "MoveStartAnimation_Begin": -1,
  6349.             "MoveEndAnimation_Begin": -1,
  6350.             "ShootBeginAnimation_Begin": 1,
  6351.             "ShootShootAnimation_Begin": 1,
  6352.             "ShootShootAnimation_ProjBegin": 0,
  6353.             "ShootEndAnimation_Begin": 1,
  6354.             "ShootProjectileAnimation_Begin": 1,
  6355.             "ShootProjectileAnimation_PixOffset": 10,
  6356.             "ShootProjectileAnimation_PixSpeed": 20,
  6357.             "ShootProjectileAnimation_Curve": 20,
  6358.             "ShootImpactAnimation_Begin": 1,
  6359.             "ExplosionAnimation_Begin": 1,
  6360.             "DanyUnitValue": -60,
  6361.             "HitShortRange": 100,
  6362.             "HitMediumRange": 82,
  6363.             "HitLongRange": 72,
  6364.             "Jammer": 100
  6365.         },
  6366.         {
  6367.             "Counter": 151,
  6368.             "typeID": 11,
  6369.             "Category": 1,
  6370.             "NameEnglish": "Main Tank",
  6371.             "NameGerman": "Kampfpanzer",
  6372.             "NameFrench": "Char",
  6373.             "Race": 0,
  6374.             "Prerequisite": 114,
  6375.             "isConvoy": 0,
  6376.             "isAITarget": 1,
  6377.             "Facings": 1,
  6378.             "SizeX": 1,
  6379.             "SizeY": 1,
  6380.             "Cost": 50,
  6381.             "IsAA": 0,
  6382.             "MineDetectionRange": 0,
  6383.             "Movement": 1,
  6384.             "canOverwatch": 1,
  6385.             "weaponNameEnglish": "180mm \"Inferno\"",
  6386.             "weaponNameGerman": "180mm 'Inferno'",
  6387.             "weaponNameFrench": "Canon 180mm\"Inferno\"",
  6388.             "weaponRange": 8,
  6389.             "weaponMinimumRange": 0,
  6390.             "weaponType": 0,
  6391.             "unitTechLevel": 5,
  6392.             "CostToNextTL": 450,
  6393.             "actionPoints": 230,
  6394.             "actionPointsShoot": 80,
  6395.             "Armor": 50,
  6396.             "UnitHasWeapon": 1,
  6397.             "damageType": 0,
  6398.             "damageBase": 40,
  6399.             "damageRandom": 30,
  6400.             "AIcategory": 3,
  6401.             "DamageArea": 1,
  6402.             "DamageAA": 0,
  6403.             "facingsImageID": "HMTK",
  6404.             "ruinImageID": "UHRUI230",
  6405.             "EncyclopediaEnglish": "The MBT is a tough and reliable vehicle which can withstand a considerable amount of damage.",
  6406.             "EncyclopediaGerman": "Der Kampfpanzer ist ein z├ñhes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
  6407.             "EncyclopediaFrench": "Le Char est durable et efficace. Il peut supporter une quantit├⌐ importante de dommages avant d'├¬tre d├⌐truit.",
  6408.             "EncyclopediaFrame": 47,
  6409.             "MoveAnimation_Begin": 1,
  6410.             "MoveAnimation_PixSpeed": 8,
  6411.             "MoveStartAnimation_Begin": -1,
  6412.             "MoveEndAnimation_Begin": -1,
  6413.             "ShootBeginAnimation_Begin": -1,
  6414.             "ShootShootAnimation_Begin": 1,
  6415.             "ShootShootAnimation_ProjBegin": 0,
  6416.             "ShootEndAnimation_Begin": -1,
  6417.             "ShootProjectileAnimation_Begin": 1,
  6418.             "ShootProjectileAnimation_PixOffset": 10,
  6419.             "ShootProjectileAnimation_PixSpeed": 20,
  6420.             "ShootProjectileAnimation_Curve": 10,
  6421.             "ShootImpactAnimation_Begin": 1,
  6422.             "ExplosionAnimation_Begin": 1,
  6423.             "DanyUnitValue": -40,
  6424.             "HitShortRange": 80,
  6425.             "HitMediumRange": 70,
  6426.             "HitLongRange": 60,
  6427.             "Jammer": 100
  6428.         },
  6429.         {
  6430.             "Counter": 153,
  6431.             "typeID": 11,
  6432.             "Category": 1,
  6433.             "NameEnglish": "Main Tank",
  6434.             "NameGerman": "Kampfpanzer",
  6435.             "NameFrench": "Char",
  6436.             "Race": 0,
  6437.             "Prerequisite": 114,
  6438.             "isConvoy": 0,
  6439.             "isAITarget": 1,
  6440.             "Facings": 1,
  6441.             "SizeX": 1,
  6442.             "SizeY": 1,
  6443.             "Cost": 50,
  6444.             "IsAA": 0,
  6445.             "MineDetectionRange": 0,
  6446.             "Movement": 1,
  6447.             "canOverwatch": 1,
  6448.             "weaponNameEnglish": "180mm \"Inferno\"",
  6449.             "weaponNameGerman": "180mm 'Inferno'",
  6450.             "weaponNameFrench": "Canon 180mm\"Inferno\"",
  6451.             "weaponRange": 8,
  6452.             "weaponMinimumRange": 0,
  6453.             "weaponType": 0,
  6454.             "unitTechLevel": 3,
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  8375.             "ExplosionAnimation_Begin": 1,
  8376.             "DanyUnitValue": -120,
  8377.             "HitShortRange": 100,
  8378.             "HitMediumRange": 90,
  8379.             "HitLongRange": 84,
  8380.             "Jammer": 0
  8381.         },
  8382.         {
  8383.             "Counter": 190,
  8384.             "typeID": 29,
  8385.             "Category": 2,
  8386.             "NameEnglish": "Submarine",
  8387.             "NameGerman": "U-Boot",
  8388.             "NameFrench": "Sous-marin",
  8389.             "Race": 0,
  8390.             "Prerequisite": 171,
  8391.             "isConvoy": 0,
  8392.             "isAITarget": 1,
  8393.             "Facings": 1,
  8394.             "SizeX": 1,
  8395.             "SizeY": 1,
  8396.             "Cost": 120,
  8397.             "IsAA": 0,
  8398.             "MineDetectionRange": 0,
  8399.             "Movement": 6,
  8400.             "canOverwatch": 1,
  8401.             "weaponNameEnglish": "Cruise Missile",
  8402.             "weaponNameGerman": "Cruise Missile",
  8403.             "weaponNameFrench": "Missile Trident XI",
  8404.             "weaponRange": 11,
  8405.             "weaponMinimumRange": 3,
  8406.             "weaponType": 1,
  8407.             "unitTechLevel": 8,
  8408.             "CostToNextTL": 1320,
  8409.             "actionPoints": 270,
  8410.             "actionPointsShoot": 100,
  8411.             "Armor": 80,
  8412.             "UnitHasWeapon": 1,
  8413.             "damageType": 0,
  8414.             "damageBase": 125,
  8415.             "damageRandom": 50,
  8416.             "AIcategory": 5,
  8417.             "DamageArea": 1,
  8418.             "DamageAA": 0,
  8419.             "facingsImageID": "HSUB",
  8420.             "ruinImageID": "UBRUIXXX",
  8421.             "EncyclopediaEnglish": "The Submarine is an extrememly effective unit, often taking the enemy by surprise with indirect fire.",
  8422.             "EncyclopediaGerman": "Das U-Boot ist eine sehr effektive Einheit - es erwischt seine Gegner oft durch indirektes Feuer.",
  8423.             "EncyclopediaFrench": "Le Sous-marin poss├¿de un tir indirect et peut surprendre l'ennemi.",
  8424.             "EncyclopediaFrame": 58,
  8425.             "MoveAnimation_Begin": 1,
  8426.             "MoveAnimation_PixSpeed": 8,
  8427.             "MoveStartAnimation_Begin": 1,
  8428.             "MoveEndAnimation_Begin": 1,
  8429.             "ShootBeginAnimation_Begin": -1,
  8430.             "ShootShootAnimation_Begin": 1,
  8431.             "ShootShootAnimation_ProjBegin": 5,
  8432.             "ShootEndAnimation_Begin": -1,
  8433.             "ShootProjectileAnimation_Begin": -1,
  8434.             "ShootProjectileAnimation_PixOffset": 10,
  8435.             "ShootProjectileAnimation_PixSpeed": 20,
  8436.             "ShootProjectileAnimation_Curve": 0,
  8437.             "ShootImpactAnimation_Begin": 1,
  8438.             "ExplosionAnimation_Begin": 1,
  8439.             "DanyUnitValue": -120,
  8440.             "HitShortRange": 100,
  8441.             "HitMediumRange": 100,
  8442.             "HitLongRange": 88,
  8443.             "Jammer": 0
  8444.         },
  8445.         {
  8446.             "Counter": 192,
  8447.             "typeID": 53,
  8448.             "Category": 2,
  8449.             "NameEnglish": "Freighter",
  8450.             "NameGerman": "Schocker",
  8451.             "NameFrench": "Cargo",
  8452.             "Race": 0,
  8453.             "Prerequisite": 130,
  8454.             "isConvoy": 1,
  8455.             "isAITarget": 1,
  8456.             "Facings": 1,
  8457.             "SizeX": 1,
  8458.             "SizeY": 1,
  8459.             "Cost": 150,
  8460.             "IsAA": 0,
  8461.             "MineDetectionRange": 0,
  8462.             "Movement": 4,
  8463.             "canOverwatch": 0,
  8464.             "weaponNameEnglish": "Unarmed vehicle",
  8465.             "weaponNameGerman": "Unbewaffnetes Fahrze",
  8466.             "weaponNameFrench": "Sans arme",
  8467.             "weaponRange": 8,
  8468.             "weaponMinimumRange": 0,
  8469.             "weaponType": 0,
  8470.             "unitTechLevel": 0,
  8471.             "CostToNextTL": 1,
  8472.             "actionPoints": 60,
  8473.             "actionPointsShoot": 60,
  8474.             "Armor": 35,
  8475.             "UnitHasWeapon": 0,
  8476.             "damageType": 0,
  8477.             "damageBase": 0,
  8478.             "damageRandom": 0,
  8479.             "AIcategory": 2,
  8480.             "DamageArea": 1,
  8481.             "DamageAA": 0,
  8482.             "facingsImageID": "HTRB",
  8483.             "ruinImageID": "UHRUI235",
  8484.             "EncyclopediaEnglish": "The Freighter is well armored, but the weapons had to be sacrificed for space.",
  8485.             "EncyclopediaGerman": "Der Schocker ist gut gepanzert, doch wegen Platzmangel hat er Nachteile in der Bewaffnung.",
  8486.             "EncyclopediaFrench": "Un cargo r├⌐sistant. Nous avons d├╗ sacrifier les armes au profit de l'espace.",
  8487.             "EncyclopediaFrame": 63,
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  8490.             "MoveStartAnimation_Begin": -1,
  8491.             "MoveEndAnimation_Begin": -1,
  8492.             "ShootBeginAnimation_Begin": -1,
  8493.             "ShootShootAnimation_Begin": -1,
  8494.             "ShootShootAnimation_ProjBegin": 0,
  8495.             "ShootEndAnimation_Begin": -1,
  8496.             "ShootProjectileAnimation_Begin": -1,
  8497.             "ShootProjectileAnimation_PixOffset": 10,
  8498.             "ShootProjectileAnimation_PixSpeed": 20,
  8499.             "ShootProjectileAnimation_Curve": 0,
  8500.             "ShootImpactAnimation_Begin": -1,
  8501.             "ExplosionAnimation_Begin": 1,
  8502.             "DanyUnitValue": -30,
  8503.             "HitShortRange": 100,
  8504.             "HitMediumRange": 100,
  8505.             "HitLongRange": 100,
  8506.             "Jammer": 100
  8507.         },
  8508.         {
  8509.             "Counter": 195,
  8510.             "typeID": 2,
  8511.             "Category": 1,
  8512.             "NameEnglish": "Trooper",
  8513.             "NameGerman": "Trooper",
  8514.             "NameFrench": "Soldat",
  8515.             "Race": 0,
  8516.             "Prerequisite": 130,
  8517.             "isConvoy": 0,
  8518.             "isAITarget": 1,
  8519.             "Facings": 1,
  8520.             "SizeX": 1,
  8521.             "SizeY": 1,
  8522.             "Cost": 5,
  8523.             "IsAA": 0,
  8524.             "MineDetectionRange": 1,
  8525.             "Movement": 2,
  8526.             "canOverwatch": 1,
  8527.             "weaponNameEnglish": "S-12 Assault Rifle",
  8528.             "weaponNameGerman": "S-12 Kampfgewehr",
  8529.             "weaponNameFrench": "Mitrailleuse S-12",
  8530.             "weaponRange": 5,
  8531.             "weaponMinimumRange": 0,
  8532.             "weaponType": 0,
  8533.             "unitTechLevel": 4,
  8534.             "CostToNextTL": 50,
  8535.             "actionPoints": 110,
  8536.             "actionPointsShoot": 40,
  8537.             "Armor": 5,
  8538.             "UnitHasWeapon": 1,
  8539.             "damageType": 0,
  8540.             "damageBase": 5,
  8541.             "damageRandom": 3,
  8542.             "AIcategory": 0,
  8543.             "DamageArea": 1,
  8544.             "DamageAA": 0,
  8545.             "facingsImageID": "HTRO",
  8546.             "ruinImageID": "UHRUI240",
  8547.             "EncyclopediaEnglish": "The Trooper can move through the forest and detect mines.",
  8548.             "EncyclopediaGerman": "Der Trooper kann sich durch Wald bewegen und Minen aufsp├╝ren.",
  8549.             "EncyclopediaFrench": "Le Soldat peut se cacher dans les bois et d├⌐tecter les mines.",
  8550.             "EncyclopediaFrame": 66,
  8551.             "MoveAnimation_Begin": 1,
  8552.             "MoveAnimation_PixSpeed": 7,
  8553.             "MoveStartAnimation_Begin": -1,
  8554.             "MoveEndAnimation_Begin": -1,
  8555.             "ShootBeginAnimation_Begin": 1,
  8556.             "ShootShootAnimation_Begin": 1,
  8557.             "ShootShootAnimation_ProjBegin": 0,
  8558.             "ShootEndAnimation_Begin": 1,
  8559.             "ShootProjectileAnimation_Begin": -1,
  8560.             "ShootProjectileAnimation_PixOffset": 10,
  8561.             "ShootProjectileAnimation_PixSpeed": 20,
  8562.             "ShootProjectileAnimation_Curve": 0,
  8563.             "ShootImpactAnimation_Begin": 1,
  8564.             "ExplosionAnimation_Begin": 1,
  8565.             "DanyUnitValue": -5,
  8566.             "HitShortRange": 85,
  8567.             "HitMediumRange": 75,
  8568.             "HitLongRange": 50,
  8569.             "Jammer": 100
  8570.         },
  8571.         {
  8572.             "Counter": 196,
  8573.             "typeID": 2,
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  8575.             "NameEnglish": "Trooper",
  8576.             "NameGerman": "Trooper",
  8577.             "NameFrench": "Soldat",
  8578.             "Race": 0,
  8579.             "Prerequisite": 130,
  8580.             "isConvoy": 0,
  8581.             "isAITarget": 1,
  8582.             "Facings": 1,
  8583.             "SizeX": 1,
  8584.             "SizeY": 1,
  8585.             "Cost": 5,
  8586.             "IsAA": 0,
  8587.             "MineDetectionRange": 1,
  8588.             "Movement": 2,
  8589.             "canOverwatch": 1,
  8590.             "weaponNameEnglish": "S-12 Assault Rifle",
  8591.             "weaponNameGerman": "S-12 Kampfgewehr",
  8592.             "weaponNameFrench": "Mitrailleuse S-12",
  8593.             "weaponRange": 5,
  8594.             "weaponMinimumRange": 0,
  8595.             "weaponType": 0,
  8596.             "unitTechLevel": 3,
  8597.             "CostToNextTL": 20,
  8598.             "actionPoints": 100,
  8599.             "actionPointsShoot": 40,
  8600.             "Armor": 5,
  8601.             "UnitHasWeapon": 1,
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  8603.             "damageBase": 5,
  8604.             "damageRandom": 3,
  8605.             "AIcategory": 0,
  8606.             "DamageArea": 1,
  8607.             "DamageAA": 0,
  8608.             "facingsImageID": "HTRO",
  8609.             "ruinImageID": "UHRUI240",
  8610.             "EncyclopediaEnglish": "The Trooper can move through the forest and detect mines.",
  8611.             "EncyclopediaGerman": "Der Trooper kann sich durch Wald bewegen und Minen aufsp├╝ren.",
  8612.             "EncyclopediaFrench": "Le Soldat peut se cacher dans les bois et d├⌐tecter les mines.",
  8613.             "EncyclopediaFrame": 66,
  8614.             "MoveAnimation_Begin": 1,
  8615.             "MoveAnimation_PixSpeed": 7,
  8616.             "MoveStartAnimation_Begin": -1,
  8617.             "MoveEndAnimation_Begin": -1,
  8618.             "ShootBeginAnimation_Begin": 1,
  8619.             "ShootShootAnimation_Begin": 1,
  8620.             "ShootShootAnimation_ProjBegin": 0,
  8621.             "ShootEndAnimation_Begin": 1,
  8622.             "ShootProjectileAnimation_Begin": -1,
  8623.             "ShootProjectileAnimation_PixOffset": 10,
  8624.             "ShootProjectileAnimation_PixSpeed": 20,
  8625.             "ShootProjectileAnimation_Curve": 0,
  8626.             "ShootImpactAnimation_Begin": 1,
  8627.             "ExplosionAnimation_Begin": 1,
  8628.             "DanyUnitValue": -5,
  8629.             "HitShortRange": 80,
  8630.             "HitMediumRange": 70,
  8631.             "HitLongRange": 50,
  8632.             "Jammer": 100
  8633.         },
  8634.         {
  8635.             "Counter": 197,
  8636.             "typeID": 2,
  8637.             "Category": 1,
  8638.             "NameEnglish": "Trooper",
  8639.             "NameGerman": "Trooper",
  8640.             "NameFrench": "Soldat",
  8641.             "Race": 0,
  8642.             "Prerequisite": 130,
  8643.             "isConvoy": 0,
  8644.             "isAITarget": 1,
  8645.             "Facings": 1,
  8646.             "SizeX": 1,
  8647.             "SizeY": 1,
  8648.             "Cost": 5,
  8649.             "IsAA": 0,
  8650.             "MineDetectionRange": 1,
  8651.             "Movement": 2,
  8652.             "canOverwatch": 1,
  8653.             "weaponNameEnglish": "S-12 Assault Rifle",
  8654.             "weaponNameGerman": "S-12 Kampfgewehr",
  8655.             "weaponNameFrench": "Mitrailleuse S-12",
  8656.             "weaponRange": 5,
  8657.             "weaponMinimumRange": 0,
  8658.             "weaponType": 0,
  8659.             "unitTechLevel": 2,
  8660.             "CostToNextTL": 15,
  8661.             "actionPoints": 100,
  8662.             "actionPointsShoot": 40,
  8663.             "Armor": 5,
  8664.             "UnitHasWeapon": 1,
  8665.             "damageType": 0,
  8666.             "damageBase": 3,
  8667.             "damageRandom": 1,
  8668.             "AIcategory": 0,
  8669.             "DamageArea": 1,
  8670.             "DamageAA": 0,
  8671.             "facingsImageID": "HTRO",
  8672.             "ruinImageID": "UHRUI240",
  8673.             "EncyclopediaEnglish": "The Trooper can move through the forest and detect mines.",
  8674.             "EncyclopediaGerman": "Der Trooper kann sich durch Wald bewegen und Minen aufsp├╝ren.",
  8675.             "EncyclopediaFrench": "Le Soldat peut se cacher dans les bois et d├⌐tecter les mines.",
  8676.             "EncyclopediaFrame": 66,
  8677.             "MoveAnimation_Begin": 1,
  8678.             "MoveAnimation_PixSpeed": 7,
  8679.             "MoveStartAnimation_Begin": -1,
  8680.             "MoveEndAnimation_Begin": -1,
  8681.             "ShootBeginAnimation_Begin": 1,
  8682.             "ShootShootAnimation_Begin": 1,
  8683.             "ShootShootAnimation_ProjBegin": 0,
  8684.             "ShootEndAnimation_Begin": 1,
  8685.             "ShootProjectileAnimation_Begin": -1,
  8686.             "ShootProjectileAnimation_PixOffset": 10,
  8687.             "ShootProjectileAnimation_PixSpeed": 20,
  8688.             "ShootProjectileAnimation_Curve": 0,
  8689.             "ShootImpactAnimation_Begin": 1,
  8690.             "ExplosionAnimation_Begin": 1,
  8691.             "DanyUnitValue": -5,
  8692.             "HitShortRange": 75,
  8693.             "HitMediumRange": 65,
  8694.             "HitLongRange": 50,
  8695.             "Jammer": 100
  8696.         },
  8697.         {
  8698.             "Counter": 198,
  8699.             "typeID": 2,
  8700.             "Category": 1,
  8701.             "NameEnglish": "Trooper",
  8702.             "NameGerman": "Trooper",
  8703.             "NameFrench": "Soldat",
  8704.             "Race": 0,
  8705.             "Prerequisite": 130,
  8706.             "isConvoy": 0,
  8707.             "isAITarget": 1,
  8708.             "Facings": 1,
  8709.             "SizeX": 1,
  8710.             "SizeY": 1,
  8711.             "Cost": 5,
  8712.             "IsAA": 0,
  8713.             "MineDetectionRange": 1,
  8714.             "Movement": 2,
  8715.             "canOverwatch": 1,
  8716.             "weaponNameEnglish": "S-12 Assault Rifle",
  8717.             "weaponNameGerman": "S-12 Kampfgewehr",
  8718.             "weaponNameFrench": "Mitrailleuse S-12",
  8719.             "weaponRange": 5,
  8720.             "weaponMinimumRange": 0,
  8721.             "weaponType": 0,
  8722.             "unitTechLevel": 1,
  8723.             "CostToNextTL": 10,
  8724.             "actionPoints": 90,
  8725.             "actionPointsShoot": 40,
  8726.             "Armor": 5,
  8727.             "UnitHasWeapon": 1,
  8728.             "damageType": 0,
  8729.             "damageBase": 3,
  8730.             "damageRandom": 1,
  8731.             "AIcategory": 0,
  8732.             "DamageArea": 1,
  8733.             "DamageAA": 0,
  8734.             "facingsImageID": "HTRO",
  8735.             "ruinImageID": "UHRUI240",
  8736.             "EncyclopediaEnglish": "The Trooper can move through the forest and detect mines.",
  8737.             "EncyclopediaGerman": "Der Trooper kann sich durch Wald bewegen und Minen aufsp├╝ren.",
  8738.             "EncyclopediaFrench": "Le Soldat peut se cacher dans les bois et d├⌐tecter les mines.",
  8739.             "EncyclopediaFrame": 66,
  8740.             "MoveAnimation_Begin": 1,
  8741.             "MoveAnimation_PixSpeed": 7,
  8742.             "MoveStartAnimation_Begin": -1,
  8743.             "MoveEndAnimation_Begin": -1,
  8744.             "ShootBeginAnimation_Begin": 1,
  8745.             "ShootShootAnimation_Begin": 1,
  8746.             "ShootShootAnimation_ProjBegin": 0,
  8747.             "ShootEndAnimation_Begin": 1,
  8748.             "ShootProjectileAnimation_Begin": -1,
  8749.             "ShootProjectileAnimation_PixOffset": 10,
  8750.             "ShootProjectileAnimation_PixSpeed": 20,
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  8752.             "ShootImpactAnimation_Begin": 1,
  8753.             "ExplosionAnimation_Begin": 1,
  8754.             "DanyUnitValue": -5,
  8755.             "HitShortRange": 70,
  8756.             "HitMediumRange": 60,
  8757.             "HitLongRange": 50,
  8758.             "Jammer": 100
  8759.         },
  8760.         {
  8761.             "Counter": 199,
  8762.             "typeID": 2,
  8763.             "Category": 1,
  8764.             "NameEnglish": "Trooper",
  8765.             "NameGerman": "Trooper",
  8766.             "NameFrench": "Soldat",
  8767.             "Race": 0,
  8768.             "Prerequisite": 130,
  8769.             "isConvoy": 0,
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  8773.             "SizeY": 1,
  8774.             "Cost": 5,
  8775.             "IsAA": 0,
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  8777.             "Movement": 2,
  8778.             "canOverwatch": 1,
  8779.             "weaponNameEnglish": "S-12 Assault Rifle",
  8780.             "weaponNameGerman": "S-12 Kampfgewehr",
  8781.             "weaponNameFrench": "Mitrailleuse S-12",
  8782.             "weaponRange": 5,
  8783.             "weaponMinimumRange": 0,
  8784.             "weaponType": 0,
  8785.             "unitTechLevel": 5,
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  8787.             "actionPoints": 110,
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  8789.             "Armor": 5,
  8790.             "UnitHasWeapon": 1,
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  8792.             "damageBase": 6,
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  8795.             "DamageArea": 1,
  8796.             "DamageAA": 0,
  8797.             "facingsImageID": "HTRO",
  8798.             "ruinImageID": "UHRUI240",
  8799.             "EncyclopediaEnglish": "The Trooper can move through the forest and detect mines.",
  8800.             "EncyclopediaGerman": "Der Trooper kann sich durch Wald bewegen und Minen aufsp├╝ren.",
  8801.             "EncyclopediaFrench": "Le Soldat peut se cacher dans les bois et d├⌐tecter les mines.",
  8802.             "EncyclopediaFrame": 66,
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  8804.             "MoveAnimation_PixSpeed": 7,
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  8806.             "MoveEndAnimation_Begin": -1,
  8807.             "ShootBeginAnimation_Begin": 1,
  8808.             "ShootShootAnimation_Begin": 1,
  8809.             "ShootShootAnimation_ProjBegin": 0,
  8810.             "ShootEndAnimation_Begin": 1,
  8811.             "ShootProjectileAnimation_Begin": -1,
  8812.             "ShootProjectileAnimation_PixOffset": 10,
  8813.             "ShootProjectileAnimation_PixSpeed": 20,
  8814.             "ShootProjectileAnimation_Curve": 0,
  8815.             "ShootImpactAnimation_Begin": 1,
  8816.             "ExplosionAnimation_Begin": 1,
  8817.             "DanyUnitValue": -5,
  8818.             "HitShortRange": 90,
  8819.             "HitMediumRange": 80,
  8820.             "HitLongRange": 50,
  8821.             "Jammer": 100
  8822.         },
  8823.         {
  8824.             "Counter": 200,
  8825.             "typeID": 52,
  8826.             "Category": 1,
  8827.             "NameEnglish": "Junk Wagon",
  8828.             "NameGerman": "Schrott-Transporter",
  8829.             "NameFrench": "Convoi",
  8830.             "Race": 2,
  8831.             "Prerequisite": 430,
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  8833.             "isAITarget": 0,
  8834.             "Facings": 1,
  8835.             "SizeX": 1,
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  8839.             "MineDetectionRange": 0,
  8840.             "Movement": 1,
  8841.             "canOverwatch": 0,
  8842.             "weaponNameEnglish": "Unarmed Vehicle",
  8843.             "weaponNameGerman": "Weapon Name",
  8844.             "weaponNameFrench": "Sans arme",
  8845.             "weaponRange": 0,
  8846.             "weaponMinimumRange": 0,
  8847.             "weaponType": 0,
  8848.             "unitTechLevel": 0,
  8849.             "CostToNextTL": 1,
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  8852.             "Armor": 50,
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  8860.             "facingsImageID": "BTRK",
  8861.             "ruinImageID": "UBRUI133",
  8862.             "EncyclopediaEnglish": "The Junk Wagon is built from recycled tanks and will often appear grouped in convoys.",
  8863.             "EncyclopediaGerman": "Der Schrott-Wagen wird aus Panzern recycled und tritt oft in Konvois auf.",
  8864.             "EncyclopediaFrench": "Le Camion est un v├⌐hicule fait de tanks recycl├⌐s en transport.",
  8865.             "EncyclopediaFrame": 14,
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  8869.             "MoveEndAnimation_Begin": -1,
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  8883.             "HitLongRange": 100,
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  8891.             "NameGerman": "Chopper",
  8892.             "NameFrench": "H├⌐licopt├¿re",
  8893.             "Race": 0,
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  8903.             "Movement": 5,
  8904.             "canOverwatch": 1,
  8905.             "weaponNameEnglish": "AG-150 Missiles",
  8906.             "weaponNameGerman": "AG-150 Flugk├╢rper",
  8907.             "weaponNameFrench": "Missiles \"Had├¿s\"",
  8908.             "weaponRange": 8,
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  8910.             "weaponType": 1,
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  8915.             "Armor": 50,
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  8921.             "DamageArea": 3,
  8922.             "DamageAA": 0,
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  8924.             "ruinImageID": "UBRUI133",
  8925.             "EncyclopediaEnglish": "The Attack Chopper is one of the most versatile units.  It is fast and can get by enemy units on overwatch.",
  8926.             "EncyclopediaGerman": "Der Kampf-Hubschrauber ist eine der vielseitigsten Einheiten. Er ist schnell, kann aber durch gegnerische ├£berwachung ausgeschaltet werden.",
  8927.             "EncyclopediaFrench": "L'H├⌐licopt├¿re de Combat est une unit├⌐ tr├¿s efficace; il vole, n'est pas affect├⌐ par les unit├⌐s en garde et est tr├¿s rapide.",
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  8935.             "ShootShootAnimation_ProjBegin": 5,
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  8937.             "ShootProjectileAnimation_Begin": -1,
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  8949.         {
  8950.             "Counter": 204,
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  8954.             "NameGerman": "Chopper",
  8955.             "NameFrench": "H├⌐licopt├¿re",
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  8966.             "Movement": 5,
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  8969.             "weaponNameGerman": "AG-150 Flugk├╢rper",
  8970.             "weaponNameFrench": "Missiles \"Had├¿s\"",
  8971.             "weaponRange": 8,
  8972.             "weaponMinimumRange": 1,
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  8974.             "unitTechLevel": 0,
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  8989.             "EncyclopediaGerman": "Der Kampf-Hubschrauber ist eine der vielseitigsten Einheiten. Er ist schnell, kann aber durch gegnerische ├£berwachung ausgeschaltet werden.",
  8990.             "EncyclopediaFrench": "L'H├⌐licopt├¿re de Combat est une unit├⌐ tr├¿s efficace; il vole, n'est pas affect├⌐ par les unit├⌐s en garde et est tr├¿s rapide.",
  8991.             "EncyclopediaFrame": 24,
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  8998.             "ShootShootAnimation_ProjBegin": 5,
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  9005.             "ExplosionAnimation_Begin": 1,
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  9009.             "HitLongRange": 30,
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  9011.         },
  9012.         {
  9013.             "Counter": 205,
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  9015.             "Category": 1,
  9016.             "NameEnglish": "Chopper",
  9017.             "NameGerman": "Chopper",
  9018.             "NameFrench": "H├⌐licopt├¿re",
  9019.             "Race": 0,
  9020.             "Prerequisite": 152,
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  9022.             "isAITarget": 1,
  9023.             "Facings": 1,
  9024.             "SizeX": 1,
  9025.             "SizeY": 1,
  9026.             "Cost": 120,
  9027.             "IsAA": 0,
  9028.             "MineDetectionRange": 0,
  9029.             "Movement": 5,
  9030.             "canOverwatch": 1,
  9031.             "weaponNameEnglish": "AG-150 Missiles",
  9032.             "weaponNameGerman": "AG-150 Flugk├╢rper",
  9033.             "weaponNameFrench": "Missiles \"Had├¿s\"",
  9034.             "weaponRange": 8,
  9035.             "weaponMinimumRange": 1,
  9036.             "weaponType": 1,
  9037.             "unitTechLevel": 4,
  9038.             "CostToNextTL": 840,
  9039.             "actionPoints": 360,
  9040.             "actionPointsShoot": 145,
  9041.             "Armor": 50,
  9042.             "UnitHasWeapon": 1,
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  9044.             "damageBase": 25,
  9045.             "damageRandom": 15,
  9046.             "AIcategory": 1,
  9047.             "DamageArea": 3,
  9048.             "DamageAA": 0,
  9049.             "facingsImageID": "HBCH",
  9050.             "ruinImageID": "UBRUI133",
  9051.             "EncyclopediaEnglish": "The Attack Chopper is one of the most versatile units.  It is fast and can get by enemy units on overwatch.",
  9052.             "EncyclopediaGerman": "Der Kampf-Hubschrauber ist eine der vielseitigsten Einheiten. Er ist schnell, kann aber durch gegnerische ├£berwachung ausgeschaltet werden.",
  9053.             "EncyclopediaFrench": "L'H├⌐licopt├¿re de Combat est une unit├⌐ tr├¿s efficace; il vole, n'est pas affect├⌐ par les unit├⌐s en garde et est tr├¿s rapide.",
  9054.             "EncyclopediaFrame": 24,
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  9060.             "ShootShootAnimation_Begin": 1,
  9061.             "ShootShootAnimation_ProjBegin": 5,
  9062.             "ShootEndAnimation_Begin": 1,
  9063.             "ShootProjectileAnimation_Begin": -1,
  9064.             "ShootProjectileAnimation_PixOffset": 10,
  9065.             "ShootProjectileAnimation_PixSpeed": 20,
  9066.             "ShootProjectileAnimation_Curve": 0,
  9067.             "ShootImpactAnimation_Begin": 1,
  9068.             "ExplosionAnimation_Begin": 1,
  9069.             "DanyUnitValue": -120,
  9070.             "HitShortRange": 54,
  9071.             "HitMediumRange": 45,
  9072.             "HitLongRange": 40,
  9073.             "Jammer": 0
  9074.         },
  9075.         {
  9076.             "Counter": 206,
  9077.             "typeID": 21,
  9078.             "Category": 1,
  9079.             "NameEnglish": "Chopper",
  9080.             "NameGerman": "Chopper",
  9081.             "NameFrench": "H├⌐licopt├¿re",
  9082.             "Race": 0,
  9083.             "Prerequisite": 152,
  9084.             "isConvoy": 0,
  9085.             "isAITarget": 1,
  9086.             "Facings": 1,
  9087.             "SizeX": 1,
  9088.             "SizeY": 1,
  9089.             "Cost": 120,
  9090.             "IsAA": 0,
  9091.             "MineDetectionRange": 0,
  9092.             "Movement": 5,
  9093.             "canOverwatch": 1,
  9094.             "weaponNameEnglish": "AG-150 Missiles",
  9095.             "weaponNameGerman": "AG-150 Flugk├╢rper",
  9096.             "weaponNameFrench": "Missiles \"Had├¿s\"",
  9097.             "weaponRange": 8,
  9098.             "weaponMinimumRange": 1,
  9099.             "weaponType": 1,
  9100.             "unitTechLevel": 5,
  9101.             "CostToNextTL": 960,
  9102.             "actionPoints": 380,
  9103.             "actionPointsShoot": 145,
  9104.             "Armor": 55,
  9105.             "UnitHasWeapon": 1,
  9106.             "damageType": 0,
  9107.             "damageBase": 25,
  9108.             "damageRandom": 15,
  9109.             "AIcategory": 1,
  9110.             "DamageArea": 3,
  9111.             "DamageAA": 0,
  9112.             "facingsImageID": "HBCH",
  9113.             "ruinImageID": "UBRUI133",
  9114.             "EncyclopediaEnglish": "The Attack Chopper is one of the most versatile units.  It is fast and can get by enemy units on overwatch.",
  9115.             "EncyclopediaGerman": "Der Kampf-Hubschrauber ist eine der vielseitigsten Einheiten. Er ist schnell, kann aber durch gegnerische ├£berwachung ausgeschaltet werden.",
  9116.             "EncyclopediaFrench": "L'H├⌐licopt├¿re de Combat est une unit├⌐ tr├¿s efficace; il vole, n'est pas affect├⌐ par les unit├⌐s en garde et est tr├¿s rapide.",
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  9128.             "ShootProjectileAnimation_PixSpeed": 20,
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  9132.             "DanyUnitValue": -120,
  9133.             "HitShortRange": 56,
  9134.             "HitMediumRange": 45,
  9135.             "HitLongRange": 40,
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  9497.             "MoveAnimation_PixSpeed": 11,
  9498.             "MoveStartAnimation_Begin": 1,
  9499.             "MoveEndAnimation_Begin": 1,
  9500.             "ShootBeginAnimation_Begin": 1,
  9501.             "ShootShootAnimation_Begin": 1,
  9502.             "ShootShootAnimation_ProjBegin": 5,
  9503.             "ShootEndAnimation_Begin": 1,
  9504.             "ShootProjectileAnimation_Begin": -1,
  9505.             "ShootProjectileAnimation_PixOffset": 10,
  9506.             "ShootProjectileAnimation_PixSpeed": 20,
  9507.             "ShootProjectileAnimation_Curve": 0,
  9508.             "ShootImpactAnimation_Begin": 1,
  9509.             "ExplosionAnimation_Begin": 1,
  9510.             "DanyUnitValue": -120,
  9511.             "HitShortRange": 48,
  9512.             "HitMediumRange": 35,
  9513.             "HitLongRange": 30,
  9514.             "Jammer": 0
  9515.         },
  9516.         {
  9517.             "Counter": 216,
  9518.             "typeID": 58,
  9519.             "Category": 1,
  9520.             "NameEnglish": "Elite Trooper",
  9521.             "NameGerman": "Elite Trooper",
  9522.             "NameFrench": "Soldat Elite",
  9523.             "Race": 0,
  9524.             "Prerequisite": 134,
  9525.             "isConvoy": 0,
  9526.             "isAITarget": 1,
  9527.             "Facings": 1,
  9528.             "SizeX": 1,
  9529.             "SizeY": 1,
  9530.             "Cost": 10,
  9531.             "IsAA": 0,
  9532.             "MineDetectionRange": 1,
  9533.             "Movement": 2,
  9534.             "canOverwatch": 1,
  9535.             "weaponNameEnglish": "M-44 Assault Cannon",
  9536.             "weaponNameGerman": "M-44 Kampfgesch├╝tz",
  9537.             "weaponNameFrench": "Mitrailleuse M23",
  9538.             "weaponRange": 5,
  9539.             "weaponMinimumRange": 0,
  9540.             "weaponType": 0,
  9541.             "unitTechLevel": 0,
  9542.             "CostToNextTL": 10,
  9543.             "actionPoints": 140,
  9544.             "actionPointsShoot": 60,
  9545.             "Armor": 5,
  9546.             "UnitHasWeapon": 1,
  9547.             "damageType": 0,
  9548.             "damageBase": 4,
  9549.             "damageRandom": 2,
  9550.             "AIcategory": 0,
  9551.             "DamageArea": 1,
  9552.             "DamageAA": 0,
  9553.             "facingsImageID": "HATR",
  9554.             "ruinImageID": "UHRUI240",
  9555.             "EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
  9556.             "EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
  9557.             "EncyclopediaFrench": "Le Soldat Elite peut traverser une for├¬t et d├⌐tecter des mines comme le Soldat, mais il poss├¿de plus d'armure, de puissance et de port├⌐e de tir.",
  9558.             "EncyclopediaFrame": 20,
  9559.             "MoveAnimation_Begin": 1,
  9560.             "MoveAnimation_PixSpeed": 7,
  9561.             "MoveStartAnimation_Begin": -1,
  9562.             "MoveEndAnimation_Begin": -1,
  9563.             "ShootBeginAnimation_Begin": 1,
  9564.             "ShootShootAnimation_Begin": 1,
  9565.             "ShootShootAnimation_ProjBegin": 0,
  9566.             "ShootEndAnimation_Begin": 1,
  9567.             "ShootProjectileAnimation_Begin": -1,
  9568.             "ShootProjectileAnimation_PixOffset": 10,
  9569.             "ShootProjectileAnimation_PixSpeed": 20,
  9570.             "ShootProjectileAnimation_Curve": 0,
  9571.             "ShootImpactAnimation_Begin": 1,
  9572.             "ExplosionAnimation_Begin": 1,
  9573.             "DanyUnitValue": -10,
  9574.             "HitShortRange": 80,
  9575.             "HitMediumRange": 64,
  9576.             "HitLongRange": 56,
  9577.             "Jammer": 100
  9578.         },
  9579.         {
  9580.             "Counter": 69,
  9581.             "typeID": 54,
  9582.             "Category": 1,
  9583.             "NameEnglish": "Light Tank",
  9584.             "NameGerman": "Leichter Panzer",
  9585.             "NameFrench": "Tank L├⌐ger",
  9586.             "Race": 1,
  9587.             "Prerequisite": 230,
  9588.             "isConvoy": 0,
  9589.             "isAITarget": 0,
  9590.             "Facings": 1,
  9591.             "SizeX": 1,
  9592.             "SizeY": 1,
  9593.             "Cost": 60,
  9594.             "IsAA": 0,
  9595.             "MineDetectionRange": 0,
  9596.             "Movement": 1,
  9597.             "canOverwatch": 1,
  9598.             "weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
  9599.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  9600.             "weaponNameFrench": "Canon ├á impulsion",
  9601.             "weaponRange": 9,
  9602.             "weaponMinimumRange": 0,
  9603.             "weaponType": 0,
  9604.             "unitTechLevel": 0,
  9605.             "CostToNextTL": 0,
  9606.             "actionPoints": 210,
  9607.             "actionPointsShoot": 50,
  9608.             "Armor": 90,
  9609.             "UnitHasWeapon": 1,
  9610.             "damageType": 0,
  9611.             "damageBase": 20,
  9612.             "damageRandom": 15,
  9613.             "AIcategory": 2,
  9614.             "DamageArea": 1,
  9615.             "DamageAA": 0,
  9616.             "facingsImageID": "TLTK",
  9617.             "ruinImageID": "UTRUI424",
  9618.             "EncyclopediaEnglish": "The Tauran Light Tank is slow, but has a more powerful cannon than the human equivalent.",
  9619.             "EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkr├ñftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
  9620.             "EncyclopediaFrench": "Le Tank L├⌐ger Tauran est plus lent que notre Char L├⌐ger mais il est plus r├⌐sistant et a plus de puissance de feu.",
  9621.             "EncyclopediaFrame": 105,
  9622.             "MoveAnimation_Begin": 1,
  9623.             "MoveAnimation_PixSpeed": 9,
  9624.             "MoveStartAnimation_Begin": -1,
  9625.             "MoveEndAnimation_Begin": -1,
  9626.             "ShootBeginAnimation_Begin": -1,
  9627.             "ShootShootAnimation_Begin": 1,
  9628.             "ShootShootAnimation_ProjBegin": 0,
  9629.             "ShootEndAnimation_Begin": -1,
  9630.             "ShootProjectileAnimation_Begin": 1,
  9631.             "ShootProjectileAnimation_PixOffset": 10,
  9632.             "ShootProjectileAnimation_PixSpeed": 20,
  9633.             "ShootProjectileAnimation_Curve": 0,
  9634.             "ShootImpactAnimation_Begin": 1,
  9635.             "ExplosionAnimation_Begin": 1,
  9636.             "DanyUnitValue": 20,
  9637.             "HitShortRange": 90,
  9638.             "HitMediumRange": 80,
  9639.             "HitLongRange": 70,
  9640.             "Jammer": 100
  9641.         },
  9642.         {
  9643.             "Counter": 221,
  9644.             "typeID": 61,
  9645.             "Category": 1,
  9646.             "NameEnglish": "Junk Wagon",
  9647.             "NameGerman": "Schrott-Transporter",
  9648.             "NameFrench": "Convoi",
  9649.             "Race": 2,
  9650.             "Prerequisite": 430,
  9651.             "isConvoy": 1,
  9652.             "isAITarget": 0,
  9653.             "Facings": 1,
  9654.             "SizeX": 1,
  9655.             "SizeY": 1,
  9656.             "Cost": 20,
  9657.             "IsAA": 0,
  9658.             "MineDetectionRange": 0,
  9659.             "Movement": 1,
  9660.             "canOverwatch": 0,
  9661.             "weaponNameEnglish": "Unarmed Vehicle",
  9662.             "weaponNameGerman": "Weapon Name",
  9663.             "weaponNameFrench": "Sans arme",
  9664.             "weaponRange": 0,
  9665.             "weaponMinimumRange": 0,
  9666.             "weaponType": 0,
  9667.             "unitTechLevel": 0,
  9668.             "CostToNextTL": 1,
  9669.             "actionPoints": 90,
  9670.             "actionPointsShoot": 90,
  9671.             "Armor": 50,
  9672.             "UnitHasWeapon": 0,
  9673.             "damageType": 0,
  9674.             "damageBase": 0,
  9675.             "damageRandom": 0,
  9676.             "AIcategory": 2,
  9677.             "DamageArea": 1,
  9678.             "DamageAA": 0,
  9679.             "facingsImageID": "BTRK",
  9680.             "ruinImageID": "UBRUI132",
  9681.             "EncyclopediaEnglish": "The Junk Wagon is built from recycled tanks and will often appear grouped in convoys.",
  9682.             "EncyclopediaGerman": "Der Schrott-Wagen wird aus Panzern recycled und tritt oft in Konvois auf.",
  9683.             "EncyclopediaFrench": "Le Camion est un v├⌐hicule fait de tanks recycl├⌐s en transport.",
  9684.             "EncyclopediaFrame": -1,
  9685.             "MoveAnimation_Begin": 1,
  9686.             "MoveAnimation_PixSpeed": 8,
  9687.             "MoveStartAnimation_Begin": -1,
  9688.             "MoveEndAnimation_Begin": -1,
  9689.             "ShootBeginAnimation_Begin": -1,
  9690.             "ShootShootAnimation_Begin": -1,
  9691.             "ShootShootAnimation_ProjBegin": 0,
  9692.             "ShootEndAnimation_Begin": -1,
  9693.             "ShootProjectileAnimation_Begin": -1,
  9694.             "ShootProjectileAnimation_PixOffset": 10,
  9695.             "ShootProjectileAnimation_PixSpeed": 20,
  9696.             "ShootProjectileAnimation_Curve": 0,
  9697.             "ShootImpactAnimation_Begin": -1,
  9698.             "ExplosionAnimation_Begin": 1,
  9699.             "DanyUnitValue": 30,
  9700.             "HitShortRange": 100,
  9701.             "HitMediumRange": 100,
  9702.             "HitLongRange": 100,
  9703.             "Jammer": 100
  9704.         },
  9705.         {
  9706.             "Counter": 223,
  9707.             "typeID": 65,
  9708.             "Category": 2,
  9709.             "NameEnglish": "Freighter",
  9710.             "NameGerman": "Schocker",
  9711.             "NameFrench": "Cargo",
  9712.             "Race": 0,
  9713.             "Prerequisite": 130,
  9714.             "isConvoy": 1,
  9715.             "isAITarget": 1,
  9716.             "Facings": 1,
  9717.             "SizeX": 1,
  9718.             "SizeY": 1,
  9719.             "Cost": 25,
  9720.             "IsAA": 0,
  9721.             "MineDetectionRange": 0,
  9722.             "Movement": 4,
  9723.             "canOverwatch": 0,
  9724.             "weaponNameEnglish": "Unarmed vehicle",
  9725.             "weaponNameGerman": "Unbewaffnetes Fahrze",
  9726.             "weaponNameFrench": "Sans arme",
  9727.             "weaponRange": 8,
  9728.             "weaponMinimumRange": 0,
  9729.             "weaponType": 0,
  9730.             "unitTechLevel": 0,
  9731.             "CostToNextTL": 1,
  9732.             "actionPoints": 80,
  9733.             "actionPointsShoot": 80,
  9734.             "Armor": 35,
  9735.             "UnitHasWeapon": 0,
  9736.             "damageType": 0,
  9737.             "damageBase": 0,
  9738.             "damageRandom": 0,
  9739.             "AIcategory": 2,
  9740.             "DamageArea": 1,
  9741.             "DamageAA": 0,
  9742.             "facingsImageID": "HTRB",
  9743.             "ruinImageID": "UHRUI235",
  9744.             "EncyclopediaEnglish": "The Freighter is well armored, but the weapons had to be sacrificed for space.",
  9745.             "EncyclopediaGerman": "Der Schocker ist gut gepanzert, doch wegen Platzmangel hat er Nachteile in der Bewaffnung.",
  9746.             "EncyclopediaFrench": "Un cargo r├⌐sistant. Nous avons d├╗ sacrifier les armes au profit de l'espace.",
  9747.             "EncyclopediaFrame": -1,
  9748.             "MoveAnimation_Begin": 1,
  9749.             "MoveAnimation_PixSpeed": 7,
  9750.             "MoveStartAnimation_Begin": -1,
  9751.             "MoveEndAnimation_Begin": -1,
  9752.             "ShootBeginAnimation_Begin": -1,
  9753.             "ShootShootAnimation_Begin": -1,
  9754.             "ShootShootAnimation_ProjBegin": 0,
  9755.             "ShootEndAnimation_Begin": -1,
  9756.             "ShootProjectileAnimation_Begin": -1,
  9757.             "ShootProjectileAnimation_PixOffset": 10,
  9758.             "ShootProjectileAnimation_PixSpeed": 20,
  9759.             "ShootProjectileAnimation_Curve": 0,
  9760.             "ShootImpactAnimation_Begin": -1,
  9761.             "ExplosionAnimation_Begin": 1,
  9762.             "DanyUnitValue": -30,
  9763.             "HitShortRange": 100,
  9764.             "HitMediumRange": 100,
  9765.             "HitLongRange": 100,
  9766.             "Jammer": 100
  9767.         },
  9768.         {
  9769.             "Counter": 224,
  9770.             "typeID": 66,
  9771.             "Category": 2,
  9772.             "NameEnglish": "Freighter",
  9773.             "NameGerman": "Schocker",
  9774.             "NameFrench": "Cargo",
  9775.             "Race": 0,
  9776.             "Prerequisite": 130,
  9777.             "isConvoy": 1,
  9778.             "isAITarget": 1,
  9779.             "Facings": 1,
  9780.             "SizeX": 1,
  9781.             "SizeY": 1,
  9782.             "Cost": 25,
  9783.             "IsAA": 0,
  9784.             "MineDetectionRange": 0,
  9785.             "Movement": 4,
  9786.             "canOverwatch": 0,
  9787.             "weaponNameEnglish": "Unarmed vehicle",
  9788.             "weaponNameGerman": "Unbewaffnetes Fahrze",
  9789.             "weaponNameFrench": "Sans arme",
  9790.             "weaponRange": 8,
  9791.             "weaponMinimumRange": 0,
  9792.             "weaponType": 0,
  9793.             "unitTechLevel": 0,
  9794.             "CostToNextTL": 1,
  9795.             "actionPoints": 100,
  9796.             "actionPointsShoot": 100,
  9797.             "Armor": 35,
  9798.             "UnitHasWeapon": 0,
  9799.             "damageType": 0,
  9800.             "damageBase": 0,
  9801.             "damageRandom": 0,
  9802.             "AIcategory": 2,
  9803.             "DamageArea": 1,
  9804.             "DamageAA": 0,
  9805.             "facingsImageID": "HTRB",
  9806.             "ruinImageID": "UHRUI235",
  9807.             "EncyclopediaEnglish": "The Freighter is well armored, but the weapons had to be sacrificed for space.",
  9808.             "EncyclopediaGerman": "Der Schocker ist gut gepanzert, doch wegen Platzmangel hat er Nachteile in der Bewaffnung.",
  9809.             "EncyclopediaFrench": "Un cargo r├⌐sistant. Nous avons d├╗ sacrifier les armes au profit de l'espace.",
  9810.             "EncyclopediaFrame": -1,
  9811.             "MoveAnimation_Begin": 1,
  9812.             "MoveAnimation_PixSpeed": 7,
  9813.             "MoveStartAnimation_Begin": -1,
  9814.             "MoveEndAnimation_Begin": -1,
  9815.             "ShootBeginAnimation_Begin": -1,
  9816.             "ShootShootAnimation_Begin": -1,
  9817.             "ShootShootAnimation_ProjBegin": 0,
  9818.             "ShootEndAnimation_Begin": -1,
  9819.             "ShootProjectileAnimation_Begin": -1,
  9820.             "ShootProjectileAnimation_PixOffset": 10,
  9821.             "ShootProjectileAnimation_PixSpeed": 20,
  9822.             "ShootProjectileAnimation_Curve": 0,
  9823.             "ShootImpactAnimation_Begin": -1,
  9824.             "ExplosionAnimation_Begin": 1,
  9825.             "DanyUnitValue": -30,
  9826.             "HitShortRange": 100,
  9827.             "HitMediumRange": 100,
  9828.             "HitLongRange": 100,
  9829.             "Jammer": 100
  9830.         },
  9831.         {
  9832.             "Counter": 225,
  9833.             "typeID": 63,
  9834.             "Category": 1,
  9835.             "NameEnglish": "Truck",
  9836.             "NameGerman": "Truck",
  9837.             "NameFrench": "Camion",
  9838.             "Race": 0,
  9839.             "Prerequisite": 130,
  9840.             "isConvoy": 1,
  9841.             "isAITarget": 1,
  9842.             "Facings": 1,
  9843.             "SizeX": 1,
  9844.             "SizeY": 1,
  9845.             "Cost": 25,
  9846.             "IsAA": 0,
  9847.             "MineDetectionRange": 0,
  9848.             "Movement": 1,
  9849.             "canOverwatch": 0,
  9850.             "weaponNameEnglish": "Unarmed vehicle",
  9851.             "weaponNameGerman": "Unarmed vehicle",
  9852.             "weaponNameFrench": "Sans arme",
  9853.             "weaponRange": 8,
  9854.             "weaponMinimumRange": 0,
  9855.             "weaponType": 0,
  9856.             "unitTechLevel": 0,
  9857.             "CostToNextTL": 1,
  9858.             "actionPoints": 90,
  9859.             "actionPointsShoot": 90,
  9860.             "Armor": 30,
  9861.             "UnitHasWeapon": 0,
  9862.             "damageType": 0,
  9863.             "damageBase": 0,
  9864.             "damageRandom": 0,
  9865.             "AIcategory": 2,
  9866.             "DamageArea": 1,
  9867.             "DamageAA": 0,
  9868.             "facingsImageID": "HTRK",
  9869.             "ruinImageID": "UHRUI217",
  9870.             "EncyclopediaEnglish": "The Transport Truck is well armored, but slow.",
  9871.             "EncyclopediaGerman": "Der Transport-Truck ist gut gepanzert, aber sehr langsam.",
  9872.             "EncyclopediaFrench": "Un convoi moyen; r├⌐sistant et lent.",
  9873.             "EncyclopediaFrame": -1,
  9874.             "MoveAnimation_Begin": 1,
  9875.             "MoveAnimation_PixSpeed": 8,
  9876.             "MoveStartAnimation_Begin": -1,
  9877.             "MoveEndAnimation_Begin": -1,
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  10249.             "EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
  10250.             "EncyclopediaFrench": "Le Soldat Elite peut traverser une for├¬t et d├⌐tecter des mines comme le Soldat, mais il poss├¿de plus d'armure, de puissance et de port├⌐e de tir.",
  10251.             "EncyclopediaFrame": 20,
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  10253.             "MoveAnimation_PixSpeed": 7,
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  10255.             "MoveEndAnimation_Begin": -1,
  10256.             "ShootBeginAnimation_Begin": 1,
  10257.             "ShootShootAnimation_Begin": 1,
  10258.             "ShootShootAnimation_ProjBegin": 0,
  10259.             "ShootEndAnimation_Begin": 1,
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  10261.             "ShootProjectileAnimation_PixOffset": 10,
  10262.             "ShootProjectileAnimation_PixSpeed": 20,
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  10265.             "ExplosionAnimation_Begin": 1,
  10266.             "DanyUnitValue": -10,
  10267.             "HitShortRange": 96,
  10268.             "HitMediumRange": 80,
  10269.             "HitLongRange": 72,
  10270.             "Jammer": 100
  10271.         },
  10272.         {
  10273.             "Counter": 238,
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  10276.             "NameEnglish": "Buggy",
  10277.             "NameGerman": "Buggy",
  10278.             "NameFrench": "Buggy",
  10279.             "Race": 0,
  10280.             "Prerequisite": 112,
  10281.             "isConvoy": 0,
  10282.             "isAITarget": 1,
  10283.             "Facings": 1,
  10284.             "SizeX": 1,
  10285.             "SizeY": 1,
  10286.             "Cost": 20,
  10287.             "IsAA": 0,
  10288.             "MineDetectionRange": 0,
  10289.             "Movement": 1,
  10290.             "canOverwatch": 1,
  10291.             "weaponNameEnglish": "M81 Mini-Gun",
  10292.             "weaponNameGerman": "M81 Mini-Kanone",
  10293.             "weaponNameFrench": "Mitrailleuse M81",
  10294.             "weaponRange": 6,
  10295.             "weaponMinimumRange": 0,
  10296.             "weaponType": 0,
  10297.             "unitTechLevel": 7,
  10298.             "CostToNextTL": 60,
  10299.             "actionPoints": 420,
  10300.             "actionPointsShoot": 180,
  10301.             "Armor": 15,
  10302.             "UnitHasWeapon": 1,
  10303.             "damageType": 0,
  10304.             "damageBase": 6,
  10305.             "damageRandom": 5,
  10306.             "AIcategory": 4,
  10307.             "DamageArea": 1,
  10308.             "DamageAA": 0,
  10309.             "facingsImageID": "HBUG",
  10310.             "ruinImageID": "UHRUI232",
  10311.             "EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
  10312.             "EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
  10313.             "EncyclopediaFrench": "Le v├⌐hicule au sol le plus rapide. Il est le plus efficace  lorsqu'il poursuit l'artillerie ennemie.",
  10314.             "EncyclopediaFrame": 29,
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  10318.             "MoveEndAnimation_Begin": -1,
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  10320.             "ShootShootAnimation_Begin": 1,
  10321.             "ShootShootAnimation_ProjBegin": 0,
  10322.             "ShootEndAnimation_Begin": 1,
  10323.             "ShootProjectileAnimation_Begin": -1,
  10324.             "ShootProjectileAnimation_PixOffset": 10,
  10325.             "ShootProjectileAnimation_PixSpeed": 20,
  10326.             "ShootProjectileAnimation_Curve": 0,
  10327.             "ShootImpactAnimation_Begin": 1,
  10328.             "ExplosionAnimation_Begin": 1,
  10329.             "DanyUnitValue": -20,
  10330.             "HitShortRange": 84,
  10331.             "HitMediumRange": 78,
  10332.             "HitLongRange": 75,
  10333.             "Jammer": 100
  10334.         },
  10335.         {
  10336.             "Counter": 239,
  10337.             "typeID": 7,
  10338.             "Category": 1,
  10339.             "NameEnglish": "Buggy",
  10340.             "NameGerman": "Buggy",
  10341.             "NameFrench": "Buggy",
  10342.             "Race": 0,
  10343.             "Prerequisite": 112,
  10344.             "isConvoy": 0,
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  10346.             "Facings": 1,
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  10351.             "MineDetectionRange": 0,
  10352.             "Movement": 1,
  10353.             "canOverwatch": 1,
  10354.             "weaponNameEnglish": "M81 Mini-Gun",
  10355.             "weaponNameGerman": "M81 Mini-Kanone",
  10356.             "weaponNameFrench": "Mitrailleuse M81",
  10357.             "weaponRange": 6,
  10358.             "weaponMinimumRange": 0,
  10359.             "weaponType": 0,
  10360.             "unitTechLevel": 8,
  10361.             "CostToNextTL": 100,
  10362.             "actionPoints": 420,
  10363.             "actionPointsShoot": 180,
  10364.             "Armor": 15,
  10365.             "UnitHasWeapon": 1,
  10366.             "damageType": 0,
  10367.             "damageBase": 10,
  10368.             "damageRandom": 6,
  10369.             "AIcategory": 4,
  10370.             "DamageArea": 1,
  10371.             "DamageAA": 0,
  10372.             "facingsImageID": "HBUG",
  10373.             "ruinImageID": "UHRUI232",
  10374.             "EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
  10375.             "EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
  10376.             "EncyclopediaFrench": "Le v├⌐hicule au sol le plus rapide. Il est le plus efficace  lorsqu'il poursuit l'artillerie ennemie.",
  10377.             "EncyclopediaFrame": 29,
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  10380.             "MoveStartAnimation_Begin": -1,
  10381.             "MoveEndAnimation_Begin": -1,
  10382.             "ShootBeginAnimation_Begin": 1,
  10383.             "ShootShootAnimation_Begin": 1,
  10384.             "ShootShootAnimation_ProjBegin": 0,
  10385.             "ShootEndAnimation_Begin": 1,
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  10387.             "ShootProjectileAnimation_PixOffset": 10,
  10388.             "ShootProjectileAnimation_PixSpeed": 20,
  10389.             "ShootProjectileAnimation_Curve": 0,
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  10391.             "ExplosionAnimation_Begin": 1,
  10392.             "DanyUnitValue": -20,
  10393.             "HitShortRange": 86,
  10394.             "HitMediumRange": 80,
  10395.             "HitLongRange": 80,
  10396.             "Jammer": 100
  10397.         },
  10398.         {
  10399.             "Counter": 240,
  10400.             "typeID": 7,
  10401.             "Category": 1,
  10402.             "NameEnglish": "Buggy",
  10403.             "NameGerman": "Buggy",
  10404.             "NameFrench": "Buggy",
  10405.             "Race": 0,
  10406.             "Prerequisite": 112,
  10407.             "isConvoy": 0,
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  10409.             "Facings": 1,
  10410.             "SizeX": 1,
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  10412.             "Cost": 20,
  10413.             "IsAA": 0,
  10414.             "MineDetectionRange": 0,
  10415.             "Movement": 1,
  10416.             "canOverwatch": 1,
  10417.             "weaponNameEnglish": "M81 Mini-Gun",
  10418.             "weaponNameGerman": "M81 Mini-Kanone",
  10419.             "weaponNameFrench": "Mitrailleuse M81",
  10420.             "weaponRange": 6,
  10421.             "weaponMinimumRange": 0,
  10422.             "weaponType": 0,
  10423.             "unitTechLevel": 9,
  10424.             "CostToNextTL": 120,
  10425.             "actionPoints": 450,
  10426.             "actionPointsShoot": 180,
  10427.             "Armor": 15,
  10428.             "UnitHasWeapon": 1,
  10429.             "damageType": 0,
  10430.             "damageBase": 10,
  10431.             "damageRandom": 6,
  10432.             "AIcategory": 4,
  10433.             "DamageArea": 1,
  10434.             "DamageAA": 0,
  10435.             "facingsImageID": "HBUG",
  10436.             "ruinImageID": "UHRUI232",
  10437.             "EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
  10438.             "EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
  10439.             "EncyclopediaFrench": "Le v├⌐hicule au sol le plus rapide. Il est le plus efficace  lorsqu'il poursuit l'artillerie ennemie.",
  10440.             "EncyclopediaFrame": 29,
  10441.             "MoveAnimation_Begin": 1,
  10442.             "MoveAnimation_PixSpeed": 13,
  10443.             "MoveStartAnimation_Begin": -1,
  10444.             "MoveEndAnimation_Begin": -1,
  10445.             "ShootBeginAnimation_Begin": 1,
  10446.             "ShootShootAnimation_Begin": 1,
  10447.             "ShootShootAnimation_ProjBegin": 0,
  10448.             "ShootEndAnimation_Begin": 1,
  10449.             "ShootProjectileAnimation_Begin": -1,
  10450.             "ShootProjectileAnimation_PixOffset": 10,
  10451.             "ShootProjectileAnimation_PixSpeed": 20,
  10452.             "ShootProjectileAnimation_Curve": 0,
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  10454.             "ExplosionAnimation_Begin": 1,
  10455.             "DanyUnitValue": -20,
  10456.             "HitShortRange": 88,
  10457.             "HitMediumRange": 82,
  10458.             "HitLongRange": 80,
  10459.             "Jammer": 100
  10460.         },
  10461.         {
  10462.             "Counter": 241,
  10463.             "typeID": 7,
  10464.             "Category": 1,
  10465.             "NameEnglish": "Buggy",
  10466.             "NameGerman": "Buggy",
  10467.             "NameFrench": "Buggy",
  10468.             "Race": 0,
  10469.             "Prerequisite": 112,
  10470.             "isConvoy": 0,
  10471.             "isAITarget": 1,
  10472.             "Facings": 1,
  10473.             "SizeX": 1,
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  10475.             "Cost": 20,
  10476.             "IsAA": 0,
  10477.             "MineDetectionRange": 0,
  10478.             "Movement": 1,
  10479.             "canOverwatch": 1,
  10480.             "weaponNameEnglish": "M81 Mini-Gun",
  10481.             "weaponNameGerman": "M81 Mini-Kanone",
  10482.             "weaponNameFrench": "Mitrailleuse M81",
  10483.             "weaponRange": 6,
  10484.             "weaponMinimumRange": 0,
  10485.             "weaponType": 0,
  10486.             "unitTechLevel": 10,
  10487.             "CostToNextTL": 0,
  10488.             "actionPoints": 450,
  10489.             "actionPointsShoot": 140,
  10490.             "Armor": 15,
  10491.             "UnitHasWeapon": 1,
  10492.             "damageType": 0,
  10493.             "damageBase": 10,
  10494.             "damageRandom": 6,
  10495.             "AIcategory": 4,
  10496.             "DamageArea": 1,
  10497.             "DamageAA": 0,
  10498.             "facingsImageID": "HBUG",
  10499.             "ruinImageID": "UHRUI232",
  10500.             "EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
  10501.             "EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
  10502.             "EncyclopediaFrench": "Le v├⌐hicule au sol le plus rapide. Il est le plus efficace  lorsqu'il poursuit l'artillerie ennemie.",
  10503.             "EncyclopediaFrame": 29,
  10504.             "MoveAnimation_Begin": 1,
  10505.             "MoveAnimation_PixSpeed": 13,
  10506.             "MoveStartAnimation_Begin": -1,
  10507.             "MoveEndAnimation_Begin": -1,
  10508.             "ShootBeginAnimation_Begin": 1,
  10509.             "ShootShootAnimation_Begin": 1,
  10510.             "ShootShootAnimation_ProjBegin": 0,
  10511.             "ShootEndAnimation_Begin": 1,
  10512.             "ShootProjectileAnimation_Begin": -1,
  10513.             "ShootProjectileAnimation_PixOffset": 10,
  10514.             "ShootProjectileAnimation_PixSpeed": 20,
  10515.             "ShootProjectileAnimation_Curve": 0,
  10516.             "ShootImpactAnimation_Begin": 1,
  10517.             "ExplosionAnimation_Begin": 1,
  10518.             "DanyUnitValue": -20,
  10519.             "HitShortRange": 90,
  10520.             "HitMediumRange": 84,
  10521.             "HitLongRange": 85,
  10522.             "Jammer": 100
  10523.         },
  10524.         {
  10525.             "Counter": 242,
  10526.             "typeID": 8,
  10527.             "Category": 1,
  10528.             "NameEnglish": "LAV",
  10529.             "NameGerman": "LAV",
  10530.             "NameFrench": "LAV",
  10531.             "Race": 0,
  10532.             "Prerequisite": 110,
  10533.             "isConvoy": 0,
  10534.             "isAITarget": 1,
  10535.             "Facings": 1,
  10536.             "SizeX": 1,
  10537.             "SizeY": 1,
  10538.             "Cost": 20,
  10539.             "IsAA": 0,
  10540.             "MineDetectionRange": 0,
  10541.             "Movement": 1,
  10542.             "canOverwatch": 1,
  10543.             "weaponNameEnglish": "M44 Gatling-Gun",
  10544.             "weaponNameGerman": "M44 Gatling-Gun",
  10545.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  10546.             "weaponRange": 6,
  10547.             "weaponMinimumRange": 0,
  10548.             "weaponType": 0,
  10549.             "unitTechLevel": 8,
  10550.             "CostToNextTL": 80,
  10551.             "actionPoints": 320,
  10552.             "actionPointsShoot": 60,
  10553.             "Armor": 25,
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  10555.             "damageType": 0,
  10556.             "damageBase": 6,
  10557.             "damageRandom": 2,
  10558.             "AIcategory": 2,
  10559.             "DamageArea": 1,
  10560.             "DamageAA": 0,
  10561.             "facingsImageID": "HLAV",
  10562.             "ruinImageID": "UHRUI233",
  10563.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  10564.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  10565.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
  10566.             "EncyclopediaFrame": 44,
  10567.             "MoveAnimation_Begin": 1,
  10568.             "MoveAnimation_PixSpeed": 10,
  10569.             "MoveStartAnimation_Begin": -1,
  10570.             "MoveEndAnimation_Begin": -1,
  10571.             "ShootBeginAnimation_Begin": -1,
  10572.             "ShootShootAnimation_Begin": 1,
  10573.             "ShootShootAnimation_ProjBegin": 0,
  10574.             "ShootEndAnimation_Begin": -1,
  10575.             "ShootProjectileAnimation_Begin": -1,
  10576.             "ShootProjectileAnimation_PixOffset": 10,
  10577.             "ShootProjectileAnimation_PixSpeed": 20,
  10578.             "ShootProjectileAnimation_Curve": 0,
  10579.             "ShootImpactAnimation_Begin": 1,
  10580.             "ExplosionAnimation_Begin": 1,
  10581.             "DanyUnitValue": -20,
  10582.             "HitShortRange": 86,
  10583.             "HitMediumRange": 72,
  10584.             "HitLongRange": 50,
  10585.             "Jammer": 100
  10586.         },
  10587.         {
  10588.             "Counter": 142,
  10589.             "typeID": 17,
  10590.             "Category": 1,
  10591.             "NameEnglish": "Adv Launcher",
  10592.             "NameGerman": "Raketen-Starter",
  10593.             "NameFrench": "Long Tom",
  10594.             "Race": 0,
  10595.             "Prerequisite": 116,
  10596.             "isConvoy": 0,
  10597.             "isAITarget": 1,
  10598.             "Facings": 1,
  10599.             "SizeX": 1,
  10600.             "SizeY": 1,
  10601.             "Cost": 90,
  10602.             "IsAA": 0,
  10603.             "MineDetectionRange": 0,
  10604.             "Movement": 1,
  10605.             "canOverwatch": 1,
  10606.             "weaponNameEnglish": "Enhanced Artillery",
  10607.             "weaponNameGerman": "Verbesserte Artiller",
  10608.             "weaponNameFrench": "Canon \"Long Tom\"",
  10609.             "weaponRange": 12,
  10610.             "weaponMinimumRange": 3,
  10611.             "weaponType": 1,
  10612.             "unitTechLevel": 1,
  10613.             "CostToNextTL": 450,
  10614.             "actionPoints": 120,
  10615.             "actionPointsShoot": 100,
  10616.             "Armor": 40,
  10617.             "UnitHasWeapon": 1,
  10618.             "damageType": 0,
  10619.             "damageBase": 70,
  10620.             "damageRandom": 35,
  10621.             "AIcategory": 5,
  10622.             "DamageArea": 1,
  10623.             "DamageAA": 0,
  10624.             "facingsImageID": "HLTM",
  10625.             "ruinImageID": "UHRUI210",
  10626.             "EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle.  The enemy will focus on neutralizing it whenever possible.",
  10627.             "EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
  10628.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
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  10691.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
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  10754.             "EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
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  10816.             "EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
  10817.             "EncyclopediaFrench": "Le Soldat Elite peut traverser une for├¬t et d├⌐tecter des mines comme le Soldat, mais il poss├¿de plus d'armure, de puissance et de port├⌐e de tir.",
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  10880.             "EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
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  11049.             "weaponNameFrench": "Canon J9 \"Volcan\"",
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  11111.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  11112.             "weaponNameFrench": "Canon J9 \"Volcan\"",
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  11132.             "EncyclopediaFrench": "Le Char L├⌐ger a plus de puissance et d'armure que le LAV. Remarquez que sa structure r├⌐ussit difficilement ├á r├⌐sister ├á la puissance du tir.",
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  11175.             "weaponNameFrench": "Canon 180mm\"Inferno\"",
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  11194.             "EncyclopediaGerman": "Der Kampfpanzer ist ein z├ñhes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
  11195.             "EncyclopediaFrench": "Le Char est durable et efficace. Il peut supporter une quantit├⌐ importante de dommages avant d'├¬tre d├⌐truit.",
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  11238.             "weaponNameFrench": "Rockette 180mm",
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  11257.             "EncyclopediaGerman": "Die mobile Artillerie ist eine sehr effektive Unterst├╝tzungseinheit auf dem Schlachtfeld.",
  11258.             "EncyclopediaFrench": "Un excellent support dans toutes les situations, mais ne laissez pas l'ennemi s'approcher de votre artillerie.",
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  11320.             "EncyclopediaGerman": "Der Kampfpanzer ist ein z├ñhes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
  11321.             "EncyclopediaFrench": "Le Char est durable et efficace. Il peut supporter une quantit├⌐ importante de dommages avant d'├¬tre d├⌐truit.",
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  11360.             "Movement": 1,
  11361.             "canOverwatch": 0,
  11362.             "weaponNameEnglish": "Unarmed vehicle",
  11363.             "weaponNameGerman": "Unarmed vehicle",
  11364.             "weaponNameFrench": "Sans arme",
  11365.             "weaponRange": 8,
  11366.             "weaponMinimumRange": 0,
  11367.             "weaponType": 0,
  11368.             "unitTechLevel": 0,
  11369.             "CostToNextTL": 1,
  11370.             "actionPoints": 60,
  11371.             "actionPointsShoot": 60,
  11372.             "Armor": 30,
  11373.             "UnitHasWeapon": 0,
  11374.             "damageType": 0,
  11375.             "damageBase": 0,
  11376.             "damageRandom": 0,
  11377.             "AIcategory": 2,
  11378.             "DamageArea": 1,
  11379.             "DamageAA": 0,
  11380.             "facingsImageID": "HTRK",
  11381.             "ruinImageID": "UHRUI217",
  11382.             "EncyclopediaEnglish": "The Transport Truck is well armored, but slow.",
  11383.             "EncyclopediaGerman": "Der Transport-Truck ist gut gepanzert, aber sehr langsam.",
  11384.             "EncyclopediaFrench": "Un convoi moyen; r├⌐sistant et lent.",
  11385.             "EncyclopediaFrame": 65,
  11386.             "MoveAnimation_Begin": 1,
  11387.             "MoveAnimation_PixSpeed": 8,
  11388.             "MoveStartAnimation_Begin": -1,
  11389.             "MoveEndAnimation_Begin": -1,
  11390.             "ShootBeginAnimation_Begin": -1,
  11391.             "ShootShootAnimation_Begin": -1,
  11392.             "ShootShootAnimation_ProjBegin": 0,
  11393.             "ShootEndAnimation_Begin": -1,
  11394.             "ShootProjectileAnimation_Begin": -1,
  11395.             "ShootProjectileAnimation_PixOffset": 10,
  11396.             "ShootProjectileAnimation_PixSpeed": 20,
  11397.             "ShootProjectileAnimation_Curve": 0,
  11398.             "ShootImpactAnimation_Begin": -1,
  11399.             "ExplosionAnimation_Begin": 1,
  11400.             "DanyUnitValue": -30,
  11401.             "HitShortRange": 100,
  11402.             "HitMediumRange": 100,
  11403.             "HitLongRange": 100,
  11404.             "Jammer": 100
  11405.         },
  11406.         {
  11407.             "Counter": 53,
  11408.             "typeID": 48,
  11409.             "Category": 1,
  11410.             "NameEnglish": "AA Tower",
  11411.             "NameGerman": "Flak-Tower",
  11412.             "NameFrench": "Tour AA",
  11413.             "Race": 3,
  11414.             "Prerequisite": 330,
  11415.             "isConvoy": 0,
  11416.             "isAITarget": 0,
  11417.             "Facings": 1,
  11418.             "SizeX": 1,
  11419.             "SizeY": 1,
  11420.             "Cost": 20,
  11421.             "IsAA": 1,
  11422.             "MineDetectionRange": 0,
  11423.             "Movement": 0,
  11424.             "canOverwatch": 1,
  11425.             "weaponNameEnglish": "Psi-Wave Disruptor",
  11426.             "weaponNameGerman": "PSI-Wellen Disruptor",
  11427.             "weaponNameFrench": "Canon d'ondes-Psi",
  11428.             "weaponRange": 9,
  11429.             "weaponMinimumRange": 0,
  11430.             "weaponType": 0,
  11431.             "unitTechLevel": 0,
  11432.             "CostToNextTL": 0,
  11433.             "actionPoints": 100,
  11434.             "actionPointsShoot": 1,
  11435.             "Armor": 15,
  11436.             "UnitHasWeapon": 0,
  11437.             "damageType": 0,
  11438.             "damageBase": 0,
  11439.             "damageRandom": 0,
  11440.             "AIcategory": 6,
  11441.             "DamageArea": 1,
  11442.             "DamageAA": 10,
  11443.             "facingsImageID": "Mtaa",
  11444.             "ruinImageID": "BMRUI002",
  11445.             "EncyclopediaEnglish": "The Shadamar AA Tower uses Psi-Waves to attack Automated units.",
  11446.             "EncyclopediaGerman": "Der Flak-Tower der Shadamar benutzt PSI-Wellen gegen feindliche Einheiten.",
  11447.             "EncyclopediaFrench": "La tour AA Shadamar attaque les unit├⌐s volantes avec des ondes psioniques.",
  11448.             "EncyclopediaFrame": 83,
  11449.             "MoveAnimation_Begin": -1,
  11450.             "MoveAnimation_PixSpeed": 8,
  11451.             "MoveStartAnimation_Begin": -1,
  11452.             "MoveEndAnimation_Begin": -1,
  11453.             "ShootBeginAnimation_Begin": 1,
  11454.             "ShootShootAnimation_Begin": 1,
  11455.             "ShootShootAnimation_ProjBegin": 0,
  11456.             "ShootEndAnimation_Begin": 1,
  11457.             "ShootProjectileAnimation_Begin": -1,
  11458.             "ShootProjectileAnimation_PixOffset": 10,
  11459.             "ShootProjectileAnimation_PixSpeed": 20,
  11460.             "ShootProjectileAnimation_Curve": 0,
  11461.             "ShootImpactAnimation_Begin": -1,
  11462.             "ExplosionAnimation_Begin": 1,
  11463.             "DanyUnitValue": 30,
  11464.             "HitShortRange": 100,
  11465.             "HitMediumRange": 100,
  11466.             "HitLongRange": 100,
  11467.             "Jammer": 100
  11468.         },
  11469.         {
  11470.             "Counter": 76,
  11471.             "typeID": 22,
  11472.             "Category": 1,
  11473.             "NameEnglish": "AA Vehicle",
  11474.             "NameGerman": "Flak-Fahrzeug",
  11475.             "NameFrench": "V├⌐hicule AA",
  11476.             "Race": 0,
  11477.             "Prerequisite": 136,
  11478.             "isConvoy": 0,
  11479.             "isAITarget": 1,
  11480.             "Facings": 1,
  11481.             "SizeX": 1,
  11482.             "SizeY": 1,
  11483.             "Cost": 30,
  11484.             "IsAA": 1,
  11485.             "MineDetectionRange": 0,
  11486.             "Movement": 1,
  11487.             "canOverwatch": 1,
  11488.             "weaponNameEnglish": "GA-50 Cannons",
  11489.             "weaponNameGerman": "GA-50 Kanonen",
  11490.             "weaponNameFrench": "AA 35mm explosif",
  11491.             "weaponRange": 9,
  11492.             "weaponMinimumRange": 0,
  11493.             "weaponType": 0,
  11494.             "unitTechLevel": 9,
  11495.             "CostToNextTL": 300,
  11496.             "actionPoints": 300,
  11497.             "actionPointsShoot": 1,
  11498.             "Armor": 30,
  11499.             "UnitHasWeapon": 0,
  11500.             "damageType": 0,
  11501.             "damageBase": 5,
  11502.             "damageRandom": 4,
  11503.             "AIcategory": 2,
  11504.             "DamageArea": 1,
  11505.             "DamageAA": 40,
  11506.             "facingsImageID": "HAAV",
  11507.             "ruinImageID": "UHRUI231",
  11508.             "EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
  11509.             "EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
  11510.             "EncyclopediaFrench": "Ce v├⌐hicule est faible en combat, mais il intercepte les unit├⌐s a├⌐riennes.",
  11511.             "EncyclopediaFrame": 17,
  11512.             "MoveAnimation_Begin": 1,
  11513.             "MoveAnimation_PixSpeed": 9,
  11514.             "MoveStartAnimation_Begin": -1,
  11515.             "MoveEndAnimation_Begin": -1,
  11516.             "ShootBeginAnimation_Begin": -1,
  11517.             "ShootShootAnimation_Begin": 1,
  11518.             "ShootShootAnimation_ProjBegin": 0,
  11519.             "ShootEndAnimation_Begin": -1,
  11520.             "ShootProjectileAnimation_Begin": -1,
  11521.             "ShootProjectileAnimation_PixOffset": 10,
  11522.             "ShootProjectileAnimation_PixSpeed": 20,
  11523.             "ShootProjectileAnimation_Curve": 0,
  11524.             "ShootImpactAnimation_Begin": -1,
  11525.             "ExplosionAnimation_Begin": 1,
  11526.             "DanyUnitValue": -40,
  11527.             "HitShortRange": 100,
  11528.             "HitMediumRange": 100,
  11529.             "HitLongRange": 100,
  11530.             "Jammer": 100
  11531.         },
  11532.         {
  11533.             "Counter": 25,
  11534.             "typeID": 22,
  11535.             "Category": 1,
  11536.             "NameEnglish": "AA Vehicle",
  11537.             "NameGerman": "Flak-Fahrzeug",
  11538.             "NameFrench": "V├⌐hicule AA",
  11539.             "Race": 0,
  11540.             "Prerequisite": 136,
  11541.             "isConvoy": 0,
  11542.             "isAITarget": 1,
  11543.             "Facings": 1,
  11544.             "SizeX": 1,
  11545.             "SizeY": 1,
  11546.             "Cost": 30,
  11547.             "IsAA": 1,
  11548.             "MineDetectionRange": 0,
  11549.             "Movement": 1,
  11550.             "canOverwatch": 1,
  11551.             "weaponNameEnglish": "GA-50 Cannons",
  11552.             "weaponNameGerman": "GA-50 Kanonen",
  11553.             "weaponNameFrench": "AA 35mm explosif",
  11554.             "weaponRange": 9,
  11555.             "weaponMinimumRange": 0,
  11556.             "weaponType": 0,
  11557.             "unitTechLevel": 2,
  11558.             "CostToNextTL": 90,
  11559.             "actionPoints": 240,
  11560.             "actionPointsShoot": 1,
  11561.             "Armor": 15,
  11562.             "UnitHasWeapon": 0,
  11563.             "damageType": 0,
  11564.             "damageBase": 5,
  11565.             "damageRandom": 4,
  11566.             "AIcategory": 2,
  11567.             "DamageArea": 1,
  11568.             "DamageAA": 15,
  11569.             "facingsImageID": "HAAV",
  11570.             "ruinImageID": "UHRUI231",
  11571.             "EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
  11572.             "EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
  11573.             "EncyclopediaFrench": "Ce v├⌐hicule est faible en combat, mais il intercepte les unit├⌐s a├⌐riennes.",
  11574.             "EncyclopediaFrame": 17,
  11575.             "MoveAnimation_Begin": 1,
  11576.             "MoveAnimation_PixSpeed": 9,
  11577.             "MoveStartAnimation_Begin": -1,
  11578.             "MoveEndAnimation_Begin": -1,
  11579.             "ShootBeginAnimation_Begin": -1,
  11580.             "ShootShootAnimation_Begin": 1,
  11581.             "ShootShootAnimation_ProjBegin": 0,
  11582.             "ShootEndAnimation_Begin": -1,
  11583.             "ShootProjectileAnimation_Begin": -1,
  11584.             "ShootProjectileAnimation_PixOffset": 10,
  11585.             "ShootProjectileAnimation_PixSpeed": 20,
  11586.             "ShootProjectileAnimation_Curve": 0,
  11587.             "ShootImpactAnimation_Begin": -1,
  11588.             "ExplosionAnimation_Begin": 1,
  11589.             "DanyUnitValue": -40,
  11590.             "HitShortRange": 100,
  11591.             "HitMediumRange": 100,
  11592.             "HitLongRange": 100,
  11593.             "Jammer": 100
  11594.         },
  11595.         {
  11596.             "Counter": 80,
  11597.             "typeID": 22,
  11598.             "Category": 1,
  11599.             "NameEnglish": "AA Vehicle",
  11600.             "NameGerman": "Flak-Fahrzeug",
  11601.             "NameFrench": "V├⌐hicule AA",
  11602.             "Race": 0,
  11603.             "Prerequisite": 136,
  11604.             "isConvoy": 0,
  11605.             "isAITarget": 1,
  11606.             "Facings": 1,
  11607.             "SizeX": 1,
  11608.             "SizeY": 1,
  11609.             "Cost": 30,
  11610.             "IsAA": 1,
  11611.             "MineDetectionRange": 0,
  11612.             "Movement": 1,
  11613.             "canOverwatch": 1,
  11614.             "weaponNameEnglish": "GA-50 Cannons",
  11615.             "weaponNameGerman": "GA-50 Kanonen",
  11616.             "weaponNameFrench": "AA 35mm explosif",
  11617.             "weaponRange": 9,
  11618.             "weaponMinimumRange": 0,
  11619.             "weaponType": 0,
  11620.             "unitTechLevel": 10,
  11621.             "CostToNextTL": 0,
  11622.             "actionPoints": 300,
  11623.             "actionPointsShoot": 1,
  11624.             "Armor": 30,
  11625.             "UnitHasWeapon": 0,
  11626.             "damageType": 0,
  11627.             "damageBase": 5,
  11628.             "damageRandom": 4,
  11629.             "AIcategory": 2,
  11630.             "DamageArea": 1,
  11631.             "DamageAA": 60,
  11632.             "facingsImageID": "HAAV",
  11633.             "ruinImageID": "UHRUI231",
  11634.             "EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
  11635.             "EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
  11636.             "EncyclopediaFrench": "Ce v├⌐hicule est faible en combat, mais il intercepte les unit├⌐s a├⌐riennes.",
  11637.             "EncyclopediaFrame": 17,
  11638.             "MoveAnimation_Begin": 1,
  11639.             "MoveAnimation_PixSpeed": 9,
  11640.             "MoveStartAnimation_Begin": -1,
  11641.             "MoveEndAnimation_Begin": -1,
  11642.             "ShootBeginAnimation_Begin": -1,
  11643.             "ShootShootAnimation_Begin": 1,
  11644.             "ShootShootAnimation_ProjBegin": 0,
  11645.             "ShootEndAnimation_Begin": -1,
  11646.             "ShootProjectileAnimation_Begin": -1,
  11647.             "ShootProjectileAnimation_PixOffset": 10,
  11648.             "ShootProjectileAnimation_PixSpeed": 20,
  11649.             "ShootProjectileAnimation_Curve": 0,
  11650.             "ShootImpactAnimation_Begin": -1,
  11651.             "ExplosionAnimation_Begin": 1,
  11652.             "DanyUnitValue": -40,
  11653.             "HitShortRange": 100,
  11654.             "HitMediumRange": 100,
  11655.             "HitLongRange": 100,
  11656.             "Jammer": 100
  11657.         },
  11658.         {
  11659.             "Counter": 145,
  11660.             "typeID": 17,
  11661.             "Category": 1,
  11662.             "NameEnglish": "Adv Launcher",
  11663.             "NameGerman": "Raketen-Starter",
  11664.             "NameFrench": "Long Tom",
  11665.             "Race": 0,
  11666.             "Prerequisite": 116,
  11667.             "isConvoy": 0,
  11668.             "isAITarget": 1,
  11669.             "Facings": 1,
  11670.             "SizeX": 1,
  11671.             "SizeY": 1,
  11672.             "Cost": 90,
  11673.             "IsAA": 0,
  11674.             "MineDetectionRange": 0,
  11675.             "Movement": 1,
  11676.             "canOverwatch": 1,
  11677.             "weaponNameEnglish": "Enhanced Artillery",
  11678.             "weaponNameGerman": "Verbesserte Artiller",
  11679.             "weaponNameFrench": "Canon \"Long Tom\"",
  11680.             "weaponRange": 14,
  11681.             "weaponMinimumRange": 3,
  11682.             "weaponType": 1,
  11683.             "unitTechLevel": 4,
  11684.             "CostToNextTL": 810,
  11685.             "actionPoints": 130,
  11686.             "actionPointsShoot": 90,
  11687.             "Armor": 50,
  11688.             "UnitHasWeapon": 1,
  11689.             "damageType": 0,
  11690.             "damageBase": 70,
  11691.             "damageRandom": 35,
  11692.             "AIcategory": 5,
  11693.             "DamageArea": 1,
  11694.             "DamageAA": 0,
  11695.             "facingsImageID": "HLTM",
  11696.             "ruinImageID": "UHRUI210",
  11697.             "EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle.  The enemy will focus on neutralizing it whenever possible.",
  11698.             "EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
  11699.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
  11700.             "EncyclopediaFrame": 46,
  11701.             "MoveAnimation_Begin": 1,
  11702.             "MoveAnimation_PixSpeed": 8,
  11703.             "MoveStartAnimation_Begin": -1,
  11704.             "MoveEndAnimation_Begin": -1,
  11705.             "ShootBeginAnimation_Begin": 1,
  11706.             "ShootShootAnimation_Begin": 1,
  11707.             "ShootShootAnimation_ProjBegin": 0,
  11708.             "ShootEndAnimation_Begin": 1,
  11709.             "ShootProjectileAnimation_Begin": 1,
  11710.             "ShootProjectileAnimation_PixOffset": 10,
  11711.             "ShootProjectileAnimation_PixSpeed": 20,
  11712.             "ShootProjectileAnimation_Curve": 20,
  11713.             "ShootImpactAnimation_Begin": 1,
  11714.             "ExplosionAnimation_Begin": 1,
  11715.             "DanyUnitValue": -60,
  11716.             "HitShortRange": 100,
  11717.             "HitMediumRange": 84,
  11718.             "HitLongRange": 74,
  11719.             "Jammer": 100
  11720.         },
  11721.         {
  11722.             "Counter": 149,
  11723.             "typeID": 17,
  11724.             "Category": 1,
  11725.             "NameEnglish": "Adv Launcher",
  11726.             "NameGerman": "Raketen-Starter",
  11727.             "NameFrench": "Long Tom",
  11728.             "Race": 0,
  11729.             "Prerequisite": 116,
  11730.             "isConvoy": 0,
  11731.             "isAITarget": 1,
  11732.             "Facings": 1,
  11733.             "SizeX": 1,
  11734.             "SizeY": 1,
  11735.             "Cost": 90,
  11736.             "IsAA": 0,
  11737.             "MineDetectionRange": 0,
  11738.             "Movement": 1,
  11739.             "canOverwatch": 1,
  11740.             "weaponNameEnglish": "Enhanced Artillery",
  11741.             "weaponNameGerman": "Verbesserte Artiller",
  11742.             "weaponNameFrench": "Canon \"Long Tom\"",
  11743.             "weaponRange": 15,
  11744.             "weaponMinimumRange": 3,
  11745.             "weaponType": 1,
  11746.             "unitTechLevel": 8,
  11747.             "CostToNextTL": 1170,
  11748.             "actionPoints": 160,
  11749.             "actionPointsShoot": 80,
  11750.             "Armor": 50,
  11751.             "UnitHasWeapon": 1,
  11752.             "damageType": 0,
  11753.             "damageBase": 80,
  11754.             "damageRandom": 35,
  11755.             "AIcategory": 5,
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  11759.             "ruinImageID": "UHRUI210",
  11760.             "EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle.  The enemy will focus on neutralizing it whenever possible.",
  11761.             "EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
  11762.             "EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unit├⌐s ennemies. Il sera une cible prim├⌐e par l'adversaire.",
  11763.             "EncyclopediaFrame": 46,
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  11767.             "MoveEndAnimation_Begin": -1,
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  11770.             "ShootShootAnimation_ProjBegin": 0,
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  11774.             "ShootProjectileAnimation_PixSpeed": 20,
  11775.             "ShootProjectileAnimation_Curve": 20,
  11776.             "ShootImpactAnimation_Begin": 1,
  11777.             "ExplosionAnimation_Begin": 1,
  11778.             "DanyUnitValue": -60,
  11779.             "HitShortRange": 100,
  11780.             "HitMediumRange": 88,
  11781.             "HitLongRange": 78,
  11782.             "Jammer": 100
  11783.         },
  11784.         {
  11785.             "Counter": 246,
  11786.             "typeID": 9,
  11787.             "Category": 1,
  11788.             "NameEnglish": "Light Tank",
  11789.             "NameGerman": "Leichter Panzer",
  11790.             "NameFrench": "Char L├⌐ger",
  11791.             "Race": 0,
  11792.             "Prerequisite": 1017,
  11793.             "isConvoy": 0,
  11794.             "isAITarget": 1,
  11795.             "Facings": 1,
  11796.             "SizeX": 1,
  11797.             "SizeY": 1,
  11798.             "Cost": 30,
  11799.             "IsAA": 0,
  11800.             "MineDetectionRange": 0,
  11801.             "Movement": 1,
  11802.             "canOverwatch": 1,
  11803.             "weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
  11804.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  11805.             "weaponNameFrench": "Canon J9 \"Volcan\"",
  11806.             "weaponRange": 8,
  11807.             "weaponMinimumRange": 0,
  11808.             "weaponType": 0,
  11809.             "unitTechLevel": 9,
  11810.             "CostToNextTL": 150,
  11811.             "actionPoints": 230,
  11812.             "actionPointsShoot": 70,
  11813.             "Armor": 45,
  11814.             "UnitHasWeapon": 1,
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  11816.             "damageBase": 20,
  11817.             "damageRandom": 10,
  11818.             "AIcategory": 2,
  11819.             "DamageArea": 1,
  11820.             "DamageAA": 0,
  11821.             "facingsImageID": "HLTK",
  11822.             "ruinImageID": "UHRUI227",
  11823.             "EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
  11824.             "EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkr├ñftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
  11825.             "EncyclopediaFrench": "Le Char L├⌐ger a plus de puissance et d'armure que le LAV. Remarquez que sa structure r├⌐ussit difficilement ├á r├⌐sister ├á la puissance du tir.",
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  11830.             "MoveEndAnimation_Begin": -1,
  11831.             "ShootBeginAnimation_Begin": -1,
  11832.             "ShootShootAnimation_Begin": 1,
  11833.             "ShootShootAnimation_ProjBegin": 0,
  11834.             "ShootEndAnimation_Begin": -1,
  11835.             "ShootProjectileAnimation_Begin": 1,
  11836.             "ShootProjectileAnimation_PixOffset": 10,
  11837.             "ShootProjectileAnimation_PixSpeed": 20,
  11838.             "ShootProjectileAnimation_Curve": 10,
  11839.             "ShootImpactAnimation_Begin": 1,
  11840.             "ExplosionAnimation_Begin": 1,
  11841.             "DanyUnitValue": -20,
  11842.             "HitShortRange": 88,
  11843.             "HitMediumRange": 78,
  11844.             "HitLongRange": 68,
  11845.             "Jammer": 100
  11846.         },
  11847.         {
  11848.             "Counter": 247,
  11849.             "typeID": 9,
  11850.             "Category": 1,
  11851.             "NameEnglish": "Light Tank",
  11852.             "NameGerman": "Leichter Panzer",
  11853.             "NameFrench": "Char L├⌐ger",
  11854.             "Race": 0,
  11855.             "Prerequisite": 1017,
  11856.             "isConvoy": 0,
  11857.             "isAITarget": 1,
  11858.             "Facings": 1,
  11859.             "SizeX": 1,
  11860.             "SizeY": 1,
  11861.             "Cost": 30,
  11862.             "IsAA": 0,
  11863.             "MineDetectionRange": 0,
  11864.             "Movement": 1,
  11865.             "canOverwatch": 1,
  11866.             "weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
  11867.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  11868.             "weaponNameFrench": "Canon J9 \"Volcan\"",
  11869.             "weaponRange": 8,
  11870.             "weaponMinimumRange": 0,
  11871.             "weaponType": 0,
  11872.             "unitTechLevel": 10,
  11873.             "CostToNextTL": 0,
  11874.             "actionPoints": 250,
  11875.             "actionPointsShoot": 70,
  11876.             "Armor": 45,
  11877.             "UnitHasWeapon": 1,
  11878.             "damageType": 0,
  11879.             "damageBase": 20,
  11880.             "damageRandom": 10,
  11881.             "AIcategory": 2,
  11882.             "DamageArea": 1,
  11883.             "DamageAA": 0,
  11884.             "facingsImageID": "HLTK",
  11885.             "ruinImageID": "UHRUI227",
  11886.             "EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
  11887.             "EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkr├ñftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
  11888.             "EncyclopediaFrench": "Le Char L├⌐ger a plus de puissance et d'armure que le LAV. Remarquez que sa structure r├⌐ussit difficilement ├á r├⌐sister ├á la puissance du tir.",
  11889.             "EncyclopediaFrame": 45,
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  11899.             "ShootProjectileAnimation_PixOffset": 10,
  11900.             "ShootProjectileAnimation_PixSpeed": 20,
  11901.             "ShootProjectileAnimation_Curve": 10,
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  11904.             "DanyUnitValue": -20,
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  11906.             "HitMediumRange": 80,
  11907.             "HitLongRange": 70,
  11908.             "Jammer": 100
  11909.         },
  11910.         {
  11911.             "Counter": 243,
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  11913.             "Category": 1,
  11914.             "NameEnglish": "LAV",
  11915.             "NameGerman": "LAV",
  11916.             "NameFrench": "LAV",
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  11918.             "Prerequisite": 110,
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  11920.             "isAITarget": 1,
  11921.             "Facings": 1,
  11922.             "SizeX": 1,
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  11924.             "Cost": 20,
  11925.             "IsAA": 0,
  11926.             "MineDetectionRange": 0,
  11927.             "Movement": 1,
  11928.             "canOverwatch": 1,
  11929.             "weaponNameEnglish": "M44 Gatling-Gun",
  11930.             "weaponNameGerman": "M44 Gatling-Gun",
  11931.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  11932.             "weaponRange": 6,
  11933.             "weaponMinimumRange": 0,
  11934.             "weaponType": 0,
  11935.             "unitTechLevel": 9,
  11936.             "CostToNextTL": 100,
  11937.             "actionPoints": 320,
  11938.             "actionPointsShoot": 60,
  11939.             "Armor": 30,
  11940.             "UnitHasWeapon": 1,
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  11942.             "damageBase": 6,
  11943.             "damageRandom": 2,
  11944.             "AIcategory": 2,
  11945.             "DamageArea": 1,
  11946.             "DamageAA": 0,
  11947.             "facingsImageID": "HLAV",
  11948.             "ruinImageID": "UHRUI233",
  11949.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  11950.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  11951.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
  11952.             "EncyclopediaFrame": 44,
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  11954.             "MoveAnimation_PixSpeed": 10,
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  11956.             "MoveEndAnimation_Begin": -1,
  11957.             "ShootBeginAnimation_Begin": -1,
  11958.             "ShootShootAnimation_Begin": 1,
  11959.             "ShootShootAnimation_ProjBegin": 0,
  11960.             "ShootEndAnimation_Begin": -1,
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  11962.             "ShootProjectileAnimation_PixOffset": 10,
  11963.             "ShootProjectileAnimation_PixSpeed": 20,
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  11969.             "HitMediumRange": 74,
  11970.             "HitLongRange": 50,
  11971.             "Jammer": 100
  11972.         },
  11973.         {
  11974.             "Counter": 109,
  11975.             "typeID": 7,
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  11977.             "NameEnglish": "Buggy",
  11978.             "NameGerman": "Buggy",
  11979.             "NameFrench": "Buggy",
  11980.             "Race": 0,
  11981.             "Prerequisite": 112,
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  11984.             "Facings": 1,
  11985.             "SizeX": 1,
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  11987.             "Cost": 20,
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  11989.             "MineDetectionRange": 0,
  11990.             "Movement": 1,
  11991.             "canOverwatch": 1,
  11992.             "weaponNameEnglish": "M81 Mini-Gun",
  11993.             "weaponNameGerman": "M81 Mini-Kanone",
  11994.             "weaponNameFrench": "Mitrailleuse M81",
  11995.             "weaponRange": 6,
  11996.             "weaponMinimumRange": 0,
  11997.             "weaponType": 0,
  11998.             "unitTechLevel": 2,
  11999.             "CostToNextTL": 20,
  12000.             "actionPoints": 320,
  12001.             "actionPointsShoot": 180,
  12002.             "Armor": 15,
  12003.             "UnitHasWeapon": 1,
  12004.             "damageType": 0,
  12005.             "damageBase": 6,
  12006.             "damageRandom": 5,
  12007.             "AIcategory": 4,
  12008.             "DamageArea": 1,
  12009.             "DamageAA": 0,
  12010.             "facingsImageID": "HBUG",
  12011.             "ruinImageID": "UHRUI232",
  12012.             "EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
  12013.             "EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
  12014.             "EncyclopediaFrench": "Le v├⌐hicule au sol le plus rapide. Il est le plus efficace  lorsqu'il poursuit l'artillerie ennemie.",
  12015.             "EncyclopediaFrame": 29,
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  12017.             "MoveAnimation_PixSpeed": 13,
  12018.             "MoveStartAnimation_Begin": -1,
  12019.             "MoveEndAnimation_Begin": -1,
  12020.             "ShootBeginAnimation_Begin": 1,
  12021.             "ShootShootAnimation_Begin": 1,
  12022.             "ShootShootAnimation_ProjBegin": 0,
  12023.             "ShootEndAnimation_Begin": 1,
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  12025.             "ShootProjectileAnimation_PixOffset": 10,
  12026.             "ShootProjectileAnimation_PixSpeed": 20,
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  12029.             "ExplosionAnimation_Begin": 1,
  12030.             "DanyUnitValue": -20,
  12031.             "HitShortRange": 74,
  12032.             "HitMediumRange": 68,
  12033.             "HitLongRange": 65,
  12034.             "Jammer": 100
  12035.         },
  12036.         {
  12037.             "Counter": 110,
  12038.             "typeID": 7,
  12039.             "Category": 1,
  12040.             "NameEnglish": "Buggy",
  12041.             "NameGerman": "Buggy",
  12042.             "NameFrench": "Buggy",
  12043.             "Race": 0,
  12044.             "Prerequisite": 112,
  12045.             "isConvoy": 0,
  12046.             "isAITarget": 1,
  12047.             "Facings": 1,
  12048.             "SizeX": 1,
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  12050.             "Cost": 20,
  12051.             "IsAA": 0,
  12052.             "MineDetectionRange": 0,
  12053.             "Movement": 1,
  12054.             "canOverwatch": 1,
  12055.             "weaponNameEnglish": "M81 Mini-Gun",
  12056.             "weaponNameGerman": "M81 Mini-Kanone",
  12057.             "weaponNameFrench": "Mitrailleuse M81",
  12058.             "weaponRange": 6,
  12059.             "weaponMinimumRange": 0,
  12060.             "weaponType": 0,
  12061.             "unitTechLevel": 3,
  12062.             "CostToNextTL": 40,
  12063.             "actionPoints": 330,
  12064.             "actionPointsShoot": 180,
  12065.             "Armor": 15,
  12066.             "UnitHasWeapon": 1,
  12067.             "damageType": 0,
  12068.             "damageBase": 6,
  12069.             "damageRandom": 5,
  12070.             "AIcategory": 4,
  12071.             "DamageArea": 1,
  12072.             "DamageAA": 0,
  12073.             "facingsImageID": "HBUG",
  12074.             "ruinImageID": "UHRUI232",
  12075.             "EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
  12076.             "EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
  12077.             "EncyclopediaFrench": "Le v├⌐hicule au sol le plus rapide. Il est le plus efficace  lorsqu'il poursuit l'artillerie ennemie.",
  12078.             "EncyclopediaFrame": 29,
  12079.             "MoveAnimation_Begin": 1,
  12080.             "MoveAnimation_PixSpeed": 13,
  12081.             "MoveStartAnimation_Begin": -1,
  12082.             "MoveEndAnimation_Begin": -1,
  12083.             "ShootBeginAnimation_Begin": 1,
  12084.             "ShootShootAnimation_Begin": 1,
  12085.             "ShootShootAnimation_ProjBegin": 0,
  12086.             "ShootEndAnimation_Begin": 1,
  12087.             "ShootProjectileAnimation_Begin": -1,
  12088.             "ShootProjectileAnimation_PixOffset": 10,
  12089.             "ShootProjectileAnimation_PixSpeed": 20,
  12090.             "ShootProjectileAnimation_Curve": 0,
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  12092.             "ExplosionAnimation_Begin": 1,
  12093.             "DanyUnitValue": -20,
  12094.             "HitShortRange": 76,
  12095.             "HitMediumRange": 70,
  12096.             "HitLongRange": 65,
  12097.             "Jammer": 100
  12098.         },
  12099.         {
  12100.             "Counter": 202,
  12101.             "typeID": 21,
  12102.             "Category": 1,
  12103.             "NameEnglish": "Chopper",
  12104.             "NameGerman": "Chopper",
  12105.             "NameFrench": "H├⌐licopt├¿re",
  12106.             "Race": 0,
  12107.             "Prerequisite": 152,
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  12109.             "isAITarget": 1,
  12110.             "Facings": 1,
  12111.             "SizeX": 1,
  12112.             "SizeY": 1,
  12113.             "Cost": 120,
  12114.             "IsAA": 0,
  12115.             "MineDetectionRange": 0,
  12116.             "Movement": 5,
  12117.             "canOverwatch": 1,
  12118.             "weaponNameEnglish": "AG-150 Missiles",
  12119.             "weaponNameGerman": "AG-150 Flugk├╢rper",
  12120.             "weaponNameFrench": "Missiles \"Had├¿s\"",
  12121.             "weaponRange": 8,
  12122.             "weaponMinimumRange": 1,
  12123.             "weaponType": 1,
  12124.             "unitTechLevel": 10,
  12125.             "CostToNextTL": 0,
  12126.             "actionPoints": 450,
  12127.             "actionPointsShoot": 140,
  12128.             "Armor": 60,
  12129.             "UnitHasWeapon": 1,
  12130.             "damageType": 0,
  12131.             "damageBase": 30,
  12132.             "damageRandom": 25,
  12133.             "AIcategory": 1,
  12134.             "DamageArea": 3,
  12135.             "DamageAA": 0,
  12136.             "facingsImageID": "HBCH",
  12137.             "ruinImageID": "UBRUI133",
  12138.             "EncyclopediaEnglish": "The Attack Chopper is one of the most versatile units.  It is fast and can get by enemy units on overwatch.",
  12139.             "EncyclopediaGerman": "Der Kampf-Hubschrauber ist eine der vielseitigsten Einheiten. Er ist schnell, kann aber durch gegnerische ├£berwachung ausgeschaltet werden.",
  12140.             "EncyclopediaFrench": "L'H├⌐licopt├¿re de Combat est une unit├⌐ tr├¿s efficace; il vole, n'est pas affect├⌐ par les unit├⌐s en garde et est tr├¿s rapide.",
  12141.             "EncyclopediaFrame": 24,
  12142.             "MoveAnimation_Begin": 1,
  12143.             "MoveAnimation_PixSpeed": 11,
  12144.             "MoveStartAnimation_Begin": 1,
  12145.             "MoveEndAnimation_Begin": 1,
  12146.             "ShootBeginAnimation_Begin": 1,
  12147.             "ShootShootAnimation_Begin": 1,
  12148.             "ShootShootAnimation_ProjBegin": 5,
  12149.             "ShootEndAnimation_Begin": 1,
  12150.             "ShootProjectileAnimation_Begin": -1,
  12151.             "ShootProjectileAnimation_PixOffset": 10,
  12152.             "ShootProjectileAnimation_PixSpeed": 20,
  12153.             "ShootProjectileAnimation_Curve": 0,
  12154.             "ShootImpactAnimation_Begin": 1,
  12155.             "ExplosionAnimation_Begin": 1,
  12156.             "DanyUnitValue": -120,
  12157.             "HitShortRange": 66,
  12158.             "HitMediumRange": 55,
  12159.             "HitLongRange": 50,
  12160.             "Jammer": 0
  12161.         },
  12162.         {
  12163.             "Counter": 237,
  12164.             "typeID": 0,
  12165.             "Category": 0,
  12166.             "NameEnglish": "Commando",
  12167.             "NameGerman": "Einzelk├ñmpfer",
  12168.             "NameFrench": "Commando",
  12169.             "Race": 0,
  12170.             "Prerequisite": 134,
  12171.             "isConvoy": 0,
  12172.             "isAITarget": 1,
  12173.             "Facings": 1,
  12174.             "SizeX": 1,
  12175.             "SizeY": 1,
  12176.             "Cost": 10,
  12177.             "IsAA": 0,
  12178.             "MineDetectionRange": 1,
  12179.             "Movement": 2,
  12180.             "canOverwatch": 1,
  12181.             "weaponNameEnglish": "Explosive Bullets",
  12182.             "weaponNameGerman": "Explosiv-Geschosse",
  12183.             "weaponNameFrench": "Balles Explosives",
  12184.             "weaponRange": 3,
  12185.             "weaponMinimumRange": 0,
  12186.             "weaponType": 0,
  12187.             "unitTechLevel": 5,
  12188.             "CostToNextTL": 0,
  12189.             "actionPoints": 150,
  12190.             "actionPointsShoot": 70,
  12191.             "Armor": 10,
  12192.             "UnitHasWeapon": 1,
  12193.             "damageType": 0,
  12194.             "damageBase": 30,
  12195.             "damageRandom": 10,
  12196.             "AIcategory": 1,
  12197.             "DamageArea": 1,
  12198.             "DamageAA": 0,
  12199.             "facingsImageID": "HCOM",
  12200.             "ruinImageID": "UHRUI241",
  12201.             "EncyclopediaEnglish": "The Commando is a specialist in close combat who is able to move through the forest to surprise enemies.",
  12202.             "EncyclopediaGerman": "Der Einzelk├ñmpfer ist ein Spezialist im Nahkampf, der sich durch Wald bewegen kann, um den Gegner zu ├╝berraschen.",
  12203.             "EncyclopediaFrench": "Le Commando peut marcher ├á travers les bois et surprendre l'adversaire. Une unit├⌐ tr├¿s puissante.",
  12204.             "EncyclopediaFrame": 30,
  12205.             "MoveAnimation_Begin": 1,
  12206.             "MoveAnimation_PixSpeed": 8,
  12207.             "MoveStartAnimation_Begin": -1,
  12208.             "MoveEndAnimation_Begin": -1,
  12209.             "ShootBeginAnimation_Begin": 1,
  12210.             "ShootShootAnimation_Begin": 1,
  12211.             "ShootShootAnimation_ProjBegin": 0,
  12212.             "ShootEndAnimation_Begin": 1,
  12213.             "ShootProjectileAnimation_Begin": -1,
  12214.             "ShootProjectileAnimation_PixOffset": 10,
  12215.             "ShootProjectileAnimation_PixSpeed": 20,
  12216.             "ShootProjectileAnimation_Curve": 0,
  12217.             "ShootImpactAnimation_Begin": 1,
  12218.             "ExplosionAnimation_Begin": 1,
  12219.             "DanyUnitValue": -10,
  12220.             "HitShortRange": 90,
  12221.             "HitMediumRange": 75,
  12222.             "HitLongRange": 75,
  12223.             "Jammer": 0
  12224.         },
  12225.         {
  12226.             "Counter": 70,
  12227.             "typeID": 55,
  12228.             "Category": 2,
  12229.             "NameEnglish": "Cut Throat",
  12230.             "NameGerman": "Kampfbestie",
  12231.             "NameFrench": "Barracuda",
  12232.             "Race": 2,
  12233.             "Prerequisite": 430,
  12234.             "isConvoy": 0,
  12235.             "isAITarget": 0,
  12236.             "Facings": 1,
  12237.             "SizeX": 1,
  12238.             "SizeY": 1,
  12239.             "Cost": 20,
  12240.             "IsAA": 0,
  12241.             "MineDetectionRange": 0,
  12242.             "Movement": 4,
  12243.             "canOverwatch": 1,
  12244.             "weaponNameEnglish": "Bwupoo Mini-Cannon",
  12245.             "weaponNameGerman": "Bwupoo Minikanone",
  12246.             "weaponNameFrench": "Fusil automatique",
  12247.             "weaponRange": 6,
  12248.             "weaponMinimumRange": 0,
  12249.             "weaponType": 0,
  12250.             "unitTechLevel": 0,
  12251.             "CostToNextTL": 0,
  12252.             "actionPoints": 250,
  12253.             "actionPointsShoot": 80,
  12254.             "Armor": 15,
  12255.             "UnitHasWeapon": 1,
  12256.             "damageType": 0,
  12257.             "damageBase": 10,
  12258.             "damageRandom": 12,
  12259.             "AIcategory": 2,
  12260.             "DamageArea": 1,
  12261.             "DamageAA": 0,
  12262.             "facingsImageID": "BSEA",
  12263.             "ruinImageID": "UBRUIXXX",
  12264.             "EncyclopediaEnglish": "The Shubblar Cut Throat is a water-borne harassment unit.",
  12265.             "EncyclopediaGerman": "Die Kampfbestie der Shubblar ist eine wasser-gest├╝tzte Pl├ñnkler-Einheit.",
  12266.             "EncyclopediaFrench": "Le Barracuda est un autre v├⌐hicule maritime qui ne cesse de nous harceler.",
  12267.             "EncyclopediaFrame": 13,
  12268.             "MoveAnimation_Begin": 1,
  12269.             "MoveAnimation_PixSpeed": 10,
  12270.             "MoveStartAnimation_Begin": 1,
  12271.             "MoveEndAnimation_Begin": 1,
  12272.             "ShootBeginAnimation_Begin": -1,
  12273.             "ShootShootAnimation_Begin": 1,
  12274.             "ShootShootAnimation_ProjBegin": 0,
  12275.             "ShootEndAnimation_Begin": -1,
  12276.             "ShootProjectileAnimation_Begin": -1,
  12277.             "ShootProjectileAnimation_PixOffset": 10,
  12278.             "ShootProjectileAnimation_PixSpeed": 20,
  12279.             "ShootProjectileAnimation_Curve": 0,
  12280.             "ShootImpactAnimation_Begin": 1,
  12281.             "ExplosionAnimation_Begin": 1,
  12282.             "DanyUnitValue": 20,
  12283.             "HitShortRange": 90,
  12284.             "HitMediumRange": 60,
  12285.             "HitLongRange": 50,
  12286.             "Jammer": 100
  12287.         },
  12288.         {
  12289.             "Counter": 233,
  12290.             "typeID": 58,
  12291.             "Category": 1,
  12292.             "NameEnglish": "Elite Trooper",
  12293.             "NameGerman": "Elite Trooper",
  12294.             "NameFrench": "Soldat Elite",
  12295.             "Race": 0,
  12296.             "Prerequisite": 134,
  12297.             "isConvoy": 0,
  12298.             "isAITarget": 1,
  12299.             "Facings": 1,
  12300.             "SizeX": 1,
  12301.             "SizeY": 1,
  12302.             "Cost": 10,
  12303.             "IsAA": 0,
  12304.             "MineDetectionRange": 1,
  12305.             "Movement": 2,
  12306.             "canOverwatch": 1,
  12307.             "weaponNameEnglish": "M-44 Assault Cannon",
  12308.             "weaponNameGerman": "M-44 Kampfgesch├╝tz",
  12309.             "weaponNameFrench": "Mitrailleuse M23",
  12310.             "weaponRange": 6,
  12311.             "weaponMinimumRange": 0,
  12312.             "weaponType": 0,
  12313.             "unitTechLevel": 6,
  12314.             "CostToNextTL": 70,
  12315.             "actionPoints": 170,
  12316.             "actionPointsShoot": 60,
  12317.             "Armor": 10,
  12318.             "UnitHasWeapon": 1,
  12319.             "damageType": 0,
  12320.             "damageBase": 4,
  12321.             "damageRandom": 4,
  12322.             "AIcategory": 0,
  12323.             "DamageArea": 1,
  12324.             "DamageAA": 0,
  12325.             "facingsImageID": "HATR",
  12326.             "ruinImageID": "UHRUI240",
  12327.             "EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
  12328.             "EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
  12329.             "EncyclopediaFrench": "Le Soldat Elite peut traverser une for├¬t et d├⌐tecter des mines comme le Soldat, mais il poss├¿de plus d'armure, de puissance et de port├⌐e de tir.",
  12330.             "EncyclopediaFrame": 20,
  12331.             "MoveAnimation_Begin": 1,
  12332.             "MoveAnimation_PixSpeed": 7,
  12333.             "MoveStartAnimation_Begin": -1,
  12334.             "MoveEndAnimation_Begin": -1,
  12335.             "ShootBeginAnimation_Begin": 1,
  12336.             "ShootShootAnimation_Begin": 1,
  12337.             "ShootShootAnimation_ProjBegin": 0,
  12338.             "ShootEndAnimation_Begin": 1,
  12339.             "ShootProjectileAnimation_Begin": -1,
  12340.             "ShootProjectileAnimation_PixOffset": 10,
  12341.             "ShootProjectileAnimation_PixSpeed": 20,
  12342.             "ShootProjectileAnimation_Curve": 0,
  12343.             "ShootImpactAnimation_Begin": 1,
  12344.             "ExplosionAnimation_Begin": 1,
  12345.             "DanyUnitValue": -10,
  12346.             "HitShortRange": 92,
  12347.             "HitMediumRange": 76,
  12348.             "HitLongRange": 68,
  12349.             "Jammer": 100
  12350.         },
  12351.         {
  12352.             "Counter": 231,
  12353.             "typeID": 58,
  12354.             "Category": 1,
  12355.             "NameEnglish": "Elite Trooper",
  12356.             "NameGerman": "Elite Trooper",
  12357.             "NameFrench": "Soldat Elite",
  12358.             "Race": 0,
  12359.             "Prerequisite": 134,
  12360.             "isConvoy": 0,
  12361.             "isAITarget": 1,
  12362.             "Facings": 1,
  12363.             "SizeX": 1,
  12364.             "SizeY": 1,
  12365.             "Cost": 10,
  12366.             "IsAA": 0,
  12367.             "MineDetectionRange": 1,
  12368.             "Movement": 2,
  12369.             "canOverwatch": 1,
  12370.             "weaponNameEnglish": "M-44 Assault Cannon",
  12371.             "weaponNameGerman": "M-44 Kampfgesch├╝tz",
  12372.             "weaponNameFrench": "Mitrailleuse M23",
  12373.             "weaponRange": 6,
  12374.             "weaponMinimumRange": 0,
  12375.             "weaponType": 0,
  12376.             "unitTechLevel": 4,
  12377.             "CostToNextTL": 50,
  12378.             "actionPoints": 160,
  12379.             "actionPointsShoot": 60,
  12380.             "Armor": 10,
  12381.             "UnitHasWeapon": 1,
  12382.             "damageType": 0,
  12383.             "damageBase": 4,
  12384.             "damageRandom": 2,
  12385.             "AIcategory": 0,
  12386.             "DamageArea": 1,
  12387.             "DamageAA": 0,
  12388.             "facingsImageID": "HATR",
  12389.             "ruinImageID": "UHRUI240",
  12390.             "EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
  12391.             "EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
  12392.             "EncyclopediaFrench": "Le Soldat Elite peut traverser une for├¬t et d├⌐tecter des mines comme le Soldat, mais il poss├¿de plus d'armure, de puissance et de port├⌐e de tir.",
  12393.             "EncyclopediaFrame": 20,
  12394.             "MoveAnimation_Begin": 1,
  12395.             "MoveAnimation_PixSpeed": 7,
  12396.             "MoveStartAnimation_Begin": -1,
  12397.             "MoveEndAnimation_Begin": -1,
  12398.             "ShootBeginAnimation_Begin": 1,
  12399.             "ShootShootAnimation_Begin": 1,
  12400.             "ShootShootAnimation_ProjBegin": 0,
  12401.             "ShootEndAnimation_Begin": 1,
  12402.             "ShootProjectileAnimation_Begin": -1,
  12403.             "ShootProjectileAnimation_PixOffset": 10,
  12404.             "ShootProjectileAnimation_PixSpeed": 20,
  12405.             "ShootProjectileAnimation_Curve": 0,
  12406.             "ShootImpactAnimation_Begin": 1,
  12407.             "ExplosionAnimation_Begin": 1,
  12408.             "DanyUnitValue": -10,
  12409.             "HitShortRange": 88,
  12410.             "HitMediumRange": 72,
  12411.             "HitLongRange": 64,
  12412.             "Jammer": 100
  12413.         },
  12414.         {
  12415.             "Counter": 33,
  12416.             "typeID": 30,
  12417.             "Category": 0,
  12418.             "NameEnglish": "Flyer",
  12419.             "NameGerman": "Flieger",
  12420.             "NameFrench": "Pt├⌐rodactyle",
  12421.             "Race": 1,
  12422.             "Prerequisite": 230,
  12423.             "isConvoy": 0,
  12424.             "isAITarget": 0,
  12425.             "Facings": 1,
  12426.             "SizeX": 1,
  12427.             "SizeY": 1,
  12428.             "Cost": 100,
  12429.             "IsAA": 0,
  12430.             "MineDetectionRange": 0,
  12431.             "Movement": 9,
  12432.             "canOverwatch": 1,
  12433.             "weaponNameEnglish": "Fusion Mini-Cannon",
  12434.             "weaponNameGerman": "Fusions-Minikanone",
  12435.             "weaponNameFrench": "Canons ├á fusion",
  12436.             "weaponRange": 10,
  12437.             "weaponMinimumRange": 0,
  12438.             "weaponType": 0,
  12439.             "unitTechLevel": 0,
  12440.             "CostToNextTL": 0,
  12441.             "actionPoints": 300,
  12442.             "actionPointsShoot": 50,
  12443.             "Armor": 40,
  12444.             "UnitHasWeapon": 1,
  12445.             "damageType": 0,
  12446.             "damageBase": 13,
  12447.             "damageRandom": 10,
  12448.             "AIcategory": 4,
  12449.             "DamageArea": 1,
  12450.             "DamageAA": 0,
  12451.             "facingsImageID": "Tfly",
  12452.             "ruinImageID": "UBRUI112",
  12453.             "EncyclopediaEnglish": "The Flyer is a solid enemy unit with the ability to surpise ground units.",
  12454.             "EncyclopediaGerman": "Der Flieger ist eine solide, gegnerische Kampfeinheit mit der F├ñhigkeit, Bodeneinheiten ├╝berraschend anzugreifen.",
  12455.             "EncyclopediaFrench": "Le Pt├⌐rodactyle est un cauchemar volant. Il poss├¿de aussi des caract├⌐ristiques Grav.",
  12456.             "EncyclopediaFrame": 92,
  12457.             "MoveAnimation_Begin": 1,
  12458.             "MoveAnimation_PixSpeed": 11,
  12459.             "MoveStartAnimation_Begin": 1,
  12460.             "MoveEndAnimation_Begin": 1,
  12461.             "ShootBeginAnimation_Begin": -1,
  12462.             "ShootShootAnimation_Begin": 1,
  12463.             "ShootShootAnimation_ProjBegin": 0,
  12464.             "ShootEndAnimation_Begin": -1,
  12465.             "ShootProjectileAnimation_Begin": -1,
  12466.             "ShootProjectileAnimation_PixOffset": 10,
  12467.             "ShootProjectileAnimation_PixSpeed": 20,
  12468.             "ShootProjectileAnimation_Curve": 0,
  12469.             "ShootImpactAnimation_Begin": 1,
  12470.             "ExplosionAnimation_Begin": 1,
  12471.             "DanyUnitValue": 30,
  12472.             "HitShortRange": 85,
  12473.             "HitMediumRange": 75,
  12474.             "HitLongRange": 66,
  12475.             "Jammer": 0
  12476.         },
  12477.         {
  12478.             "Counter": 118,
  12479.             "typeID": 19,
  12480.             "Category": 0,
  12481.             "NameEnglish": "Grav Bike",
  12482.             "NameGerman": "Grav-Bike",
  12483.             "NameFrench": "Moto Grav",
  12484.             "Race": 0,
  12485.             "Prerequisite": 115,
  12486.             "isConvoy": 0,
  12487.             "isAITarget": 1,
  12488.             "Facings": 1,
  12489.             "SizeX": 1,
  12490.             "SizeY": 1,
  12491.             "Cost": 30,
  12492.             "IsAA": 0,
  12493.             "MineDetectionRange": 0,
  12494.             "Movement": 3,
  12495.             "canOverwatch": 1,
  12496.             "weaponNameEnglish": "W32 Rockets",
  12497.             "weaponNameGerman": "W32 Raketen",
  12498.             "weaponNameFrench": "Fus├⌐es W32 \"Gu├¿pes\"",
  12499.             "weaponRange": 6,
  12500.             "weaponMinimumRange": 0,
  12501.             "weaponType": 0,
  12502.             "unitTechLevel": 10,
  12503.             "CostToNextTL": 0,
  12504.             "actionPoints": 300,
  12505.             "actionPointsShoot": 80,
  12506.             "Armor": 15,
  12507.             "UnitHasWeapon": 1,
  12508.             "damageType": 0,
  12509.             "damageBase": 15,
  12510.             "damageRandom": 5,
  12511.             "AIcategory": 1,
  12512.             "DamageArea": 1,
  12513.             "DamageAA": 0,
  12514.             "facingsImageID": "HGBK",
  12515.             "ruinImageID": "UHRUI211",
  12516.             "EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
  12517.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  12518.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
  12519.             "EncyclopediaFrame": 36,
  12520.             "MoveAnimation_Begin": 1,
  12521.             "MoveAnimation_PixSpeed": 11,
  12522.             "MoveStartAnimation_Begin": -1,
  12523.             "MoveEndAnimation_Begin": -1,
  12524.             "ShootBeginAnimation_Begin": -1,
  12525.             "ShootShootAnimation_Begin": 1,
  12526.             "ShootShootAnimation_ProjBegin": 5,
  12527.             "ShootEndAnimation_Begin": -1,
  12528.             "ShootProjectileAnimation_Begin": -1,
  12529.             "ShootProjectileAnimation_PixOffset": 10,
  12530.             "ShootProjectileAnimation_PixSpeed": 20,
  12531.             "ShootProjectileAnimation_Curve": 0,
  12532.             "ShootImpactAnimation_Begin": 1,
  12533.             "ExplosionAnimation_Begin": 1,
  12534.             "DanyUnitValue": -30,
  12535.             "HitShortRange": 90,
  12536.             "HitMediumRange": 80,
  12537.             "HitLongRange": 70,
  12538.             "Jammer": 10
  12539.         },
  12540.         {
  12541.             "Counter": 117,
  12542.             "typeID": 19,
  12543.             "Category": 0,
  12544.             "NameEnglish": "Grav Bike",
  12545.             "NameGerman": "Grav-Bike",
  12546.             "NameFrench": "Moto Grav",
  12547.             "Race": 0,
  12548.             "Prerequisite": 115,
  12549.             "isConvoy": 0,
  12550.             "isAITarget": 1,
  12551.             "Facings": 1,
  12552.             "SizeX": 1,
  12553.             "SizeY": 1,
  12554.             "Cost": 30,
  12555.             "IsAA": 0,
  12556.             "MineDetectionRange": 0,
  12557.             "Movement": 3,
  12558.             "canOverwatch": 1,
  12559.             "weaponNameEnglish": "W32 Rockets",
  12560.             "weaponNameGerman": "W32 Raketen",
  12561.             "weaponNameFrench": "Fus├⌐es W32 \"Gu├¿pes\"",
  12562.             "weaponRange": 6,
  12563.             "weaponMinimumRange": 0,
  12564.             "weaponType": 0,
  12565.             "unitTechLevel": 7,
  12566.             "CostToNextTL": 600,
  12567.             "actionPoints": 250,
  12568.             "actionPointsShoot": 100,
  12569.             "Armor": 15,
  12570.             "UnitHasWeapon": 1,
  12571.             "damageType": 0,
  12572.             "damageBase": 15,
  12573.             "damageRandom": 5,
  12574.             "AIcategory": 1,
  12575.             "DamageArea": 1,
  12576.             "DamageAA": 0,
  12577.             "facingsImageID": "HGBK",
  12578.             "ruinImageID": "UHRUI211",
  12579.             "EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
  12580.             "EncyclopediaGerman": "Das Grav-Bike ist eine schlagkr├ñftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten ├╝berraschen kann.",
  12581.             "EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
  12582.             "EncyclopediaFrame": 36,
  12583.             "MoveAnimation_Begin": 1,
  12584.             "MoveAnimation_PixSpeed": 11,
  12585.             "MoveStartAnimation_Begin": -1,
  12586.             "MoveEndAnimation_Begin": -1,
  12587.             "ShootBeginAnimation_Begin": -1,
  12588.             "ShootShootAnimation_Begin": 1,
  12589.             "ShootShootAnimation_ProjBegin": 5,
  12590.             "ShootEndAnimation_Begin": -1,
  12591.             "ShootProjectileAnimation_Begin": -1,
  12592.             "ShootProjectileAnimation_PixOffset": 10,
  12593.             "ShootProjectileAnimation_PixSpeed": 20,
  12594.             "ShootProjectileAnimation_Curve": 0,
  12595.             "ShootImpactAnimation_Begin": 1,
  12596.             "ExplosionAnimation_Begin": 1,
  12597.             "DanyUnitValue": -30,
  12598.             "HitShortRange": 84,
  12599.             "HitMediumRange": 74,
  12600.             "HitLongRange": 64,
  12601.             "Jammer": 10
  12602.         },
  12603.         {
  12604.             "Counter": 125,
  12605.             "typeID": 56,
  12606.             "Category": 1,
  12607.             "NameEnglish": "Grenadier",
  12608.             "NameGerman": "Grenadier",
  12609.             "NameFrench": "Grenadier",
  12610.             "Race": 0,
  12611.             "Prerequisite": 133,
  12612.             "isConvoy": 0,
  12613.             "isAITarget": 1,
  12614.             "Facings": 1,
  12615.             "SizeX": 1,
  12616.             "SizeY": 1,
  12617.             "Cost": 10,
  12618.             "IsAA": 0,
  12619.             "MineDetectionRange": 1,
  12620.             "Movement": 2,
  12621.             "canOverwatch": 1,
  12622.             "weaponNameEnglish": "Mortar",
  12623.             "weaponNameGerman": "M├╢rser",
  12624.             "weaponNameFrench": "Mortier",
  12625.             "weaponRange": 4,
  12626.             "weaponMinimumRange": 0,
  12627.             "weaponType": 1,
  12628.             "unitTechLevel": 0,
  12629.             "CostToNextTL": 10,
  12630.             "actionPoints": 100,
  12631.             "actionPointsShoot": 70,
  12632.             "Armor": 5,
  12633.             "UnitHasWeapon": 1,
  12634.             "damageType": 0,
  12635.             "damageBase": 9,
  12636.             "damageRandom": 5,
  12637.             "AIcategory": 0,
  12638.             "DamageArea": 3,
  12639.             "DamageAA": 0,
  12640.             "facingsImageID": "HGRE",
  12641.             "ruinImageID": "UHRUI225",
  12642.             "EncyclopediaEnglish": "The Grenadier is a good ground support unit, often able to take out hard to hit enemy units with indirect fire.",
  12643.             "EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterst├╝tzungseinheit, h├ñufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
  12644.             "EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unit├⌐s ennemies difficiles d'acc├¿s.",
  12645.             "EncyclopediaFrame": 38,
  12646.             "MoveAnimation_Begin": 1,
  12647.             "MoveAnimation_PixSpeed": 7,
  12648.             "MoveStartAnimation_Begin": -1,
  12649.             "MoveEndAnimation_Begin": -1,
  12650.             "ShootBeginAnimation_Begin": 1,
  12651.             "ShootShootAnimation_Begin": 1,
  12652.             "ShootShootAnimation_ProjBegin": 0,
  12653.             "ShootEndAnimation_Begin": 1,
  12654.             "ShootProjectileAnimation_Begin": 1,
  12655.             "ShootProjectileAnimation_PixOffset": 10,
  12656.             "ShootProjectileAnimation_PixSpeed": 20,
  12657.             "ShootProjectileAnimation_Curve": 0,
  12658.             "ShootImpactAnimation_Begin": 1,
  12659.             "ExplosionAnimation_Begin": 1,
  12660.             "DanyUnitValue": -10,
  12661.             "HitShortRange": 60,
  12662.             "HitMediumRange": 50,
  12663.             "HitLongRange": 50,
  12664.             "Jammer": 100
  12665.         },
  12666.         {
  12667.             "Counter": 248,
  12668.             "typeID": 56,
  12669.             "Category": 1,
  12670.             "NameEnglish": "Grenadier",
  12671.             "NameGerman": "Grenadier",
  12672.             "NameFrench": "Grenadier",
  12673.             "Race": 0,
  12674.             "Prerequisite": 133,
  12675.             "isConvoy": 0,
  12676.             "isAITarget": 1,
  12677.             "Facings": 1,
  12678.             "SizeX": 1,
  12679.             "SizeY": 1,
  12680.             "Cost": 10,
  12681.             "IsAA": 0,
  12682.             "MineDetectionRange": 1,
  12683.             "Movement": 2,
  12684.             "canOverwatch": 1,
  12685.             "weaponNameEnglish": "Mortar",
  12686.             "weaponNameGerman": "M├╢rser",
  12687.             "weaponNameFrench": "Mortier",
  12688.             "weaponRange": 6,
  12689.             "weaponMinimumRange": 0,
  12690.             "weaponType": 1,
  12691.             "unitTechLevel": 5,
  12692.             "CostToNextTL": 0,
  12693.             "actionPoints": 130,
  12694.             "actionPointsShoot": 50,
  12695.             "Armor": 5,
  12696.             "UnitHasWeapon": 1,
  12697.             "damageType": 0,
  12698.             "damageBase": 9,
  12699.             "damageRandom": 5,
  12700.             "AIcategory": 0,
  12701.             "DamageArea": 3,
  12702.             "DamageAA": 0,
  12703.             "facingsImageID": "HGRE",
  12704.             "ruinImageID": "UHRUI225",
  12705.             "EncyclopediaEnglish": "The Grenadier is a good ground support unit, often able to take out hard to hit enemy units with indirect fire.",
  12706.             "EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterst├╝tzungseinheit, h├ñufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
  12707.             "EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unit├⌐s ennemies difficiles d'acc├¿s.",
  12708.             "EncyclopediaFrame": 38,
  12709.             "MoveAnimation_Begin": 1,
  12710.             "MoveAnimation_PixSpeed": 7,
  12711.             "MoveStartAnimation_Begin": -1,
  12712.             "MoveEndAnimation_Begin": -1,
  12713.             "ShootBeginAnimation_Begin": 1,
  12714.             "ShootShootAnimation_Begin": 1,
  12715.             "ShootShootAnimation_ProjBegin": 0,
  12716.             "ShootEndAnimation_Begin": 1,
  12717.             "ShootProjectileAnimation_Begin": 1,
  12718.             "ShootProjectileAnimation_PixOffset": 10,
  12719.             "ShootProjectileAnimation_PixSpeed": 20,
  12720.             "ShootProjectileAnimation_Curve": 15,
  12721.             "ShootImpactAnimation_Begin": 1,
  12722.             "ExplosionAnimation_Begin": 1,
  12723.             "DanyUnitValue": -10,
  12724.             "HitShortRange": 85,
  12725.             "HitMediumRange": 75,
  12726.             "HitLongRange": 50,
  12727.             "Jammer": 100
  12728.         },
  12729.         {
  12730.             "Counter": 45,
  12731.             "typeID": 37,
  12732.             "Category": 1,
  12733.             "NameEnglish": "Guard Tower",
  12734.             "NameGerman": "Wachtower",
  12735.             "NameFrench": "Mirador",
  12736.             "Race": 0,
  12737.             "Prerequisite": 130,
  12738.             "isConvoy": 0,
  12739.             "isAITarget": 1,
  12740.             "Facings": 1,
  12741.             "SizeX": 1,
  12742.             "SizeY": 1,
  12743.             "Cost": 20,
  12744.             "IsAA": 0,
  12745.             "MineDetectionRange": 0,
  12746.             "Movement": 0,
  12747.             "canOverwatch": 1,
  12748.             "weaponNameEnglish": "M44 Gatling-Gun",
  12749.             "weaponNameGerman": "M44 Gatling-Gun",
  12750.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  12751.             "weaponRange": 6,
  12752.             "weaponMinimumRange": 0,
  12753.             "weaponType": 0,
  12754.             "unitTechLevel": 0,
  12755.             "CostToNextTL": 0,
  12756.             "actionPoints": 4,
  12757.             "actionPointsShoot": 1,
  12758.             "Armor": 15,
  12759.             "UnitHasWeapon": 1,
  12760.             "damageType": 0,
  12761.             "damageBase": 5,
  12762.             "damageRandom": 3,
  12763.             "AIcategory": 6,
  12764.             "DamageArea": 1,
  12765.             "DamageAA": 0,
  12766.             "facingsImageID": "HTLA",
  12767.             "ruinImageID": "BHRUI007",
  12768.             "EncyclopediaEnglish": "The Guard Tower is the basic defense unit.",
  12769.             "EncyclopediaGerman": "Der Wachturm ist die grundlegende Verteidigungs-Einheit.",
  12770.             "EncyclopediaFrench": "Le Mirador est la d├⌐fense active la moins dispendieuse que l'on peut acheter.",
  12771.             "EncyclopediaFrame": 61,
  12772.             "MoveAnimation_Begin": -1,
  12773.             "MoveAnimation_PixSpeed": 8,
  12774.             "MoveStartAnimation_Begin": -1,
  12775.             "MoveEndAnimation_Begin": -1,
  12776.             "ShootBeginAnimation_Begin": -1,
  12777.             "ShootShootAnimation_Begin": 1,
  12778.             "ShootShootAnimation_ProjBegin": 0,
  12779.             "ShootEndAnimation_Begin": -1,
  12780.             "ShootProjectileAnimation_Begin": -1,
  12781.             "ShootProjectileAnimation_PixOffset": 10,
  12782.             "ShootProjectileAnimation_PixSpeed": 20,
  12783.             "ShootProjectileAnimation_Curve": 0,
  12784.             "ShootImpactAnimation_Begin": 1,
  12785.             "ExplosionAnimation_Begin": 1,
  12786.             "DanyUnitValue": -15,
  12787.             "HitShortRange": 100,
  12788.             "HitMediumRange": 90,
  12789.             "HitLongRange": 90,
  12790.             "Jammer": 100
  12791.         },
  12792.         {
  12793.             "Counter": 102,
  12794.             "typeID": 13,
  12795.             "Category": 1,
  12796.             "NameEnglish": "Heavy Tank",
  12797.             "NameGerman": "Schwerer Panzer",
  12798.             "NameFrench": "Char d'assaut",
  12799.             "Race": 0,
  12800.             "Prerequisite": 117,
  12801.             "isConvoy": 0,
  12802.             "isAITarget": 1,
  12803.             "Facings": 1,
  12804.             "SizeX": 1,
  12805.             "SizeY": 1,
  12806.             "Cost": 60,
  12807.             "IsAA": 0,
  12808.             "MineDetectionRange": 0,
  12809.             "Movement": 1,
  12810.             "canOverwatch": 1,
  12811.             "weaponNameEnglish": "Twin \"Inferno\"",
  12812.             "weaponNameGerman": "Doppel-'Inferno'",
  12813.             "weaponNameFrench": "Deux 180mm\"Inferno\"",
  12814.             "weaponRange": 8,
  12815.             "weaponMinimumRange": 0,
  12816.             "weaponType": 0,
  12817.             "unitTechLevel": 1,
  12818.             "CostToNextTL": 250,
  12819.             "actionPoints": 120,
  12820.             "actionPointsShoot": 80,
  12821.             "Armor": 100,
  12822.             "UnitHasWeapon": 1,
  12823.             "damageType": 0,
  12824.             "damageBase": 90,
  12825.             "damageRandom": 20,
  12826.             "AIcategory": 3,
  12827.             "DamageArea": 1,
  12828.             "DamageAA": 0,
  12829.             "facingsImageID": "HATK",
  12830.             "ruinImageID": "UHRUI227",
  12831.             "EncyclopediaEnglish": "The Heavy Tank is a unit which wins battles through brute force.  Unfortunately, it is also slow and clumsy.",
  12832.             "EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalit├ñt gewinnt. Ungl├╝cklicherweise ist er langsam und plump.",
  12833.             "EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
  12834.             "EncyclopediaFrame": 22,
  12835.             "MoveAnimation_Begin": 1,
  12836.             "MoveAnimation_PixSpeed": 7,
  12837.             "MoveStartAnimation_Begin": -1,
  12838.             "MoveEndAnimation_Begin": -1,
  12839.             "ShootBeginAnimation_Begin": -1,
  12840.             "ShootShootAnimation_Begin": 1,
  12841.             "ShootShootAnimation_ProjBegin": 0,
  12842.             "ShootEndAnimation_Begin": -1,
  12843.             "ShootProjectileAnimation_Begin": 1,
  12844.             "ShootProjectileAnimation_PixOffset": 10,
  12845.             "ShootProjectileAnimation_PixSpeed": 20,
  12846.             "ShootProjectileAnimation_Curve": 10,
  12847.             "ShootImpactAnimation_Begin": 1,
  12848.             "ExplosionAnimation_Begin": 1,
  12849.             "DanyUnitValue": -40,
  12850.             "HitShortRange": 74,
  12851.             "HitMediumRange": 68,
  12852.             "HitLongRange": 62,
  12853.             "Jammer": 100
  12854.         },
  12855.         {
  12856.             "Counter": 16,
  12857.             "typeID": 13,
  12858.             "Category": 1,
  12859.             "NameEnglish": "Heavy Tank",
  12860.             "NameGerman": "Schwerer Panzer",
  12861.             "NameFrench": "Char d'assaut",
  12862.             "Race": 0,
  12863.             "Prerequisite": 117,
  12864.             "isConvoy": 0,
  12865.             "isAITarget": 1,
  12866.             "Facings": 1,
  12867.             "SizeX": 1,
  12868.             "SizeY": 1,
  12869.             "Cost": 60,
  12870.             "IsAA": 0,
  12871.             "MineDetectionRange": 0,
  12872.             "Movement": 1,
  12873.             "canOverwatch": 1,
  12874.             "weaponNameEnglish": "Twin \"Inferno\"",
  12875.             "weaponNameGerman": "Doppel-'Inferno'",
  12876.             "weaponNameFrench": "Deux 180mm\"Inferno\"",
  12877.             "weaponRange": 8,
  12878.             "weaponMinimumRange": 0,
  12879.             "weaponType": 0,
  12880.             "unitTechLevel": 3,
  12881.             "CostToNextTL": 350,
  12882.             "actionPoints": 130,
  12883.             "actionPointsShoot": 80,
  12884.             "Armor": 100,
  12885.             "UnitHasWeapon": 1,
  12886.             "damageType": 0,
  12887.             "damageBase": 100,
  12888.             "damageRandom": 20,
  12889.             "AIcategory": 3,
  12890.             "DamageArea": 1,
  12891.             "DamageAA": 0,
  12892.             "facingsImageID": "hatk",
  12893.             "ruinImageID": "UHRUI227",
  12894.             "EncyclopediaEnglish": "The Heavy Tank is a unit which wins battles through brute force.  Unfortunately, it is also slow and clumsy.",
  12895.             "EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalit├ñt gewinnt. Ungl├╝cklicherweise ist er langsam und plump.",
  12896.             "EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
  12897.             "EncyclopediaFrame": 22,
  12898.             "MoveAnimation_Begin": 1,
  12899.             "MoveAnimation_PixSpeed": 7,
  12900.             "MoveStartAnimation_Begin": -1,
  12901.             "MoveEndAnimation_Begin": -1,
  12902.             "ShootBeginAnimation_Begin": -1,
  12903.             "ShootShootAnimation_Begin": 1,
  12904.             "ShootShootAnimation_ProjBegin": 0,
  12905.             "ShootEndAnimation_Begin": -1,
  12906.             "ShootProjectileAnimation_Begin": 1,
  12907.             "ShootProjectileAnimation_PixOffset": 10,
  12908.             "ShootProjectileAnimation_PixSpeed": 20,
  12909.             "ShootProjectileAnimation_Curve": 10,
  12910.             "ShootImpactAnimation_Begin": 1,
  12911.             "ExplosionAnimation_Begin": 1,
  12912.             "DanyUnitValue": -40,
  12913.             "HitShortRange": 78,
  12914.             "HitMediumRange": 72,
  12915.             "HitLongRange": 66,
  12916.             "Jammer": 100
  12917.         },
  12918.         {
  12919.             "Counter": 244,
  12920.             "typeID": 8,
  12921.             "Category": 1,
  12922.             "NameEnglish": "LAV",
  12923.             "NameGerman": "LAV",
  12924.             "NameFrench": "LAV",
  12925.             "Race": 0,
  12926.             "Prerequisite": 110,
  12927.             "isConvoy": 0,
  12928.             "isAITarget": 1,
  12929.             "Facings": 1,
  12930.             "SizeX": 1,
  12931.             "SizeY": 1,
  12932.             "Cost": 20,
  12933.             "IsAA": 0,
  12934.             "MineDetectionRange": 0,
  12935.             "Movement": 1,
  12936.             "canOverwatch": 1,
  12937.             "weaponNameEnglish": "M44 Gatling-Gun",
  12938.             "weaponNameGerman": "M44 Gatling-Gun",
  12939.             "weaponNameFrench": "Furie M44 \"Cracheur\"",
  12940.             "weaponRange": 6,
  12941.             "weaponMinimumRange": 0,
  12942.             "weaponType": 0,
  12943.             "unitTechLevel": 10,
  12944.             "CostToNextTL": 0,
  12945.             "actionPoints": 320,
  12946.             "actionPointsShoot": 60,
  12947.             "Armor": 30,
  12948.             "UnitHasWeapon": 1,
  12949.             "damageType": 0,
  12950.             "damageBase": 8,
  12951.             "damageRandom": 6,
  12952.             "AIcategory": 2,
  12953.             "DamageArea": 1,
  12954.             "DamageAA": 0,
  12955.             "facingsImageID": "HLAV",
  12956.             "ruinImageID": "UHRUI233",
  12957.             "EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
  12958.             "EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
  12959.             "EncyclopediaFrench": "Le LAV est rapide et r├⌐sistant. Les soldats ennemis doivent apprendre ├á la craindre.",
  12960.             "EncyclopediaFrame": 44,
  12961.             "MoveAnimation_Begin": 1,
  12962.             "MoveAnimation_PixSpeed": 10,
  12963.             "MoveStartAnimation_Begin": -1,
  12964.             "MoveEndAnimation_Begin": -1,
  12965.             "ShootBeginAnimation_Begin": -1,
  12966.             "ShootShootAnimation_Begin": 1,
  12967.             "ShootShootAnimation_ProjBegin": 0,
  12968.             "ShootEndAnimation_Begin": -1,
  12969.             "ShootProjectileAnimation_Begin": -1,
  12970.             "ShootProjectileAnimation_PixOffset": 10,
  12971.             "ShootProjectileAnimation_PixSpeed": 20,
  12972.             "ShootProjectileAnimation_Curve": 0,
  12973.             "ShootImpactAnimation_Begin": 1,
  12974.             "ExplosionAnimation_Begin": 1,
  12975.             "DanyUnitValue": -20,
  12976.             "HitShortRange": 90,
  12977.             "HitMediumRange": 76,
  12978.             "HitLongRange": 50,
  12979.             "Jammer": 100
  12980.         },
  12981.         {
  12982.             "Counter": 156,
  12983.             "typeID": 11,
  12984.             "Category": 1,
  12985.             "NameEnglish": "Main Tank",
  12986.             "NameGerman": "Kampfpanzer",
  12987.             "NameFrench": "Char",
  12988.             "Race": 0,
  12989.             "Prerequisite": 114,
  12990.             "isConvoy": 0,
  12991.             "isAITarget": 1,
  12992.             "Facings": 1,
  12993.             "SizeX": 1,
  12994.             "SizeY": 1,
  12995.             "Cost": 50,
  12996.             "IsAA": 0,
  12997.             "MineDetectionRange": 0,
  12998.             "Movement": 1,
  12999.             "canOverwatch": 1,
  13000.             "weaponNameEnglish": "180mm \"Inferno\"",
  13001.             "weaponNameGerman": "180mm 'Inferno'",
  13002.             "weaponNameFrench": "Canon 180mm\"Inferno\"",
  13003.             "weaponRange": 8,
  13004.             "weaponMinimumRange": 0,
  13005.             "weaponType": 0,
  13006.             "unitTechLevel": 4,
  13007.             "CostToNextTL": 400,
  13008.             "actionPoints": 210,
  13009.             "actionPointsShoot": 80,
  13010.             "Armor": 50,
  13011.             "UnitHasWeapon": 1,
  13012.             "damageType": 0,
  13013.             "damageBase": 40,
  13014.             "damageRandom": 30,
  13015.             "AIcategory": 3,
  13016.             "DamageArea": 1,
  13017.             "DamageAA": 0,
  13018.             "facingsImageID": "HMTK",
  13019.             "ruinImageID": "UHRUI230",
  13020.             "EncyclopediaEnglish": "The MBT is a tough and reliable vehicle which can withstand a considerable amount of damage.",
  13021.             "EncyclopediaGerman": "Der Kampfpanzer ist ein z├ñhes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
  13022.             "EncyclopediaFrench": "Le Char est durable et efficace. Il peut supporter une quantit├⌐ importante de dommages avant d'├¬tre d├⌐truit.",
  13023.             "EncyclopediaFrame": 47,
  13024.             "MoveAnimation_Begin": 1,
  13025.             "MoveAnimation_PixSpeed": 8,
  13026.             "MoveStartAnimation_Begin": -1,
  13027.             "MoveEndAnimation_Begin": -1,
  13028.             "ShootBeginAnimation_Begin": -1,
  13029.             "ShootShootAnimation_Begin": 1,
  13030.             "ShootShootAnimation_ProjBegin": 0,
  13031.             "ShootEndAnimation_Begin": -1,
  13032.             "ShootProjectileAnimation_Begin": 1,
  13033.             "ShootProjectileAnimation_PixOffset": 10,
  13034.             "ShootProjectileAnimation_PixSpeed": 20,
  13035.             "ShootProjectileAnimation_Curve": 10,
  13036.             "ShootImpactAnimation_Begin": 1,
  13037.             "ExplosionAnimation_Begin": 1,
  13038.             "DanyUnitValue": -40,
  13039.             "HitShortRange": 78,
  13040.             "HitMediumRange": 68,
  13041.             "HitLongRange": 58,
  13042.             "Jammer": 100
  13043.         },
  13044.         {
  13045.             "Counter": 245,
  13046.             "typeID": 9,
  13047.             "Category": 1,
  13048.             "NameEnglish": "Light Tank",
  13049.             "NameGerman": "Leichter Panzer",
  13050.             "NameFrench": "Char L├⌐ger",
  13051.             "Race": 0,
  13052.             "Prerequisite": 1017,
  13053.             "isConvoy": 0,
  13054.             "isAITarget": 1,
  13055.             "Facings": 1,
  13056.             "SizeX": 1,
  13057.             "SizeY": 1,
  13058.             "Cost": 30,
  13059.             "IsAA": 0,
  13060.             "MineDetectionRange": 0,
  13061.             "Movement": 1,
  13062.             "canOverwatch": 1,
  13063.             "weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
  13064.             "weaponNameGerman": "J-9 Kanone 'Vulkan'",
  13065.             "weaponNameFrench": "Canon J9 \"Volcan\"",
  13066.             "weaponRange": 8,
  13067.             "weaponMinimumRange": 0,
  13068.             "weaponType": 0,
  13069.             "unitTechLevel": 8,
  13070.             "CostToNextTL": 150,
  13071.             "actionPoints": 230,
  13072.             "actionPointsShoot": 70,
  13073.             "Armor": 40,
  13074.             "UnitHasWeapon": 1,
  13075.             "damageType": 0,
  13076.             "damageBase": 20,
  13077.             "damageRandom": 10,
  13078.             "AIcategory": 2,
  13079.             "DamageArea": 1,
  13080.             "DamageAA": 0,
  13081.             "facingsImageID": "HLTK",
  13082.             "ruinImageID": "UHRUI227",
  13083.             "EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
  13084.             "EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkr├ñftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
  13085.             "EncyclopediaFrench": "Le Char L├⌐ger a plus de puissance et d'armure que le LAV. Remarquez que sa structure r├⌐ussit difficilement ├á r├⌐sister ├á la puissance du tir.",
  13086.             "EncyclopediaFrame": 45,
  13087.             "MoveAnimation_Begin": 1,
  13088.             "MoveAnimation_PixSpeed": 9,
  13089.             "MoveStartAnimation_Begin": -1,
  13090.             "MoveEndAnimation_Begin": -1,
  13091.             "ShootBeginAnimation_Begin": -1,
  13092.             "ShootShootAnimation_Begin": 1,
  13093.             "ShootShootAnimation_ProjBegin": 0,
  13094.             "ShootEndAnimation_Begin": -1,
  13095.             "ShootProjectileAnimation_Begin": 1,
  13096.             "ShootProjectileAnimation_PixOffset": 10,
  13097.             "ShootProjectileAnimation_PixSpeed": 20,
  13098.             "ShootProjectileAnimation_Curve": 10,
  13099.             "ShootImpactAnimation_Begin": 1,
  13100.             "ExplosionAnimation_Begin": 1,
  13101.             "DanyUnitValue": -20,
  13102.             "HitShortRange": 86,
  13103.             "HitMediumRange": 76,
  13104.             "HitLongRange": 66,
  13105.             "Jammer": 100
  13106.         },
  13107.         {
  13108.             "Counter": 222,
  13109.             "typeID": 62,
  13110.             "Category": 1,
  13111.             "NameEnglish": "Junk Wagon",
  13112.             "NameGerman": "Schrott-Transporter",
  13113.             "NameFrench": "Convoi",
  13114.             "Race": 2,
  13115.             "Prerequisite": 430,
  13116.             "isConvoy": 1,
  13117.             "isAITarget": 0,
  13118.             "Facings": 1,
  13119.             "SizeX": 1,
  13120.             "SizeY": 1,
  13121.             "Cost": 20,
  13122.             "IsAA": 0,
  13123.             "MineDetectionRange": 0,
  13124.             "Movement": 1,
  13125.             "canOverwatch": 0,
  13126.             "weaponNameEnglish": "Unarmed Vehicle",
  13127.             "weaponNameGerman": "Weapon Name",
  13128.             "weaponNameFrench": "Sans arme",
  13129.             "weaponRange": 0,
  13130.             "weaponMinimumRange": 0,
  13131.             "weaponType": 0,
  13132.             "unitTechLevel": 0,
  13133.             "CostToNextTL": 1,
  13134.             "actionPoints": 120,
  13135.             "actionPointsShoot": 120,
  13136.             "Armor": 50,
  13137.             "UnitHasWeapon": 0,
  13138.             "damageType": 0,
  13139.             "damageBase": 0,
  13140.             "damageRandom": 0,
  13141.             "AIcategory": 2,
  13142.             "DamageArea": 1,
  13143.             "DamageAA": 0,
  13144.             "facingsImageID": "BTRK",
  13145.             "ruinImageID": "UBRUI131",
  13146.             "EncyclopediaEnglish": "The Junk Wagon is built from recycled tanks and will often appear grouped in convoys.",
  13147.             "EncyclopediaGerman": "Der Schrott-Wagen wird aus Panzern recycled und tritt oft in Konvois auf.",
  13148.             "EncyclopediaFrench": "Le Camion est un v├⌐hicule fait de tanks recycl├⌐s en transport.",
  13149.             "EncyclopediaFrame": -1,
  13150.             "MoveAnimation_Begin": 1,
  13151.             "MoveAnimation_PixSpeed": 8,
  13152.             "MoveStartAnimation_Begin": -1,
  13153.             "MoveEndAnimation_Begin": -1,
  13154.             "ShootBeginAnimation_Begin": -1,
  13155.             "ShootShootAnimation_Begin": -1,
  13156.             "ShootShootAnimation_ProjBegin": 0,
  13157.             "ShootEndAnimation_Begin": -1,
  13158.             "ShootProjectileAnimation_Begin": -1,
  13159.             "ShootProjectileAnimation_PixOffset": 10,
  13160.             "ShootProjectileAnimation_PixSpeed": 20,
  13161.             "ShootProjectileAnimation_Curve": 0,
  13162.             "ShootImpactAnimation_Begin": -1,
  13163.             "ExplosionAnimation_Begin": 1,
  13164.             "DanyUnitValue": 30,
  13165.             "HitShortRange": 100,
  13166.             "HitMediumRange": 100,
  13167.             "HitLongRange": 100,
  13168.             "Jammer": 100
  13169.         },
  13170.         {
  13171.             "Counter": 48,
  13172.             "typeID": 43,
  13173.             "Category": 1,
  13174.             "NameEnglish": "AA Tower",
  13175.             "NameGerman": "Flak-Tower",
  13176.             "NameFrench": "Tour AA",
  13177.             "Race": 1,
  13178.             "Prerequisite": 230,
  13179.             "isConvoy": 0,
  13180.             "isAITarget": 0,
  13181.             "Facings": 1,
  13182.             "SizeX": 1,
  13183.             "SizeY": 1,
  13184.             "Cost": 20,
  13185.             "IsAA": 1,
  13186.             "MineDetectionRange": 0,
  13187.             "Movement": 0,
  13188.             "canOverwatch": 1,
  13189.             "weaponNameEnglish": "Fusion Beam",
  13190.             "weaponNameGerman": "Fusions-Strahl",
  13191.             "weaponNameFrench": "Ondes ├á fusion",
  13192.             "weaponRange": 9,
  13193.             "weaponMinimumRange": 0,
  13194.             "weaponType": 0,
  13195.             "unitTechLevel": 0,
  13196.             "CostToNextTL": 0,
  13197.             "actionPoints": 100,
  13198.             "actionPointsShoot": 1,
  13199.             "Armor": 45,
  13200.             "UnitHasWeapon": 0,
  13201.             "damageType": 0,
  13202.             "damageBase": 0,
  13203.             "damageRandom": 0,
  13204.             "AIcategory": 6,
  13205.             "DamageArea": 1,
  13206.             "DamageAA": 60,
  13207.             "facingsImageID": "Ttaa",
  13208.             "ruinImageID": "UTRUI416",
  13209.             "EncyclopediaEnglish": "The Tauran AA Tower is extrememly effective against opposing Automated units.",
  13210.             "EncyclopediaGerman": "Der tauranische Flak-Tower ist gegen automatisierte Einheiten extrem wirkungsvoll.",
  13211.             "EncyclopediaFrench": "Ceci est la tour AA Tauran. Attention ├á vos unit├⌐s volantes.",
  13212.             "EncyclopediaFrame": 116,
  13213.             "MoveAnimation_Begin": -1,
  13214.             "MoveAnimation_PixSpeed": 8,
  13215.             "MoveStartAnimation_Begin": -1,
  13216.             "MoveEndAnimation_Begin": -1,
  13217.             "ShootBeginAnimation_Begin": -1,
  13218.             "ShootShootAnimation_Begin": 1,
  13219.             "ShootShootAnimation_ProjBegin": 0,
  13220.             "ShootEndAnimation_Begin": -1,
  13221.             "ShootProjectileAnimation_Begin": -1,
  13222.             "ShootProjectileAnimation_PixOffset": 10,
  13223.             "ShootProjectileAnimation_PixSpeed": 20,
  13224.             "ShootProjectileAnimation_Curve": 0,
  13225.             "ShootImpactAnimation_Begin": -1,
  13226.             "ExplosionAnimation_Begin": 1,
  13227.             "DanyUnitValue": 30,
  13228.             "HitShortRange": 100,
  13229.             "HitMediumRange": 100,
  13230.             "HitLongRange": 100,
  13231.             "Jammer": 100
  13232.         },
  13233.         {
  13234.             "Counter": 8,
  13235.             "typeID": 5,
  13236.             "Category": 0,
  13237.             "NameEnglish": "Mind Warrior",
  13238.             "NameGerman": "Geist-Krieger",
  13239.             "NameFrench": "Guerrier Psi",
  13240.             "Race": 3,
  13241.             "Prerequisite": 330,
  13242.             "isConvoy": 0,
  13243.             "isAITarget": 0,
  13244.             "Facings": 1,
  13245.             "SizeX": 1,
  13246.             "SizeY": 1,
  13247.             "Cost": 20,
  13248.             "IsAA": 0,
  13249.             "MineDetectionRange": 0,
  13250.             "Movement": 7,
  13251.             "canOverwatch": 1,
  13252.             "weaponNameEnglish": "Psi-lance",
  13253.             "weaponNameGerman": "PSI-Lanze",
  13254.             "weaponNameFrench": "Lance-psi",
  13255.             "weaponRange": 8,
  13256.             "weaponMinimumRange": 0,
  13257.             "weaponType": 0,
  13258.             "unitTechLevel": 0,
  13259.             "CostToNextTL": 0,
  13260.             "actionPoints": 300,
  13261.             "actionPointsShoot": 120,
  13262.             "Armor": 3,
  13263.             "UnitHasWeapon": 1,
  13264.             "damageType": 0,
  13265.             "damageBase": 25,
  13266.             "damageRandom": 25,
  13267.             "AIcategory": 11,
  13268.             "DamageArea": 1,
  13269.             "DamageAA": 0,
  13270.             "facingsImageID": "Mswr",
  13271.             "ruinImageID": "UTRUI441",
  13272.             "EncyclopediaEnglish": "The Shadamar Warrior is armed only with a crystal staff and warrior's code.  They neither give, nor ask, for quarter.",
  13273.             "EncyclopediaGerman": "Der Shadamar-Krieger ist nur mit einem Kristall-Stab und dem Krieger-Codex ausgestattet. Er gew├ñhrt, und fragt auch nicht, nach Gnade.",
  13274.             "EncyclopediaFrench": "Le Guerrier Psi est  arm├⌐ seulement de son B├óton de cristal et de son code d'honneur. N'esp├⌐rez pas de cl├⌐mence de sa part.",
  13275.             "EncyclopediaFrame": 82,
  13276.             "MoveAnimation_Begin": -1,
  13277.             "MoveAnimation_PixSpeed": 4,
  13278.             "MoveStartAnimation_Begin": 1,
  13279.             "MoveEndAnimation_Begin": 1,
  13280.             "ShootBeginAnimation_Begin": -1,
  13281.             "ShootShootAnimation_Begin": 1,
  13282.             "ShootShootAnimation_ProjBegin": 10,
  13283.             "ShootEndAnimation_Begin": -1,
  13284.             "ShootProjectileAnimation_Begin": 1,
  13285.             "ShootProjectileAnimation_PixOffset": 10,
  13286.             "ShootProjectileAnimation_PixSpeed": 20,
  13287.             "ShootProjectileAnimation_Curve": 0,
  13288.             "ShootImpactAnimation_Begin": 1,
  13289.             "ExplosionAnimation_Begin": 1,
  13290.             "DanyUnitValue": 25,
  13291.             "HitShortRange": 70,
  13292.             "HitMediumRange": 50,
  13293.             "HitLongRange": 50,
  13294.             "Jammer": 0
  13295.         },
  13296.         {
  13297.             "Counter": 36,
  13298.             "typeID": 32,
  13299.             "Category": 0,
  13300.             "NameEnglish": "Paralyzer",
  13301.             "NameGerman": "Paralyzer",
  13302.             "NameFrench": "Paralyseur",
  13303.             "Race": 3,
  13304.             "Prerequisite": 330,
  13305.             "isConvoy": 0,
  13306.             "isAITarget": 0,
  13307.             "Facings": 1,
  13308.             "SizeX": 1,
  13309.             "SizeY": 1,
  13310.             "Cost": 120,
  13311.             "IsAA": 0,
  13312.             "MineDetectionRange": 0,
  13313.             "Movement": 3,
  13314.             "canOverwatch": 1,
  13315.             "weaponNameEnglish": "Unknown",
  13316.             "weaponNameGerman": "Unbekannt",
  13317.             "weaponNameFrench": "Inconnu",
  13318.             "weaponRange": 14,
  13319.             "weaponMinimumRange": 3,
  13320.             "weaponType": 1,
  13321.             "unitTechLevel": 0,
  13322.             "CostToNextTL": 0,
  13323.             "actionPoints": 300,
  13324.             "actionPointsShoot": 70,
  13325.             "Armor": 15,
  13326.             "UnitHasWeapon": 1,
  13327.             "damageType": 1,
  13328.             "damageBase": 100,
  13329.             "damageRandom": 0,
  13330.             "AIcategory": 5,
  13331.             "DamageArea": 3,
  13332.             "DamageAA": 0,
  13333.             "facingsImageID": "Mpar",
  13334.             "ruinImageID": "UMRUI330",
  13335.             "EncyclopediaEnglish": "The Paralyzer has an unconventional attack.  Opposing units should be cautious of it.",
  13336.             "EncyclopediaGerman": "Der Paralyzer greift sehr unkonventionell an. Wer ihm begegnet, sollte sehr vorsichtig sein.",
  13337.             "EncyclopediaFrench": "Le Paralyseur poss├¿de une attaque d'origine inconnue, il nous est paru ├⌐vident que l'effet de son arme est tr├¿s dangereux.",
  13338.             "EncyclopediaFrame": 81,
  13339.             "MoveAnimation_Begin": 1,
  13340.             "MoveAnimation_PixSpeed": 10,
  13341.             "MoveStartAnimation_Begin": -1,
  13342.             "MoveEndAnimation_Begin": -1,
  13343.             "ShootBeginAnimation_Begin": 1,
  13344.             "ShootShootAnimation_Begin": 1,
  13345.             "ShootShootAnimation_ProjBegin": 0,
  13346.             "ShootEndAnimation_Begin": 1,
  13347.             "ShootProjectileAnimation_Begin": 1,
  13348.             "ShootProjectileAnimation_PixOffset": 10,
  13349.             "ShootProjectileAnimation_PixSpeed": 20,
  13350.             "ShootProjectileAnimation_Curve": 0,
  13351.             "ShootImpactAnimation_Begin": 1,
  13352.             "ExplosionAnimation_Begin": 1,
  13353.             "DanyUnitValue": 80,
  13354.             "HitShortRange": 100,
  13355.             "HitMediumRange": 90,
  13356.             "HitLongRange": 70,
  13357.             "Jammer": 10
  13358.         },
  13359.         {
  13360.             "Counter": 168,
  13361.             "typeID": 26,
  13362.             "Category": 2,
  13363.             "NameEnglish": "Patrol Boat",
  13364.             "NameGerman": "Patrouillenboot",
  13365.             "NameFrench": "Patrouilleur",
  13366.             "Race": 0,
  13367.             "Prerequisite": 172,
  13368.             "isConvoy": 0,
  13369.             "isAITarget": 1,
  13370.             "Facings": 1,
  13371.             "SizeX": 1,
  13372.             "SizeY": 1,
  13373.             "Cost": 50,
  13374.             "IsAA": 0,
  13375.             "MineDetectionRange": 0,
  13376.             "Movement": 4,
  13377.             "canOverwatch": 1,
  13378.             "weaponNameEnglish": "Twin 180mm\"Inferno\"",
  13379.             "weaponNameGerman": "Doppel-'Inferno'",
  13380.             "weaponNameFrench": "Deux 180mm\"Inferno\"",
  13381.             "weaponRange": 8,
  13382.             "weaponMinimumRange": 0,
  13383.             "weaponType": 0,
  13384.             "unitTechLevel": 9,
  13385.             "CostToNextTL": 650,
  13386.             "actionPoints": 250,
  13387.             "actionPointsShoot": 100,
  13388.             "Armor": 150,
  13389.             "UnitHasWeapon": 1,
  13390.             "damageType": 0,
  13391.             "damageBase": 50,
  13392.             "damageRandom": 25,
  13393.             "AIcategory": 3,
  13394.             "DamageArea": 1,
  13395.             "DamageAA": 0,
  13396.             "facingsImageID": "HPBO",
  13397.             "ruinImageID": "UBRUIXXX",
  13398.             "EncyclopediaEnglish": "The Patrol Boat is a tough and heavy hitting unit designed to control the waterways.",
  13399.             "EncyclopediaGerman": "Das Patrouillenboot ist eine z├ñhe und hart zuschlagende Einheit, die zur Sicherung der Wasserwege entworfen wurde.",
  13400.             "EncyclopediaFrench": "Notre Patrouilleur est une puissante unit├⌐ de combat. Une bonne force de frappe et une excellente r├⌐sistance.",
  13401.             "EncyclopediaFrame": 51,
  13402.             "MoveAnimation_Begin": 1,
  13403.             "MoveAnimation_PixSpeed": 9,
  13404.             "MoveStartAnimation_Begin": -1,
  13405.             "MoveEndAnimation_Begin": -1,
  13406.             "ShootBeginAnimation_Begin": -1,
  13407.             "ShootShootAnimation_Begin": 1,
  13408.             "ShootShootAnimation_ProjBegin": 0,
  13409.             "ShootEndAnimation_Begin": -1,
  13410.             "ShootProjectileAnimation_Begin": 1,
  13411.             "ShootProjectileAnimation_PixOffset": 10,
  13412.             "ShootProjectileAnimation_PixSpeed": 20,
  13413.             "ShootProjectileAnimation_Curve": 15,
  13414.             "ShootImpactAnimation_Begin": 1,
  13415.             "ExplosionAnimation_Begin": 1,
  13416.             "DanyUnitValue": -40,
  13417.             "HitShortRange": 88,
  13418.             "HitMediumRange": 78,
  13419.             "HitLongRange": 68,
  13420.             "Jammer": 100
  13421.         },
  13422.         {
  13423.             "Counter": 6,
  13424.             "typeID": 3,
  13425.             "Category": 1,
  13426.             "NameEnglish": "Pyro Maniac",
  13427.             "NameGerman": "Pyro-Maniac",
  13428.             "NameFrench": "Maniaque",
  13429.             "Race": 2,
  13430.             "Prerequisite": 430,
  13431.             "isConvoy": 0,
  13432.             "isAITarget": 0,
  13433.             "Facings": 1,
  13434.             "SizeX": 1,
  13435.             "SizeY": 1,
  13436.             "Cost": 10,
  13437.             "IsAA": 0,
  13438.             "MineDetectionRange": 1,
  13439.             "Movement": 2,
  13440.             "canOverwatch": 1,
  13441.             "weaponNameEnglish": "Mortar",
  13442.             "weaponNameGerman": "M├╢rser",
  13443.             "weaponNameFrench": "Mortier",
  13444.             "weaponRange": 6,
  13445.             "weaponMinimumRange": 0,
  13446.             "weaponType": 1,
  13447.             "unitTechLevel": 0,
  13448.             "CostToNextTL": 0,
  13449.             "actionPoints": 100,
  13450.             "actionPointsShoot": 50,
  13451.             "Armor": 10,
  13452.             "UnitHasWeapon": 1,
  13453.             "damageType": 0,
  13454.             "damageBase": 4,
  13455.             "damageRandom": 6,
  13456.             "AIcategory": 2,
  13457.             "DamageArea": 3,
  13458.             "DamageAA": 0,
  13459.             "facingsImageID": "Bgrd",
  13460.             "ruinImageID": "UBRUI140",
  13461.             "EncyclopediaEnglish": "The Pyro Maniac can survive in the forest for months, eating only \"Gruhk\" and insects.",
  13462.             "EncyclopediaGerman": "Der Pyro-Maniac kann monatelang in W├ñldern ├╝berleben, wo er sich allein von 'Gruhk' und Insekten ern├ñhrt.",
  13463.             "EncyclopediaFrench": "Des rumeurs circulent que les Maniaques peuvent habiter la for├¬t des mois durant en ne mangeant que des insectes et du \"Gruhk\".",
  13464.             "EncyclopediaFrame": 7,
  13465.             "MoveAnimation_Begin": 1,
  13466.             "MoveAnimation_PixSpeed": 7,
  13467.             "MoveStartAnimation_Begin": -1,
  13468.             "MoveEndAnimation_Begin": -1,
  13469.             "ShootBeginAnimation_Begin": 1,
  13470.             "ShootShootAnimation_Begin": 1,
  13471.             "ShootShootAnimation_ProjBegin": 0,
  13472.             "ShootEndAnimation_Begin": 1,
  13473.             "ShootProjectileAnimation_Begin": 1,
  13474.             "ShootProjectileAnimation_PixOffset": 10,
  13475.             "ShootProjectileAnimation_PixSpeed": 20,
  13476.             "ShootProjectileAnimation_Curve": 25,
  13477.             "ShootImpactAnimation_Begin": 1,
  13478.             "ExplosionAnimation_Begin": 1,
  13479.             "DanyUnitValue": 10,
  13480.             "HitShortRange": 90,
  13481.             "HitMediumRange": 60,
  13482.             "HitLongRange": 50,
  13483.             "Jammer": 100
  13484.         },
  13485.         {
  13486.             "Counter": 183,
  13487.             "typeID": 29,
  13488.             "Category": 2,
  13489.             "NameEnglish": "Submarine",
  13490.             "NameGerman": "U-Boot",
  13491.             "NameFrench": "Sous-marin",
  13492.             "Race": 0,
  13493.             "Prerequisite": 171,
  13494.             "isConvoy": 0,
  13495.             "isAITarget": 1,
  13496.             "Facings": 1,
  13497.             "SizeX": 1,
  13498.             "SizeY": 1,
  13499.             "Cost": 120,
  13500.             "IsAA": 0,
  13501.             "MineDetectionRange": 0,
  13502.             "Movement": 6,
  13503.             "canOverwatch": 1,
  13504.             "weaponNameEnglish": "Cruise Missile",
  13505.             "weaponNameGerman": "Cruise Missile",
  13506.             "weaponNameFrench": "Missile Trident XI",
  13507.             "weaponRange": 11,
  13508.             "weaponMinimumRange": 3,
  13509.             "weaponType": 1,
  13510.             "unitTechLevel": 9,
  13511.             "CostToNextTL": 1440,
  13512.             "actionPoints": 270,
  13513.             "actionPointsShoot": 100,
  13514.             "Armor": 85,
  13515.             "UnitHasWeapon": 1,
  13516.             "damageType": 0,
  13517.             "damageBase": 125,
  13518.             "damageRandom": 50,
  13519.             "AIcategory": 5,
  13520.             "DamageArea": 1,
  13521.             "DamageAA": 0,
  13522.             "facingsImageID": "HSUB",
  13523.             "ruinImageID": "UBRUIXXX",
  13524.             "EncyclopediaEnglish": "The Submarine is an extrememly effective unit, often taking the enemy by surprise with indirect fire.",
  13525.             "EncyclopediaGerman": "Das U-Boot ist eine sehr effektive Einheit - es erwischt seine Gegner oft durch indirektes Feuer.",
  13526.             "EncyclopediaFrench": "Le Sous-marin poss├¿de un tir indirect et peut surprendre l'ennemi.",
  13527.             "EncyclopediaFrame": 58,
  13528.             "MoveAnimation_Begin": 1,
  13529.             "MoveAnimation_PixSpeed": 8,
  13530.             "MoveStartAnimation_Begin": 1,
  13531.             "MoveEndAnimation_Begin": 1,
  13532.             "ShootBeginAnimation_Begin": -1,
  13533.             "ShootShootAnimation_Begin": 1,
  13534.             "ShootShootAnimation_ProjBegin": 5,
  13535.             "ShootEndAnimation_Begin": -1,
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  13537.             "ShootProjectileAnimation_PixOffset": 10,
  13538.             "ShootProjectileAnimation_PixSpeed": 20,
  13539.             "ShootProjectileAnimation_Curve": 0,
  13540.             "ShootImpactAnimation_Begin": 1,
  13541.             "ExplosionAnimation_Begin": 1,
  13542.             "DanyUnitValue": -120,
  13543.             "HitShortRange": 100,
  13544.             "HitMediumRange": 100,
  13545.             "HitLongRange": 89,
  13546.             "Jammer": 0
  13547.         },
  13548.         {
  13549.             "Counter": 185,
  13550.             "typeID": 29,
  13551.             "Category": 2,
  13552.             "NameEnglish": "Submarine",
  13553.             "NameGerman": "U-Boot",
  13554.             "NameFrench": "Sous-marin",
  13555.             "Race": 0,
  13556.             "Prerequisite": 171,
  13557.             "isConvoy": 0,
  13558.             "isAITarget": 1,
  13559.             "Facings": 1,
  13560.             "SizeX": 1,
  13561.             "SizeY": 1,
  13562.             "Cost": 120,
  13563.             "IsAA": 0,
  13564.             "MineDetectionRange": 0,
  13565.             "Movement": 6,
  13566.             "canOverwatch": 1,
  13567.             "weaponNameEnglish": "Cruise Missile",
  13568.             "weaponNameGerman": "Cruise Missile",
  13569.             "weaponNameFrench": "Missile Trident XI",
  13570.             "weaponRange": 11,
  13571.             "weaponMinimumRange": 3,
  13572.             "weaponType": 1,
  13573.             "unitTechLevel": 6,
  13574.             "CostToNextTL": 1080,
  13575.             "actionPoints": 270,
  13576.             "actionPointsShoot": 100,
  13577.             "Armor": 70,
  13578.             "UnitHasWeapon": 1,
  13579.             "damageType": 0,
  13580.             "damageBase": 75,
  13581.             "damageRandom": 50,
  13582.             "AIcategory": 5,
  13583.             "DamageArea": 1,
  13584.             "DamageAA": 0,
  13585.             "facingsImageID": "HSUB",
  13586.             "ruinImageID": "UBRUIXXX",
  13587.             "EncyclopediaEnglish": "The Submarine is an extrememly effective unit, often taking the enemy by surprise with indirect fire.",
  13588.             "EncyclopediaGerman": "Das U-Boot ist eine sehr effektive Einheit - es erwischt seine Gegner oft durch indirektes Feuer.",
  13589.             "EncyclopediaFrench": "Le Sous-marin poss├¿de un tir indirect et peut surprendre l'ennemi.",
  13590.             "EncyclopediaFrame": 58,
  13591.             "MoveAnimation_Begin": 1,
  13592.             "MoveAnimation_PixSpeed": 8,
  13593.             "MoveStartAnimation_Begin": 1,
  13594.             "MoveEndAnimation_Begin": 1,
  13595.             "ShootBeginAnimation_Begin": -1,
  13596.             "ShootShootAnimation_Begin": 1,
  13597.             "ShootShootAnimation_ProjBegin": 5,
  13598.             "ShootEndAnimation_Begin": -1,
  13599.             "ShootProjectileAnimation_Begin": -1,
  13600.             "ShootProjectileAnimation_PixOffset": 10,
  13601.             "ShootProjectileAnimation_PixSpeed": 20,
  13602.             "ShootProjectileAnimation_Curve": 0,
  13603.             "ShootImpactAnimation_Begin": 1,
  13604.             "ExplosionAnimation_Begin": 1,
  13605.             "DanyUnitValue": -120,
  13606.             "HitShortRange": 100,
  13607.             "HitMediumRange": 95,
  13608.             "HitLongRange": 86,
  13609.             "Jammer": 0
  13610.         },
  13611.         {
  13612.             "Counter": 188,
  13613.             "typeID": 29,
  13614.             "Category": 2,
  13615.             "NameEnglish": "Submarine",
  13616.             "NameGerman": "U-Boot",
  13617.             "NameFrench": "Sous-marin",
  13618.             "Race": 0,
  13619.             "Prerequisite": 171,
  13620.             "isConvoy": 0,
  13621.             "isAITarget": 1,
  13622.             "Facings": 1,
  13623.             "SizeX": 1,
  13624.             "SizeY": 1,
  13625.             "Cost": 120,
  13626.             "IsAA": 0,
  13627.             "MineDetectionRange": 0,
  13628.             "Movement": 6,
  13629.             "canOverwatch": 1,
  13630.             "weaponNameEnglish": "Cruise Missile",
  13631.             "weaponNameGerman": "Cruise Missile",
  13632.             "weaponNameFrench": "Missile Trident XI",
  13633.             "weaponRange": 12,
  13634.             "weaponMinimumRange": 3,
  13635.             "weaponType": 1,
  13636.             "unitTechLevel": 10,
  13637.             "CostToNextTL": 0,
  13638.             "actionPoints": 270,
  13639.             "actionPointsShoot": 120,
  13640.             "Armor": 90,
  13641.             "UnitHasWeapon": 1,
  13642.             "damageType": 0,
  13643.             "damageBase": 125,
  13644.             "damageRandom": 50,
  13645.             "AIcategory": 5,
  13646.             "DamageArea": 1,
  13647.             "DamageAA": 0,
  13648.             "facingsImageID": "HSUB",
  13649.             "ruinImageID": "UBRUIXXX",
  13650.             "EncyclopediaEnglish": "The Submarine is an extrememly effective unit, often taking the enemy by surprise with indirect fire.",
  13651.             "EncyclopediaGerman": "Das U-Boot ist eine sehr effektive Einheit - es erwischt seine Gegner oft durch indirektes Feuer.",
  13652.             "EncyclopediaFrench": "Le Sous-marin poss├¿de un tir indirect et peut surprendre l'ennemi.",
  13653.             "EncyclopediaFrame": 58,
  13654.             "MoveAnimation_Begin": 1,
  13655.             "MoveAnimation_PixSpeed": 8,
  13656.             "MoveStartAnimation_Begin": 1,
  13657.             "MoveEndAnimation_Begin": 1,
  13658.             "ShootBeginAnimation_Begin": -1,
  13659.             "ShootShootAnimation_Begin": 1,
  13660.             "ShootShootAnimation_ProjBegin": 5,
  13661.             "ShootEndAnimation_Begin": -1,
  13662.             "ShootProjectileAnimation_Begin": -1,
  13663.             "ShootProjectileAnimation_PixOffset": 10,
  13664.             "ShootProjectileAnimation_PixSpeed": 20,
  13665.             "ShootProjectileAnimation_Curve": 0,
  13666.             "ShootImpactAnimation_Begin": 1,
  13667.             "ExplosionAnimation_Begin": 1,
  13668.             "DanyUnitValue": -120,
  13669.             "HitShortRange": 100,
  13670.             "HitMediumRange": 100,
  13671.             "HitLongRange": 90,
  13672.             "Jammer": 0
  13673.         },
  13674.         {
  13675.             "Counter": 217,
  13676.             "typeID": 59,
  13677.             "Category": 1,
  13678.             "NameEnglish": "Worm",
  13679.             "NameGerman": "Wurm",
  13680.             "NameFrench": "Ver",
  13681.             "Race": 1,
  13682.             "Prerequisite": 232,
  13683.             "isConvoy": 0,
  13684.             "isAITarget": 0,
  13685.             "Facings": 1,
  13686.             "SizeX": 1,
  13687.             "SizeY": 1,
  13688.             "Cost": 250,
  13689.             "IsAA": 0,
  13690.             "MineDetectionRange": 0,
  13691.             "Movement": 1,
  13692.             "canOverwatch": 1,
  13693.             "weaponNameEnglish": "Bite",
  13694.             "weaponNameGerman": "Bi├ƒ",
  13695.             "weaponNameFrench": "Morsure",
  13696.             "weaponRange": 1,
  13697.             "weaponMinimumRange": 0,
  13698.             "weaponType": 0,
  13699.             "unitTechLevel": 0,
  13700.             "CostToNextTL": 0,
  13701.             "actionPoints": 100,
  13702.             "actionPointsShoot": 1,
  13703.             "Armor": 700,
  13704.             "UnitHasWeapon": 1,
  13705.             "damageType": 0,
  13706.             "damageBase": 999,
  13707.             "damageRandom": 999,
  13708.             "AIcategory": 3,
  13709.             "DamageArea": 1,
  13710.             "DamageAA": 0,
  13711.             "facingsImageID": "TWOR",
  13712.             "ruinImageID": "UTRUI426",
  13713.             "EncyclopediaEnglish": "An insect-like creature, the Tauran Worm needs a blended diet of organic and mineral material which produces an extremely tough exo-skeleton.",
  13714.             "EncyclopediaGerman": "Als eine insektenartige Kreatur ben├╢tigt der tauranische Wurm eine gemischte Di├ñt aus organischem und mineralischem Material - woraus er ein extrem z├ñhes Au├ƒenskelett produziert.",
  13715.             "EncyclopediaFrench": "Une ├⌐trange cr├⌐ature nourrie ├á partir d'un ├⌐trange et inconnu m├⌐lange de substances organiques et min├⌐rales. C'est une cr├⌐ature qui poss├¿de un exo-squelette d'une r├⌐sistance ph├⌐nom├⌐nale.",
  13716.             "EncyclopediaFrame": 117,
  13717.             "MoveAnimation_Begin": 1,
  13718.             "MoveAnimation_PixSpeed": 7,
  13719.             "MoveStartAnimation_Begin": -1,
  13720.             "MoveEndAnimation_Begin": -1,
  13721.             "ShootBeginAnimation_Begin": -1,
  13722.             "ShootShootAnimation_Begin": 1,
  13723.             "ShootShootAnimation_ProjBegin": 10,
  13724.             "ShootEndAnimation_Begin": -1,
  13725.             "ShootProjectileAnimation_Begin": -1,
  13726.             "ShootProjectileAnimation_PixOffset": 10,
  13727.             "ShootProjectileAnimation_PixSpeed": 20,
  13728.             "ShootProjectileAnimation_Curve": 0,
  13729.             "ShootImpactAnimation_Begin": -1,
  13730.             "ExplosionAnimation_Begin": 1,
  13731.             "DanyUnitValue": 0,
  13732.             "HitShortRange": 100,
  13733.             "HitMediumRange": 100,
  13734.             "HitLongRange": 100,
  13735.             "Jammer": 100
  13736.         }
  13737.     ]
  13738. }